Remember when SRM's were worth carrying? I know they mentioned they were working with them but I hope they don't just change the flight pattern and then stop there, they took a huge nerf several patches ago.
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So I Guess No Srm Damage Buff/restore?
Started by JayVrb, Jun 04 2013 08:04 PM
6 replies to this topic
#1
Posted 04 June 2013 - 08:04 PM
#2
Posted 04 June 2013 - 11:13 PM
They need at least 2 damage per missile, maybe more.
#3
Posted 04 June 2013 - 11:35 PM
I suspect the SRMs are simply bugged: 4xSRM6 should be 4x6x1.5 = 36 damage. On testing grounds, they rip mechs apart. Even the Atlas with full armor falls down after a few salvos. In the game, I used 200 SRMs and did about 100 damage.
Edited by Kmieciu, 04 June 2013 - 11:35 PM.
#4
Posted 04 June 2013 - 11:35 PM
There are claims in the June Creative Director post that they are looking to seriously tweak SRMs. There's a shot of #s changing in the next patch or the patch after that. We will see.
#5
Posted 04 June 2013 - 11:47 PM
Deathlike, on 04 June 2013 - 11:35 PM, said:
There are claims in the June Creative Director post that they are looking to seriously tweak SRMs. There's a shot of #s changing in the next patch or the patch after that. We will see.
There's a difference between a tweak, and a bug. I was fighting against my friend: me piloting a 6xML Jenner against him in a 4xSRM6 Jagermech. I was hit multiple times with the SRMs at close range: theoretical 36 damage every salvo to my center torso. He's a seasoned player, and I can swear he did hit me every time I was shooting my medium lasers. And still I managed to core him, despite lower armor and lower DPS.
I did 350 damage with my medium lasers, he did 76 damage total. SRM hit registration has to be bugged.
#6
Posted 04 June 2013 - 11:50 PM
Kmieciu, on 04 June 2013 - 11:47 PM, said:
There's a difference between a tweak, and a bug. I was fighting against my friend: me piloting a 6xML Jenner against him in a 4xSRM6 Jagermech. I was hit multiple times with the SRMs at close range: theoretical 36 damage every salvo to my center torso. He's a seasoned player, and I can swear he did hit me every time I was shooting my medium lasers. And still I managed to core him, despite lower armor and lower DPS.
I did 350 damage with my medium lasers, he did 76 damage total. SRM hit registration has to be bugged.
I did 350 damage with my medium lasers, he did 76 damage total. SRM hit registration has to be bugged.
I'm not doubting you here. Missile HSR was supposed to be implemented in the current patch, in addition to some network fixes. I'm unsure if that is actually the case.
Although, it's just odd to me though that only SRMs got missile HSR...
My suggestion though is try to take vids of this (or someone else who is experiencing the problem in the current patch) in actual player. It usually gets stuff dealt with quicker (because, people will notice and flock to agree about it happening to them, forcing PGI to respond).
#7
Posted 05 June 2013 - 12:11 AM
Deathlike, on 04 June 2013 - 11:50 PM, said:
I'm not doubting you here. Missile HSR was supposed to be implemented in the current patch, in addition to some network fixes. I'm unsure if that is actually the case.
Although, it's just odd to me though that only SRMs got missile HSR...
My suggestion though is try to take vids of this (or someone else who is experiencing the problem in the current patch) in actual player. It usually gets stuff dealt with quicker (because, people will notice and flock to agree about it happening to them, forcing PGI to respond).
Only SRMs and NARC got HSR because Streaks and LRMs are handled server-side. And I see no problem with LRMs registering damage.
The HSR does work: missiles fire instantly, they hit the target, your reticle turns red, the paper doll flashes, yet the damage is minimal. Apparently the SRMs needed the splash damage to register hits properly, and with the splash damage reduction to 1 cm broke them.
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