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Hitreg Became Worse Last Patch?


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#1 Valore

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Posted 05 June 2013 - 05:51 AM

Thought it was just me, lasers were not registering well at all, but I asked a few people on allchat and apparently its been happening to pretty much everyone. Anyone else have the issue?

#2 BladeXXL

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Posted 05 June 2013 - 07:10 AM

all over time! HSR isn't the wonder I've expected. maybe buggy or maybe a non-working construct... who knows...

...and sometimes I see 2 AC20 bullets passing me by a side and then: I get a CT hit indication! wired -.-

#3 DracoArgenti

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Posted 05 June 2013 - 09:00 AM

I have this problem as well. I was happy when they fix the ping problem, but as I play more, I found that mech running above a certain speed became invincible for me. This includes all weapons, laser, ballistics and srms. I am hitting square on target, but the armor indicator on enemy mech does not blink at all. This is compared to pre-patch that even with no missiles HSR, Im able to lead target and hit pretty well at fast moving targets. Now jenners and ravens just run around me and I can not do any damage at all. And they know it. In chat one light mech pilot told the other to look for people with highest ping and run at them to get free kills. It is important to indicate that this does not happen to me pre-patch.

#4 SgtKinCaiD

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Posted 05 June 2013 - 09:06 AM

Same as here :
http://mwomercs.com/...ot-registering/

#5 redlance

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Posted 05 June 2013 - 09:11 AM

my whole clan is noticing this problem, sometimes as much as half our shots do not reg, i have noticed i as well, with streaks no less.

#6 Karenai

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Posted 05 June 2013 - 10:37 AM

Seeing two man scout groups destroying half the team, because lasers do not register properly. Had someone in skype telling me I was shooting aprox. 5m behind the target all the time, no matter with what kind of weapons. (Spectator mode normaly shows you what the server sees)
It feels like pre HSR.

#7 MadTulip

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Posted 05 June 2013 - 11:31 AM

It seems like that. You score fewer damage each match. In one game i did hit 4 or 5 volleys of 3srm6 artemis and then died. i scored 40 damage. might it be that HSR if kicking in doesnt actualy count into the damage done at the end or something like that?

edit: ping ~ 150 ms

Edited by MadTulip, 05 June 2013 - 12:02 PM.


#8 Sharp Spikes

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Posted 05 June 2013 - 11:37 AM

Yes, It feels like there are problems with registering hits. I experienced some strange things with PPCs and lasers even before the latest patch (for example - spider surviving 35 dmg alpha fired from ~10m to its cored CTR), but now it became worse.

And sometimes I was on the other end of this - my cockpit shook violently, as if I was hit by AC/20 or gauss, but no damage was registered.

#9 A banana in the tailpipe

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Posted 05 June 2013 - 12:50 PM

Hmmm the only thing I've definitely noticed is the average damage I'm use to seeing with my LBXs fluxuates much more now. Before the patch I'd do roughly 150-300 depending on luck and how hard I tried. Now I'm doing about 100-450 and have been accused of hacking twice by people I've absolutely obliterated with a crits.

#10 Arcturious

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Posted 05 June 2013 - 01:24 PM

I noticed this extensively last night. Lasers are not registering almost 50% of the time. Yes, it's that bad. I have a ping of 240ish from Australia. It's like HSR for lasers got turned off. I'm finding if I start leading again by a little bit the accuracy goes through the roof.

I'm sort of aiming halfway between HSR and the old non HSR and it's (mostly) working.

#11 Penance

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Posted 05 June 2013 - 02:37 PM

played my first game in a week, first after the patch. Got hit markers, didn't see the paper doll change. also, had a ton of lag. Not myself, my ping is and always has been really low with this game, in it's anywhere from 20 - 80, rarely in the 100's.

#12 Past

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Posted 05 June 2013 - 05:57 PM

Another Australian player here and i agree with what Arcturious posted lasers atm feel a bit between where they were when HSR was put in place for lasers and before that without the HSR. Did seem to find myself leading targets a small amount to get hits reliably. Was quite happy with using SRM now though vast improvement for me haven't used many ballistics since patching though to test.

#13 Hydrophobia

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Posted 05 June 2013 - 08:59 PM

I agree, hits definitely seemed off last night.
It was visually looking like a hit (PPC splash for example), but the reticule was not going red.
Another Aussie (ping about 290-300)

#14 Karenai

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Posted 06 June 2013 - 02:30 AM

My guess is, the SRM HSR implementation "tweaked" the laser HSR. I could get 95% hits with 250 ping. Now even spot on lasers to the back while the target is running straight line do nothing at 150 ping (aka scouts running wild).

#15 MWHawke

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Posted 07 June 2013 - 09:06 PM

Waited for a great patch. Bugged again. Was seriously hoping for a great patch. Guessing about 3 hits out of 8 do not register with my ER PPCs and worse with my lasers. Now, I have to spray and pray to kill lights. Seriously disappointing. Can you guys get someone who knows what they are doing to ensure none of this happens? You got the money from Founders packages and miscellaneous purchases. Could you hire someone who knows programming? Rather than the program and pray scenarios you are doing?

#16 Alex Warden

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Posted 08 June 2013 - 05:56 AM

lasers are a bit weird sometimes (not really bad though, something seems different for me guys, honestly...my laser stalker works almost perfect...just sometimes the hit registration is a bit off) , but ballistics are perfectly fine for me. bullet trace and impact match perfectly, and i can predict my shots very well... (using mostly UAC5, AC2, AC10 and gauss)

missles seem not to follow the lock now and then, even if you keep the lock up...

PPC´s always were a 50/50 chance if the hit detects... thats how it seemed to me anyway

Edited by Alex Warden, 08 June 2013 - 06:02 AM.


#17 Nehkrosis

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Posted 08 June 2013 - 06:11 AM

Havent noticed with missiles, but lasers have basically been reduced to thirty percent hit reg %, and ballisitcs its every second shot.

its TERRIBLE stuff!

#18 Lugh

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Posted 09 June 2013 - 02:42 PM

My favorites so far shooting red sections of shutdown mechs with a fricking guass rifle and not having it register.

#19 Ronin Starwalker

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Posted 09 June 2013 - 06:17 PM

It's [REDACTED], very flaky. Funny no comment from PGI, but the hitreg issue is real and confirmed by many players.

Seems we have gone back to a pre HSR state.

Edited by Destined, 12 June 2013 - 12:10 PM.
Language


#20 eli

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Posted 10 June 2013 - 01:49 AM

Yep. HSR was working correctly for me prior to it's implementation for missiles. Now it appears to work inconsistently for all weapons, occasionally registering damage for shots that - visually - appear to miss and registering no damage for shots that appear to hit. I play with a group and we've all noticed it. We have pings of about 280.





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