armyof1, on 06 June 2013 - 06:55 AM, said:
Stream fire of SRMs is just a horrible nerf no matter how you look at it. Slow travel speed, spread damage, 270m max range and now we should have to track with it like a laser, and track it with leading the shot too due to the travel time? That would make it by far the hardest weapon to use, no thanks.
Well, I think that is a good sacrfice if you want more damage. Because if you add more damage, boats of SRMs will just come back in a big way.
Plus, if you use only one or two SRM launchers, you basically only have to aim for 0.5s or so. The ripple fire is there to keep SRM boats in check, making them having to aim for longer to get a major use out of all the boated weapons they used.
This also adds more spread, which is a good thing, even if many players think it's not. That is why Mediums are so under utilized and PPC, ERPPC, and Large Laser boats are so much better than most mechs due to weapons damage being considered "duck taped" together when fired.
Wreknar Temper, on 06 June 2013 - 07:55 AM, said:
I understand that a buff for SRM would probably equate to a SSRM buff, which is unneeded. So the first step would be to decouple the two.
They should be decoupled by DPS, not by straight damage.
SSRMs should be good for burst damage while SRMs should be good at DPS, with higher RoF.
But I would need to see how SSRMs function with correct spread (not hitting the CT so much), thus might be more suspectable to lower up front damage over regular SRMs.
Edited by Zyllos, 06 June 2013 - 08:22 AM.