

Any Plan Do Go After Dual Ac/20S As The Next Unintended Builds
#1
Posted 05 June 2013 - 10:47 AM
When up against them, there is no torso rolling or running to avoid them, only feeding them my teammates so they waste their shots while I plunk away at them.
And when they are my teammates it kills the fun since their "kill shots" are any CT or side (with XL) torsos ranging from a full armor mech (for lights) to dark orange (for an Atlas), whereas I would be able to have a nice actually fight with the enemy mech. I am literally more valuable loaded up with armor and flamers to distract enemies from shooting the Jags so they can get the kill.
Im sure at the outset of developing this game you had big dreams of building a real time multiplayer BattleTech experience, but there is no precedent for a mech that goes ~83 kph with a 40 damage a shot to a single location running around. And its prevalence in-game just isn't making for the MechWarrior experience I signed up for.
As far as autocannons go, I would LOVE to see them be given a lower total damage burst first, so a burst. For example a 3 round burst of 6.7 damage over the course of 0.5 seconds for the AC/20 or some other limiting factor to prevent what is going on in game.
#2
Posted 05 June 2013 - 10:56 AM
I agree, they hurt, and are fairly pinpoint, but in essence it's just a 40 (50) pt alpha.
#3
Posted 05 June 2013 - 11:02 AM
"Working as intended."
That is all.
#4
Posted 05 June 2013 - 11:03 AM
Edited by Spheroid, 05 June 2013 - 11:04 AM.
#5
Posted 05 June 2013 - 11:07 AM
#6
Posted 05 June 2013 - 11:07 AM
They absolutely knew AC40 Jagermechs would be a popular build. They do suffer from poorly guarded side torsos, limited range, requisite XL engines, limited ammo, and high heat.
hit them with an ERPPC from 700m away or get behind them. They fare poorly to missiles as well.
#7
Posted 05 June 2013 - 11:08 AM
It's certainly not easy mode. I've had plenty of AC20 rounds go whizzing by my head.
#8
Posted 05 June 2013 - 11:09 AM
#9
Posted 05 June 2013 - 11:28 AM
"You can do it too" is also a silly thing to say, yes I know I can do it too. But as a game the goal is to make it fun for the doers and fun for the not doers. I am saying straight up, this is a un-fun build to play with and it is an un-fun build to play against.
As far as mechs I am using, lately its been as light as a Spider and as heavy as a Cataphract, usually in BlackJacks, Catapults and a Treb 7M. But its when I am tromping across the map with a full health Highlander targeted and his CT blinks twice and it is in the orange, then 5 seconds later the CT blinks twice and CT armor is gone, I dont need to press Q to see what mech and what build he is fighting, it is always an AC/20 Jag. That seems to diverge away from 'as intended' and more towards 'unforeseen' territory.
Edited by Ryebear, 05 June 2013 - 11:29 AM.
#10
Posted 05 June 2013 - 11:34 AM
I run one, and they can be effective, but to work you also have a mech that:
Is a sitting duck at range,
Runs pretty hot
has severely limited ammo
and HAS to run an XL engine
If you are going to make a boogeyman out of a mech with that many disadvantages, I suggest that MW:O simply is not the game for you.
God help when the Clans arrive if you find BoomJagers too scary to handle.
#11
Posted 05 June 2013 - 11:52 AM
Ryebear, on 05 June 2013 - 11:28 AM, said:
considering the range limitations on the AC20, and your CT is getting tagged, if you don't see the jager right in front of you its probably not the AC20s and more likely a dual Gauss.
the dual Gauss and dual AC20 builds are very powerful, but as mentioned before, requires significant trade-offs. an XL engine is required, its not an option, I've run both builds, probably 65% of the time i get killed, its due to side torso coring. and then you have the ammo issues. plus with the AC20, a good highlander pilot with the equally cheesy PPC/Gauss build will blow you to pieces long before you ever get into range.
the game has a number of balancing issues, i don't think Jagers sort-of boating with 2 huge ballistic weapons is necessarily an issue, though the pinpoint convergence accuracy might be.
Edited by heleqin, 05 June 2013 - 11:54 AM.
#12
Posted 05 June 2013 - 12:00 PM
#13
Posted 05 June 2013 - 12:27 PM
It is simply not viable at higher elo, for the reasons Bishop mentioned.
However, it sure is a fine time while running with the rest of you plebs!
#14
Posted 05 June 2013 - 12:45 PM
#15
Posted 05 June 2013 - 01:17 PM
#16
Posted 05 June 2013 - 01:17 PM
Volts, on 05 June 2013 - 12:27 PM, said:
It is simply not viable at higher elo, for the reasons Bishop mentioned.
However, it sure is a fine time while running with the rest of you plebs!
well, I run my at the highest end, but I have to be very specific how. Ambushes and flanks of already engaged, or flatfooted mechs is the only way to survive. Still running about 2 to 1 KDR with it. Not gonna impress the Pros, but really don't care.
#17
Posted 05 June 2013 - 01:21 PM
#19
Posted 05 June 2013 - 01:46 PM
Edited by General Taskeen, 05 June 2013 - 01:47 PM.
#20
Posted 05 June 2013 - 02:06 PM
Am I doing it right?
Edited by Purlana, 05 June 2013 - 02:07 PM.
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