Wow - alright, let me address a few things here:
1. Nobody here is saying Streaks need to have their damage reduced.
2. Nobody's QQing about other missile weapons: LRMs are pretty good right now, and SRMs, if anything, need a buff.
3. The points we're trying to make are: Yes, even though Streaks will target various parts of 'Mechs (and they
do) - on some chassis they are likely to damage the Front Center Torso with every single shot - which leads to these 'Mechs being cored incredibly quickly and with very little effort or skill on the part of the attacker.
4. This problem is likely due to TWO causes:
a. Bad hitboxes on some 'Mechs
b. Streaks' splash radius (which, even if lowered, is still rather prevalent)
You can tell me to "learn to play" all you want - I know how to play. When I see anything with Streaks I run away as quickly as I possibly effing can, because if I don't I'll be
cored in seconds. I've played a lot of games. I'm a pretty decent light pilot. When I'm up against an enemy that doesn't have streaks, I can spread damage around my entire 'Mech and survive for quite a while. When I'm up against a mech that does have streaks, my center torso goes beet-red before any other part of my 'Mech reaches internal structure damage.
The problem is that these mechanics completely invalidate good play: No matter what I do, I take damage to my CT from Streaks. Rolling your armor doesn't work, and "evasive maneuvers" don't work when the enemy firing at you has the same level of maneuverability. The ONLY thing you can do against Streakers is turn tail and
try to run away. I say "try" because even when running away you're still going to be shot with Streaks from behind (and the damage is still going to be applied to your CT).
It's a broken game mechanic and it needs to be addressed.
Streaks
should be an effective weapon against light mechs, but their current implementation (coupled with some crappy hitboxes) is terrible, and needs to be addressed - and has needed to be addressed for months.
If you take into account...
-the low weight of Streaks
-their high refresh rate
-the relatively low heat they emit
-their 100% chance to hit
-the ease of their use
-their effectiveness at coring certain mechs
...it becomes pretty clear that streaks are a low-cost, low-risk, very-high-reward weapon - which is exactly what you do not want if you're trying to put together a balanced game.
Edited by DEMAX51, 07 June 2013 - 07:18 AM.