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Gauss Ammo Exploding - Yes


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#21 Avatara

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Posted 09 June 2013 - 06:03 AM

Well I'm back from my test. I took out my raven. Filled her with gauss ammo in every location I could. threw on two small lasers. That way I could at least pretend that I was helping the team (Anyone who dropped with me for those test matches I am sorry) I had 15 matches. Died every time had the gauss ammo destroyed in most matches. And never once suffered an ammo explosion. Even checked the post death screen for what killed/damaged me.

So to the OP No gauss ammo does not damage you when it is destroyed.

#22 Gremlich Johns

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Posted 09 June 2013 - 06:05 AM

"Gauss capacitor bank destroyed"

#23 Headshot39

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Posted 09 June 2013 - 07:04 AM

the gun coils explode for 20 points internal damage to that area I forget if they bypass armor on the next over if a torso hit even so if EXl engine a torso vapeing means your out. if you don't have enough points left and eats ct your also out unles they give us silver bullet HE ammo for gauss in which case you get a ammo exp..I don't recall if case mitigates the gun coil damage or not as its a energy blast

#24 Sephlock

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Posted 09 June 2013 - 07:26 AM

Ammo explosions take a while to kill.

Think about those Samurai movies where a guy gets cut, then a few seconds later, the two halves of his body come apart.

Or this:



#25 Mr Butterworth

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Posted 09 June 2013 - 11:40 AM

I think that the server was registering hits on you after your gauss exploded. Basically overkill. I'm not the biggest fan of the what just killed you screen and how it's layed out but it is better than before where you're just guessing what might have hit you. Also since gauss rifles can explode if you have enough slots left you can put case with it and it will prevent the damage from spreading, just like with normal ballistic ammo.

Edited by Mr Butterworth, 09 June 2013 - 11:41 AM.


#26 Moira

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Posted 09 June 2013 - 11:51 AM

Yeah the gauss gun itself blows up not the ammo, slight typing error from devs. But not an essential.

#27 Escef

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Posted 09 June 2013 - 07:17 PM

View PostNoxMorbis, on 06 June 2013 - 10:35 PM, said:

Guass Rifle explosion was another OP nerf. You see Guass rifles were OP. Now they're like strapping a suicide belt to your torso with a target painted on it.

Gauss Rifles have exploded since they were first introduced in TRO 2750.

#28 One Medic Army

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Posted 09 June 2013 - 07:52 PM

View PostEscef, on 09 June 2013 - 07:17 PM, said:

Gauss Rifles have exploded since they were first introduced in TRO 2750.

Not to mention that in TT they also explode for 20 dmg, but in TT there's no doubled armor/internals, so an Atlas CT only has 31 points of internals.
In TT a Gauss explosion blew you the **** up.

Edited by One Medic Army, 09 June 2013 - 07:52 PM.


#29 Ryllen Kriel

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Posted 10 June 2013 - 01:45 AM

It would be more interesting if the gauss rifle, as an energy weapon, would add heat points when destroyed instead of dealing damage with the electro magnetic arrays destroyed and leaking energy. Of course it would depend on the weapon location on how much heat would get to the mech. A strange idea, but potentially a more fun one than making it simply explode.

#30 Rushin Roulette

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Posted 10 June 2013 - 02:10 AM

View PostRyllen Kriel, on 10 June 2013 - 01:45 AM, said:

It would be more interesting if the gauss rifle, as an energy weapon, would add heat points when destroyed instead of dealing damage with the electro magnetic arrays destroyed and leaking energy. Of course it would depend on the weapon location on how much heat would get to the mech. A strange idea, but potentially a more fun one than making it simply explode.


this doesnt make much sence iether by the TT Rules or by real life rules;


Edited by Rushin Roulette, 10 June 2013 - 02:11 AM.


#31 Lucy Cameron

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Posted 10 June 2013 - 04:41 AM

Died due to a gauss "ammo explosion" last night on my dragon. The mech status screen showed my right torso blown out (where my ammo was), but the message was for the left torso (which makes sense on a Flame). Perhaps we're getting mixed messages from the "cause of death" screen...

CASE doesn't seem to be helping much with it.

EDIT: typo

Edited by Crypt0Kn1ght, 10 June 2013 - 04:42 AM.


#32 Escef

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Posted 10 June 2013 - 04:51 AM

View PostRyllen Kriel, on 10 June 2013 - 01:45 AM, said:

It would be more interesting if the gauss rifle, as an energy weapon,...

It ISN'T an energy weapon. It is an energy intensive ballistic. Most ballistic weapons use an explosive charge to launch the projectile, the Gauss uses electromagnetic coils.

#33 Padic

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Posted 10 June 2013 - 04:52 AM

View PostCrypt0Kn1ght, on 10 June 2013 - 04:41 AM, said:

Died due to a gauss "ammo explosion" last night on my dragon. The mech status screen showed my right torso blown out (where my ammo was), but the message was for the left torso (which makes sense on a Flame). Perhaps we're getting mixed messages from the "cause of death" screen...

CASE doesn't seem to be helping much with it.

EDIT: typo


CASE doesn't stop ammo explosions from happening, nor does it stop them from destroying everything in the section. It merely stops the explosion from spreading to adjacent sections. If you're using an XL engine, have a gauss in our torso, ans have case there, the gauss explosion will still kill you.

Note that some canon builds use both CASE and XL engines, but that is a financial decision - it is done to keep repair costs, down, not to keep the mech fighting longer.

#34 Belorion

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Posted 10 June 2013 - 04:58 AM

AMS ammo?

#35 Lucy Cameron

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Posted 10 June 2013 - 05:01 AM

I don't expect CASE to stop the explosions, but I had thought it would reduce internal damage in that area. Perhaps I'm thinking of CASE II?

@Belorion It's definitely the rifle exploding.

Edited by Crypt0Kn1ght, 10 June 2013 - 05:01 AM.


#36 Escef

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Posted 10 June 2013 - 05:02 AM

View PostCrypt0Kn1ght, on 10 June 2013 - 05:01 AM, said:

I don't expect CASE to stop the explosions, but I had thought it would reduce internal damage in that area. Perhaps I'm thinking of CASE II?

Yes. I've never been wild about CASE, but CASE II is great, dare I say, it's what CASE should have been.

#37 Lord Perversor

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Posted 10 June 2013 - 05:25 AM

View PostMounty, on 05 June 2013 - 11:00 PM, said:

The combat log doesn't seem to to be in any real order, or if it is I haven't been able to work it out, it certainly doesn't match up with the events I see in game,

View PostRalgon, on 05 June 2013 - 11:07 PM, said:

As said at this stage the report is not chronological. I'ts simply a random sample of what happened to you, apart from the "Kill" explanation at the top of the screen (ie either a player name or an explosion)


That's pretty much all it shows it's the chronological order of wich weapons in game damaged you, but not how many times or in wich order after the 1st hit they hit you again.

As example if you are hit by 1x med laser, then 6x PPC and then again for 1x med laser the report just say damage done from med laser and PPC, even if you died by a med laser it won't show again in the list.

The only Usefull thing about the Gauss ammo it's that sometimes it's useful to carry it in the arm/torso side adjacent to the Gauss when placed in an arm, theorically it should absorb part of the Gauss explosion and increase your chance of survival due side torso not blowing up entirely.

#38 wirikidor

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Posted 10 June 2013 - 01:52 PM

I've posted this issue before, and it's a known bug. It even has a thread in the "Known Issues" forum.

http://mwomercs.com/...e-death-screen/





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