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Gauss Ammo Exploding - Yes
#1
Posted 05 June 2013 - 10:12 PM
#2
Posted 05 June 2013 - 10:13 PM
#3
Posted 05 June 2013 - 10:22 PM
One Medic Army, on 05 June 2013 - 10:13 PM, said:
Why then would it say, after I've died: "damaged by ____" and above that, "Gauss Rifle destroyed" and above that "damaged by _____" and above that "damaged by ____" and then above that "ammo explosion" which ultimately would be my cause of death? Chronologically it makes no sense. I've been in battle before and gotten the vocalized alarm that my Gauss has been destroyed, then 2 minutes later I die after more damage and "ammo explosion"
#4
Posted 05 June 2013 - 10:25 PM
On the other hand, it has been like 4+ months since the damage logs were introduced. Perhaps you should send a ticket in to remind them that this hasn't been resolved for a while now.
Edited by Deathlike, 05 June 2013 - 10:32 PM.
#5
Posted 05 June 2013 - 10:28 PM
Or, you can come on the boards, complain, and do nothing because you expect a game in open Beta to run flawlessly.
#6
Posted 05 June 2013 - 10:34 PM
The Gauss rifle can explode, it does 20 dmg, it's listed as "ammo explosion".
#7
Posted 05 June 2013 - 10:55 PM
Escef, on 05 June 2013 - 10:28 PM, said:
Or, you can come on the boards, complain, and do nothing because you expect a game in open Beta to run flawlessly.
you were going good until the ******* remark at the end. You know what happens when you assume? I'll let you finish that one yourself. Thanks for the aforementioned advice nonetheless, I will surely do that.
One Medic Army, on 05 June 2013 - 10:34 PM, said:
The Gauss rifle can explode, it does 20 dmg, it's listed as "ammo explosion".
Okay, I can respect that.
Their timing though is severely out of whack.
#8
Posted 05 June 2013 - 10:59 PM
Luther Varone, on 05 June 2013 - 10:54 PM, said:
you were going good until the ******* remark at the end. You know what happens when you assume? I'll let you finish that one yourself. Thanks for the aforementioned advice nonetheless, I will surely do that.
I didn't assume crap, I pointed out exactly what you did. And it is a very common thing, for some reason that just straight up boggles my mind. Quizzing the community isn't all that helpful on something like this, because unless someone goes off and plays spreadsheet warrior we are left with people's "feelings". Yeah, that and two-fifty will get you an extra large at the Dunks down the street.
#9
Posted 05 June 2013 - 11:00 PM
#10
Posted 05 June 2013 - 11:07 PM
#11
Posted 06 June 2013 - 07:57 AM
#12
Posted 06 June 2013 - 08:26 AM
#13
Posted 06 June 2013 - 08:51 AM
One Medic Army, on 05 June 2013 - 10:13 PM, said:
^^this
Ophidian, on 06 June 2013 - 07:57 AM, said:
^^and this. I've shot a Catapult in an open torso with a gauss in it, had them duck back down behind the hill and then a couple seconds later they blow up and I got the kill even though I couldn't see them when they blew up.
#14
Posted 06 June 2013 - 10:20 AM
Hmm. Perhaps a test is in order. I'll put some guass ammo in one of my laser based mechs and see what happens. I'll get back to you guys in a day or so.
#15
Posted 06 June 2013 - 01:52 PM
Luther Varone, on 05 June 2013 - 10:22 PM, said:
Why then would it say, after I've died: "damaged by ____" and above that, "Gauss Rifle destroyed" and above that "damaged by _____" and above that "damaged by ____" and then above that "ammo explosion" which ultimately would be my cause of death? Chronologically it makes no sense. I've been in battle before and gotten the vocalized alarm that my Gauss has been destroyed, then 2 minutes later I die after more damage and "ammo explosion"
Unlike most other kinds of ammunition, a Gauss Rifle occupies multiple critical slots. I suspect it is possible for a Gauss Rifle to take critical damage and be destroyed without detonating. If so, then it might be possible for your nonoperational Gauss Rifle to be crit again, with another chance to explode.
#16
Posted 06 June 2013 - 10:35 PM
#18
Posted 07 June 2013 - 12:57 AM
Ophidian, on 06 June 2013 - 07:57 AM, said:
Yup.. I remember shooting a Stalker in the leg and then he disappearing behind a building in Snow Colony, and then getting the message that I killed him...
Considering that an ammo bin explosion has only a 10 % chance to occur, pretty good result for a pot shot. (With an Dual AC/20 however...) That's one Stalker pilot that doesn't under-armor his legs anymore.*
*) Or one Stalker pilot that knows probabilities and is willing to keep taking that risk.
#19
Posted 07 June 2013 - 03:53 AM
Ophidian, on 06 June 2013 - 07:57 AM, said:
Yeah, had this recently happen on an enemy I got the kill credited.
I was fighting off 2-3 Enemies at their base on Forest Colony in my AS7-D(F)... With my CT badly in shape I started to turn my sides towards the last one standing while my Weapons were on CD.
When I just turned away after giving off another volley he just died so at first I thought he got shot by a sniper but looking at the Combatlog I was credited - Must have been a late Ammo explosion.
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