Caps and assists need to be buffed up in rewards.
I also think there should be a "last man standing" award if you're the last guy on your team alive and yet you still win. Maybe only apply this if you're the last guy and outnumbered and still win, but you get the idea - your last minute efforts, even if it is just surviving, made a big difference between victory and loss.
I also wish there was some way to reward people for preventing a base cap. I'm trying to get more into Medium mechs, and stopping base caps is one of the things they do, but I get nothing for it. Oh, sure - if we win, I can say that I prevented our loss by stopping the cap, but unless I kill the enemy trying to cap our base (or badly damage him), I don't get anything. In most cases, it's a swift light who runs for the hills when my medium mech shows up... so, I did prevent the loss, but I don't get a kill and all the time spent slogging back to base when the cap warning goes off is "wasted" since that time could have been spent dealing damage and getting XP.
Stuff like this is why people don't play lights or mediums as much - you simply get far less rewards for doing anything other than dishing out damage even though you're doing exactly what you're supposed to be doing in the game.
Of course, I'd also love to see a scaling bonus applied to the rewards given out for damage. Dealing 300 damage in an assault mech is not that impressive, but doing that in a light mech is staggering. Lighter mechs should get a bigger "damage reward factor" since the lighter the mech, the harder it is to hit huge damage numbers.
The flip side is that I'd give out somewhat larger cap awards (and "stop base cap" awards) to big, slow mechs. This really wouldn't change anything since damage would still be the best way for them to get points, but hey, if a guy somehow manages to win a Conquest game in an Atlas with a mix of damage and capping, he should get a bit more for that since it's an interesting feat to pull off, IMHO.
Edited by oldradagast, 07 June 2013 - 08:29 AM.