Hsr Has Completely Broken Hit Detection
#1
Posted 06 June 2013 - 09:02 AM
Pre-HSR, I could at least consistently hit targets with ballistics and SRMs by leading further ahead of a target than seemed visually correct. It was ugly, but it worked. Since HSR. however, I can find no method to the madness of hit detection. Sometimes, aiming behind a target hits it. Sometimes in front. Sometimes on it. But never consistently in any one location.
This **** needs to be properly addressed. I don't care if HSR needs to be yanked until it actually works: I'm sick and tired of obviously on target shots doing 0 damage.
Last round, I was in a Highlander with 2xER-PPCs and 3 SRM-6 w/ Artemis. I was sitting, stationary, firing at an also stationary Atlas at a distance of about 90M. I let loose 2 full alphas perfectly center mass, and had ZERO hits detected (and this was reflected by no change in the targets damage readout).
This happens almost every round I play, and my ping is never more than 85-87 ms.
WTF PGI? I know I'm not the only one experiencing this, because I've seen other posts about it. I'm inclined to believe anyone who claims not to be experiencing this doesn't know how to place their shots accurately and are just happy to get random hits with crappy gunnery skills, because the guys in my clan ARE excellent shots, and they experience the same damn thing.
#2
Posted 06 June 2013 - 10:38 AM
#3
Posted 06 June 2013 - 04:23 PM
#4
Posted 06 June 2013 - 05:13 PM
Edit 9:13 PM 06/06/2013:
Also the lag and teleports have gotten a lot worse for me recently.
Edited by DaJiboo, 06 June 2013 - 05:13 PM.
#5
Posted 07 June 2013 - 11:16 AM
#6
Posted 07 June 2013 - 05:20 PM
#7
Posted 07 June 2013 - 06:21 PM
Cowdung!
#8
Posted 07 June 2013 - 06:50 PM
#9
Posted 08 June 2013 - 05:30 AM
#10
Posted 08 June 2013 - 05:55 AM
Xajorkith, on 08 June 2013 - 05:30 AM, said:
I concur, perhaps universal with all weapons. It's less noticeable when firing weapons in fast sequence like auto cannons or chain-firing lasers. However, I've had hit registration issues on shut-down targets with AC/20, AC/10, AC/5, AC/2, UAC/5, ML,LL,SL,MPL,LPL,ERPPC,PPC and SRM to name a few weapon systems. I've not tested all of them. Then again it's rather hard without a proper testing environment.
#11
Posted 15 June 2013 - 11:39 AM
#12
Posted 15 June 2013 - 01:37 PM
#13
Posted 15 June 2013 - 01:47 PM
it's UNBELIEVABLY annoying
Edited by MavRCK, 15 June 2013 - 01:48 PM.
#15
Posted 15 June 2013 - 01:57 PM
#16
Posted 15 June 2013 - 02:01 PM
#17
Posted 15 June 2013 - 03:54 PM
I'm noticing that it's worse when I'm moving, especially above 60 KPH.
#18
Posted 15 June 2013 - 04:05 PM
It's a short range nerf to long range weapons... we just didn't see it coming in such a form X) .
#19
Posted 15 June 2013 - 07:35 PM
#20
Posted 16 June 2013 - 10:28 AM
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