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Hsr Has Completely Broken Hit Detection


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#1 Captain Pee Sheets

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Posted 06 June 2013 - 09:02 AM

Seriously, it's worse than it was before.

Pre-HSR, I could at least consistently hit targets with ballistics and SRMs by leading further ahead of a target than seemed visually correct. It was ugly, but it worked. Since HSR. however, I can find no method to the madness of hit detection. Sometimes, aiming behind a target hits it. Sometimes in front. Sometimes on it. But never consistently in any one location.

This **** needs to be properly addressed. I don't care if HSR needs to be yanked until it actually works: I'm sick and tired of obviously on target shots doing 0 damage.

Last round, I was in a Highlander with 2xER-PPCs and 3 SRM-6 w/ Artemis. I was sitting, stationary, firing at an also stationary Atlas at a distance of about 90M. I let loose 2 full alphas perfectly center mass, and had ZERO hits detected (and this was reflected by no change in the targets damage readout).

This happens almost every round I play, and my ping is never more than 85-87 ms.

WTF PGI? I know I'm not the only one experiencing this, because I've seen other posts about it. I'm inclined to believe anyone who claims not to be experiencing this doesn't know how to place their shots accurately and are just happy to get random hits with crappy gunnery skills, because the guys in my clan ARE excellent shots, and they experience the same damn thing.

#2 soarra

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Posted 06 June 2013 - 10:38 AM

im having a big issue with lights, especially spiders. Pulled out my ac20 k2 and landed 2 direct hits on a few spiders and they were still running around with minimal damage.

#3 White Bear 84

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Posted 06 June 2013 - 04:23 PM

Im getting lots of teleporting with lights again - in particular spiders. First time had this issue in some time!!

#4 DaJiboo

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Posted 06 June 2013 - 05:13 PM

Noticed the same thing happening... Weird since I have an average ping of 18 - I live in Montreal!

Edit 9:13 PM 06/06/2013:

Also the lag and teleports have gotten a lot worse for me recently.

Edited by DaJiboo, 06 June 2013 - 05:13 PM.


#5 Captain Pee Sheets

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Posted 07 June 2013 - 11:16 AM

I'm getting maybe 3/5 shots hitting with ballistics, PPCs, and Missiles. And even lasers, which were working REALLY well, seem a bit more glitchy now....

#6 MWHawke

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Posted 07 June 2013 - 05:20 PM

My ER PPCs are not registering some hits I made. Maybe 3 times out of 8 shots are not registering.

#7 El Bandito

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Posted 07 June 2013 - 06:21 PM

Shot around 100 UAC5 rounds and put at least 15 of them into a running Spider before I died. End report showed that I did only 25 damage.

Cowdung!

#8 Ronin Starwalker

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Posted 07 June 2013 - 06:50 PM

Posted in other post, but yes confirmed it's like HSR for missles broke HSR for ballistics.

#9 FREDtheDEAD

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Posted 08 June 2013 - 05:30 AM

Not sure it's HSR. Shots against targets not moving seem to be unreliable too. I think this problem with hit detection is universal with all weapons.

#10 Pando

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Posted 08 June 2013 - 05:55 AM

View PostXajorkith, on 08 June 2013 - 05:30 AM, said:

Not sure it's HSR. Shots against targets not moving seem to be unreliable too. I think this problem with hit detection is universal with all weapons.


I concur, perhaps universal with all weapons. It's less noticeable when firing weapons in fast sequence like auto cannons or chain-firing lasers. However, I've had hit registration issues on shut-down targets with AC/20, AC/10, AC/5, AC/2, UAC/5, ML,LL,SL,MPL,LPL,ERPPC,PPC and SRM to name a few weapon systems. I've not tested all of them. Then again it's rather hard without a proper testing environment.

#11 Captain Pee Sheets

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Posted 15 June 2013 - 11:39 AM

Bumping this to keep it alive. There numerous other threads with the same topic, and the more of them there are the greater the likelihood of some form of acknowledgement from PGI.

#12 w0rm

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Posted 15 June 2013 - 01:37 PM

Doing damage is now based on pure luck.

#13 MavRCK

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Posted 15 June 2013 - 01:47 PM

I believe the issue with HSR is that it takes into account everyone's ping in that game so the HSR is ALWAYS variable...

it's UNBELIEVABLY annoying

:huh:

Edited by MavRCK, 15 June 2013 - 01:48 PM.


#14 w0rm

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Posted 15 June 2013 - 01:50 PM

View PostMavRCK, on 15 June 2013 - 01:47 PM, said:

it's UNBELIEVABLY annoying


Annoying? Its a ******* joke.

#15 senaiboy

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Posted 15 June 2013 - 01:57 PM

Issue seems to be more prominent at close range. At long range the hits register fine for me.

#16 Skadi

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Posted 15 June 2013 - 02:01 PM

im going to start strapping spider to my mechs, as it seems they are made of some super alloy that makes them near indestructible.

#17 Captain Pee Sheets

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Posted 15 June 2013 - 03:54 PM

Try a Cicada: took me 4 shots with my Gauss Jager to hit a stationary Cicada once today.

I'm noticing that it's worse when I'm moving, especially above 60 KPH.

#18 Nik Reaper

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Posted 15 June 2013 - 04:05 PM

The funny thing is that it does a hit animation and shows no damage taken, and more so it does this mostly at short to medium ranges... the longer the projectile flies the more chance to be a success...

It's a short range nerf to long range weapons... we just didn't see it coming in such a form X) .

#19 Vaan

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Posted 15 June 2013 - 07:35 PM

This is stupid, 3 ML hit on a jenner but shows no damage taken.. it's getting really out of nowhere..

#20 Ollie Rifleman Brown

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Posted 16 June 2013 - 10:28 AM

same problem here.





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