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Lrms: Increase The Damage Increase The Spread


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#1 Rhent

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Posted 06 June 2013 - 11:40 AM

The spread on LRM's is set now where it does seek the CT. It would be significantly better if LRM missiles hit in bundles of 5 randomly assigned to the mech, going back to the ole missile table from table top.

The physics that Piranha is putting in, is giving LRM's a better chance at killing a mech than they frankly should have.

LRM's should have their base damage increased however. So LRM boats would get slightly less kills and would have problems going 1 on 1, however if the opposing team left a LRM mech alone, then seeing 1K+ scores and those mechs actually making a large damage should occur. IOW's, LRM Boats become priority targets, moreso than now.

#2 Nicholas Carlyle

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Posted 06 June 2013 - 11:51 AM

That's fine. I don't really care whether I do 1.1 damage and it goes center torso, or 2.0 damage and it gets spread.

I just want them to do something.

I'd also be fine with LRM's doing 3.0 damage to armor, and .5 damage to internals.

It's not a matter of how it gets done, it's just that what is getting done is meaningful and not broken.

#3 Rhent

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Posted 06 June 2013 - 12:09 PM

View PostNicholas Carlyle, on 06 June 2013 - 11:51 AM, said:

That's fine. I don't really care whether I do 1.1 damage and it goes center torso, or 2.0 damage and it gets spread.

I just want them to do something.

I'd also be fine with LRM's doing 3.0 damage to armor, and .5 damage to internals.

It's not a matter of how it gets done, it's just that what is getting done is meaningful and not broken.


The problem now is they core too much. Once the masses figure it out and there are too many LRM boats again, instant nerf and no one can use LRM's again because a ninkcompoop set their damage back to .8 again.

#4 Nicholas Carlyle

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Posted 06 June 2013 - 12:12 PM

View PostRhent, on 06 June 2013 - 12:09 PM, said:


The problem now is they core too much. Once the masses figure it out and there are too many LRM boats again, instant nerf and no one can use LRM's again because a ninkcompoop set their damage back to .8 again.


Meh, I disagree. If people would actually pay attention LRM's aren't that scary. I still have games where I get shut down by good teams.

To actually core someone quickly requires being in an LRM mech that has no speed, little armor and no back up weapons. And it still requires it being a slow moving assault mech that really isn't paying any attention for you to do that.

You can barely hit lights, barely hit mediums that go over 90kph, miss most of your hits on heavies moving over 80k.

If people start twisting damage, carrying AMS and hug the local ECM mech like they used too. As well as not standing in the open for 30 seconds while I shoot volley's at them this would be a non-issue.

it's just NOT that simple a problem to fix.

#5 Rhent

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Posted 06 June 2013 - 12:46 PM

View PostNicholas Carlyle, on 06 June 2013 - 12:12 PM, said:


Meh, I disagree. If people would actually pay attention LRM's aren't that scary. I still have games where I get shut down by good teams.

To actually core someone quickly requires being in an LRM mech that has no speed, little armor and no back up weapons. And it still requires it being a slow moving assault mech that really isn't paying any attention for you to do that.

You can barely hit lights, barely hit mediums that go over 90kph, miss most of your hits on heavies moving over 80k.

If people start twisting damage, carrying AMS and hug the local ECM mech like they used too. As well as not standing in the open for 30 seconds while I shoot volley's at them this would be a non-issue.

it's just NOT that simple a problem to fix.


It could be what you write, people just haven't learned how to deal with LRM's. I've been playing this game since Sept 2012 and my favorite build has always been LRM. I know how to deploy them and how to avoid getting ambushed better than someone new to LRM use. Given, as soon as I see LRM warning, if I don't have rounds in the air, I'm taking cover and increasing distance between me and the rounds and when they hit, I roll my torso to force arm and leg shots.

To me, at times it feels a bit easier than it should be.

#6 Nicholas Carlyle

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Posted 06 June 2013 - 01:02 PM

Well people like Hotthedd seem to think it's cake to keep people from getting inside your minimum range. And that a Catapult going 40kph with no armor and just LRM's is some how workable.

That stuff only happens if the people you are playing is stupid.

#7 Hotthedd

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Posted 07 June 2013 - 11:40 AM

View PostNicholas Carlyle, on 06 June 2013 - 01:02 PM, said:

Well people like Hotthedd seem to think it's cake to keep people from getting inside your minimum range. And that a Catapult going 40kph with no armor and just LRM's is some how workable.

That stuff only happens if the people you are playing is stupid.

Again, I never said that. Skyfaller claimed that he could pilot a 40kph Catapult with no armor boating LRMs and do well.

And yes, as an LRM boat (who is NEVER on the front lines), it is relatively easy to keep most enemies outside of LRM minimum range.

Do you know what they call someone who intentionally spreads false information?

#8 MaddMaxx

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Posted 07 June 2013 - 01:16 PM

The biggest single issue with LRM's is their Potential to deliver staggering damage, in one salvo. Those who complain about LRM's the most are those who cannot evade them easily due to whatever circumstance they face and then eat as many as 70 missiles, quickly followed up by 70 more.

So pick any damage number and then calculate the Potential damage 2 or 3 Missile Mechs could bring to bear. That has to be taken in account otherwise we get Lurmageddon all over again as that "Potential" will quickly be abused in a Team game play environment.

One Lrm20 means little in the big picture, but facing down the missiles from 2-3 A1's, even once, when the damage could potentially be 9 x 20 x 2.0 = UGLY. :)

Edited by MaddMaxx, 07 June 2013 - 01:17 PM.






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