PEEFsmash, on 11 June 2013 - 11:20 AM, said:
It is about nothing other than the relevance of personal experience testimonies. Personal experience testimonies make up 90+% of balance discussion. My point, my ONLY point, is that when a low-Elo player calls for balance changes based on his own personal experience (in the form: "Lights are overpowered because they are impossible to hit") she is saying something that is entirely irrelevant.
This whole argument is based on the game somehow functioning differently for a low and high Elo score player. It doesn't, a medium laser does the same amount of damage no matter what your Elo score is.
These opinion threads you site are irrelevant to
you, maybe because you don't necessarily agree, although they can be very relevant to other players, possibly even high Elo players. You have no statistical evidence to support or refute a claim upon first reading an opinion beyond your own personal experience. No more than the person making the claim that lights are overpowered, in your example, based on their own personal experience alone. Elo has nothing to do with this, and I don't need an Elo score to spot these baseless claim kind of threads any more than you do.
Maybe lights are overpowered, maybe there is something wrong with HSR that backs up the claim. The "Lights are overpowered because I can't hit them" idea alone has no merit because it is simply an opinion on anecdotal evidence which has nothing to do with the players Elo score. We all play off the same code base, there is no difference in game behavior between Elo ranking players. I don't need an Elo score to filter that content out.
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The low-Elo player's personal experience testimony of something being over/underpowered is typically a function of deficiencies in her own play.
[citation needed]
See? No Elo score needed to understand a claim with no statistical evidence presented.
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If a low-Elo player suggests that something could be more fun, or something like that, then the higher-Elo player has no trump over her. If a low-Elo player posts a video like the one I did recently showing that LRMs will sometimes hit exclusively the front of a mech even when it is running directly away (
http://mwomercs.com/...video-evidence/), then this evidence is not subject to low-Elo/high-Elo distinction. It is just hard evidence. (Moving in X way and pointing in Y direction gets unexpected Z result.)
So why not skip Elo comparisons entirely and just look at the idea itself as facts vs opinions? Why does Elo even need to play a part? PGI already has the data they need to confirm facts and opinions, the base capture statistics in Assault mode being the example I cited earlier. If PGI sees a complaint/idea running rampant that really has no merit from a statistical point of view, they are able to post information to validate or invalidate the claim if they see too many threads on a particular topic based on misinformation. They don't even need Elo for that, and neither do we as players to judge the merit of an idea or observation.
PGI has data from everyone, we don't beyond whatever testing we gather which is still limited in scope.
If enough people say "Yea, this is a problem for me too," or "No, this isn't a problem for me," who cares what the Elo score of the posters are?
xDeityx, on 11 June 2013 - 11:27 AM, said:
History has shown that discussion thrives when you can see which people can back up their words with skill and which people are incapable of doing so.
I have a feeling I can site more examples where score comparisons are used in a negative context than you can show it being used in a positive way.
Let me give you a real world personal example: I played WoW in the past, started during closed beta. Not wanting to overly tout my playing ability, I was a good WoW player from a skill point of view and did the big raids in vanilla WoW. My problem is that I lacked the large blocks of time to invest heavily in character advancement via raiding and getting all the gear required to continue to move forward. As a result, I quit playing. I didn't hate the game, and I wasn't bad at it, I was the fact that I couldn't advance at all based on my own personal time constraints.
With a new release I re-subscribed based on the inclusion of expert level runs on regular dungeons to help bridge the gap between where I was and where I needed to be to play through the new end-game starting raid content, plus the concept of raid wings that meant no more 5+ hour marathon raids required. Great, solves my complaints, let's give WoW another whirl!
With the level cap increase, my purple raid level gear was woefully under-powered compared to green and blue level gear 1-10 levels higher where I was. Not a big deal, I worked my way up to max level, built up gear to start expert level dungeons through questing and crafting, and was ready to start work on getting initial raid level gear through expert dungeons to get my foot in the door for raiding. Unfortunately, this was after the inclusion of gear score.
What I found was that it was extremely difficult to find groups to run said expert dungeons because my gear score was not high enough for the groups looking for members due to some arbitrary gear score level. Even though I was at or above the Blizzard recommended level, I was denied groups simply because of my gear score being below group thresholds which was above said recommended level. Even though the content was
designed specifically for players in my situation, I was locked out simply because of my gear score. I could run dungeons regularly because my gear score wasn't high enough, and my gear score wasn't high enough because I couldn't get into the dungeons I was locked out of.
If it was just one group that would be fine, shrug it off and move on. The problem was it was 90+% of groups that were running, so I spent most of my time in town looking for a group that would "drag me along" with them. When I could actually get in a group, it generally disbanded after a single completed dungeon run. The forums were a joke as my opinions were immediately brushed off because I didn't know what I was talking about, as though gear somehow makes the mechanics of my character work differently. At this point I was fed up at the slow pace of advancement, crappy community focused around gear score and the epeen waving that went along with it, and I quit WoW and haven't looked back since.
That, xDeityx, is why I vehemently oppose any sort of public ranking system along the lines of gear score, realm rank, Elo, or whatever mechanism you wrap around the arbitrary player rating. Just because I didn't have the large amounts of time to invest in WoW, and I didn't "keep up with the Joneses" with my gear score, I was locked out from content even though I had more than enough skill to do so.
It happened to me in WoW, it happened to others in WoW, plus other games as mentioned by other posters. I will call BS on any claim it won't happen here. I will put whatever vote I have to help make sure it doesn't happen in MW:O as well.
WoW had/has a large enough player base that it can shrug of the loss of players in my situation. I suspect MW:O does not.