

Making Our Elo Ratings Public Would Help This Community Grow, And Help Us Better Conduct Balance Discussion
#61
Posted 06 June 2013 - 02:14 PM
#62
Posted 06 June 2013 - 02:14 PM
And personally, I think that releasing stats on players was one of the worst things that happened to ideas.
(Don't get me wrong.. it was a lot of fun having better stats than just about anyone you argued with.. and using that to dismiss them...but it wasn't good for the community.)
I think personal private stats is enough, and I wouldn't mind a personal private Elo rating to see and compare with friends.. but to make them public is a stupid idea.
#63
Posted 06 June 2013 - 02:16 PM
Svalfangr, on 06 June 2013 - 11:59 AM, said:
this is the best way to put it, all it would do if they revealed Elo scores is give people more reason to be ******** to one another and completely disregard other players' opinions based on elo
#64
Posted 06 June 2013 - 02:16 PM
It would mitigate the elitism a little bit (I think), and still give the benefit of being able to see "roughly" how effective what I am doing is on the grander scale.
I mean, I guess even if it was hidden from other players, I'd like to know if I'm better with my custom built Centurion (I think I am) or with my cookie-cutter CTF-3D (which puts up good numbers, but I think against inferior opponents). Elo matchmaking obscures straight stat-comparison because of course my numbers are going to be worse if I'm playing against better players. If I had a load of time, I could just play each mech a ton more until I was sure I was playing them at the appropriate Elo-level, but that seems like a lot of tedious grinding for the sake of experiment.
#65
Posted 06 June 2013 - 02:18 PM
Deathlike, on 06 June 2013 - 02:08 PM, said:
See, the irony that despite PGI having this info.. they don't truly know how to interpret it. In fact, this is the source of all jokes when it comes to balance.
I'm pretty sure elo scores have nothing/very little to do with game balance
Edited by Rasako, 06 June 2013 - 02:18 PM.
#66
Posted 06 June 2013 - 02:20 PM
Padic, on 06 June 2013 - 02:16 PM, said:
It would mitigate the elitism a little bit (I think), and still give the benefit of being able to see "roughly" how effective what I am doing is on the grander scale.
I mean, I guess even if it was hidden from other players, I'd like to know if I'm better with my custom built Centurion (I think I am) or with my cookie-cutter CTF-3D (which puts up good numbers, but I think against inferior opponents). Elo matchmaking obscures straight stat-comparison because of course my numbers are going to be worse if I'm playing against better players. If I had a load of time, I could just play each mech a ton more until I was sure I was playing them at the appropriate Elo-level, but that seems like a lot of tedious grinding for the sake of experiment.
the league system is a horrendous idea and starcraft 2's playerbase has been screaming that since its implementation
#67
Posted 06 June 2013 - 02:22 PM
Rasako, on 06 June 2013 - 02:20 PM, said:
Huh, I never heard much, but I haven't been following SC closely in a while. What don't people like? Aside from "playing really well but always being stuck in X league".
#68
Posted 06 June 2013 - 02:22 PM
PEEFsmash, on 06 June 2013 - 02:06 PM, said:
What is really needed here is a "statement" from active members of the competitive community so people outside of the community can better understand where we are coming from so this "boogeymanning" will be put to rest.
Whether or not you specifically, or Koreanese, feel a certain way or the other has no bearing beyond your own personal opinion and does not determine the motivations of others. Furthermore, even the motivations behind why you may or may not want certain things is not a provable point. Perhaps the reason some competitive players didn't like jump sniping is because they felt it closed the skill gap, and they didn't want "their turf" infringed on. I'm not saying it did or didn't, and I don't know what anyone's motivations are, but neither do you. And to suggest that every top competitive, power-gaming player is in it for the good of the game and only wants everything nice and fairly balanced is either naive or deliberately obtuse.
#69
Posted 06 June 2013 - 02:24 PM
To be quite honest if some number dictated on how important my feedback is I wouldn't play the damn game. World is bad enough to get through with arrogant idiots. I don't want to deal with them in my leisure time too.
#70
Posted 06 June 2013 - 02:24 PM
InRev, on 06 June 2013 - 12:01 PM, said:
The amount of abuse people take because of public performance stats is astounding and makes for a very toxic experience.
Xeno Phalcon, on 06 June 2013 - 12:02 PM, said:
YOUR ELO IS TOO LOW **** OF MY THREAD NOOB!
MY ELO IS HIGHER THEN YOURS, CLEARLY I WIN THIS DISCUSSION!
YOU'VE BEEN PLAYING HOW LONG WITH THAT ELO? LOL YOU MUST SUCK BAD!
no.
\
World of Warcraft.
Can I join your guild?
What's your Gear score?
749.
Sorry we only accept 750.
Been there, seen that. No thanks.
Edited by Hexenhammer, 06 June 2013 - 03:44 PM.
#71
Posted 06 June 2013 - 02:26 PM
Chavette, on 06 June 2013 - 02:21 PM, said:
Good luck talking sense into these people peef, they get offended the second someone suggests they play better than them, and this is probably for the same reason they don't want a public ladder.
Thanks for a providing a perfect example of why Elo should not be public.
#72
Posted 06 June 2013 - 02:27 PM
PEEFsmash, on 06 June 2013 - 12:14 PM, said:
If someone is genuinely an elite player, then their opinion on issues regarding the top level of play should absolutely be relevant. The anonymity makes the truly elite players input just one of 100 posts, the other 99 by people who aren't qualified to speak on issues as they relate to competitive 8 man balance because they don't play them or are bad at them. On the other side of the coin, high level players probably aren't the right people to be speaking about how to make a game more accessible and enjoyable for newer or casual players.
#73
Posted 06 June 2013 - 02:28 PM
Padic, on 06 June 2013 - 02:16 PM, said:
It would mitigate the elitism a little bit (I think), and still give the benefit of being able to see "roughly" how effective what I am doing is on the grander scale.
Not really, an arbitrarily selected weight of measure would be abused in just the same way. "You aren't Tier 1" and "You aren't 1800+ Elo" are basically synonymous.
#74
Posted 06 June 2013 - 02:29 PM
Kaeb Odellas, on 06 June 2013 - 02:26 PM, said:
Thanks for a providing a perfect example of why Elo should not be public.
I personally don't believe in elo myself, thats why I wrote some ladder system. I understand elo would bring elo boosting, e-peen metrics and other garbage, so some SC2 styled leauge/bracket system would be much softer and forgiving, plus there wouldn't be a point to be the top10, as even in the highest bracket there would be a thousand or more players, with no order between them.
#75
Posted 06 June 2013 - 02:30 PM
Rasako, on 06 June 2013 - 02:18 PM, said:
It doesn't, but PGI has made decisions based on "analysis" that doesn't seem to make sense at all. Heck, even the stats they put out doesn't have enough context to make an informed decision.
Same can be applied here. ELO isn't being used here to discuss balance... it's being used to say "MY IDEAS ARE RIGHT CAUSE MY ELO IS HIGH".
#76
Posted 06 June 2013 - 02:31 PM
My understanding is that this is a known phenomenon in chess.
Why introduce a number that makes you NOT want to play the game?
#77
Posted 06 June 2013 - 02:33 PM
Padic, on 06 June 2013 - 02:31 PM, said:
My understanding is that this is a known phenomenon in chess.
Why introduce a number that makes you NOT want to play the game?
This is a non issue, because Elo decays over time (or at least, good Elo metrics do). The thrust is the exact opposite of what you are suggesting.
#78
Posted 06 June 2013 - 02:35 PM
PEEFsmash, on 06 June 2013 - 02:33 PM, said:
This is a non issue, because Elo decays over time (or at least, good Elo metrics do). The thrust is the exact opposite of what you are suggesting.
AFAIK, ELO ratings does not decay in this game. If you don't use a mech in a particular weight class for a while, ELO stays the same. This has been stated before in the ELO discussion days.
The only thing that has been stated to decay are "faction points". However, since we have no CW, there is nothing to discuss with respect to decay.
Edited by Deathlike, 06 June 2013 - 02:36 PM.
#79
Posted 06 June 2013 - 02:36 PM
Chavette, on 06 June 2013 - 02:21 PM, said:
That frustrating feeling of futility you have that lead to this post, that people won't listen to you? Same thing the lower bracket/Elo/score players would feel as their ideas are summarily dismissed based on their ranking alone.
#80
Posted 06 June 2013 - 02:38 PM
IceSerpent, on 06 June 2013 - 01:21 PM, said:
Just out of curiosity, whom would you trust?
I'm not a fanboi, but the only acceptable response here is: the Developers.
I honestly do not trust a single other person than myself and the Devs on these forums (well, okay, maybe also my fellow Windbourne if they bother to post) for the simple reason that people, as a general rule, are a-holes.
Caviel, on 06 June 2013 - 02:36 PM, said:
The difference is that Chavette put himself there voluntarily because he always posts like a {Richard Cameron}. Low-ELO players would have no choice but to stay low-ELO because they can't get borked mechanics fixed.
Edited by Volthorne, 06 June 2013 - 02:46 PM.
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