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Pay2Win and Participation questions.


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#21 Felicitatem Parco

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Posted 08 June 2012 - 07:55 AM

You cannot purchase equipment or Mechs that give you a tactical advantage over non-paying players - No Special Ammo, No 55ton Mechs than can hold 65 tons of stuff, No Platinum Gauss Rifles, No Uber Lasers, No Magic Stealth Armor.

You can pay money to buy the standard equipment faster, or you can just play the game longer to get the same results. There is no "progression tree" of Mechs, so you can start the game with a Massive 100ton Atlas Mech if you want to, for free, and not worry about the idea of progression. The pay-model of MW:O is a tool that allows people to get weapons and Mechs FASTER then people who don't play, but you can't buy any equipment, weapons, or Mechs that are overpowered.

#22 Otto Carius

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Posted 08 June 2012 - 08:08 AM

as a WoT veteran and fans i cant see MWO being very pay2win since the actuall game would make it hard, unless they sell mechs that are just better then the rest, which would be like them commiting gamer suicide and i dont think they will. It will just make life easier, like premium un WoT, 2x on everything, but the actual mechs are either equal or slightly worse

#23 Renan Ruivo

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Posted 08 June 2012 - 08:09 AM

View PostBlackfire1, on 08 June 2012 - 04:11 AM, said:

The Perfect Canadiate things made me laugh. I'm sure you are. I'm sure you too have a bachelors in 3D animation and 57+ game alpha/beta tests under your belt. I'm sure you were also apart of the Online Beta Tester Guild back in the day, that would not only teach people what it means to be a program tester but also how to properly fill out a reference log to repeat a problem.

I'm sure you know everything. Thus your a perfect canadiate. Whats that? You've never been paid, put under heavy NDA, and required to find X number of problems a week else you no longer have a job? tsk tsk. You don't know what living is my friend.

Its not about how good you are. It luck of the draw. Their internal testers alone probably find more problems then most outsourced. The game will launch soon anyways.

LAST BUT NOT LEAST. Please use the Search function up top. You'll learn alot more then asking FAQ style questions. Or did they not teach that in school? You know. Reading the FAQ, :lol:

Enjoy your stay. Have a good day. Drive safe, people are stupid. And keep your head on a swivel.


Frustrated-non-beta-tester detected, hehehe ....


View PostOtto Carius, on 08 June 2012 - 08:08 AM, said:

as a WoT veteran and fans i cant see MWO being very pay2win since the actuall game would make it hard, unless they sell mechs that are just better then the rest, which would be like them commiting gamer suicide and i dont think they will. It will just make life easier, like premium un WoT, 2x on everything, but the actual mechs are either equal or slightly worse



Just for reference, premium on WoT is 1.5x everything. Or 50% bonus for XP and credits.


And a nice, clean garage, of course.

Edited by Renan Ruivo, 08 June 2012 - 08:11 AM.


#24 BadWolf

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Posted 08 June 2012 - 08:18 AM

View PostProsperity Park, on 08 June 2012 - 07:55 AM, said:

There is no "progression tree" of Mechs, so you can start the game with a Massive 100ton Atlas Mech if you want to, for free, and not worry about the idea of progression. The pay-model of MW:O is a tool that allows people to get weapons and Mechs FASTER then people who don't play, but you can't buy any equipment, weapons, or Mechs that are overpowered.


Ohhh interesting, I didn't know this. This is good then because if say for example, I'm in an assault mech and I come against a med mech, I might still get my *** handed to me because that med might have better-tier weapons...does that sound right?

#25 DeathMongrel

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Posted 08 June 2012 - 08:31 AM

I have to thank you, Kanatta, for the great new Sig! And the great idea :lol:

#26 8Ball-

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Posted 08 June 2012 - 08:35 AM

View PostBadWolf, on 08 June 2012 - 08:18 AM, said:


Ohhh interesting, I didn't know this. This is good then because if say for example, I'm in an assault mech and I come against a med mech, I might still get my *** handed to me because that med might have better-tier weapons...does that sound right?


Nope, no tiered weapons either. The MLAS on your 35 ton Jenner is gonna be the same as the one one the 100 ton Atlas. If you can work yourself into a position where you can hit him it's going to do the same amount of damage as the one on the 85 ton Stalker that's also shooting him. Your weapons on the light mechs won't bounce off or fail to penetrate as in other games. Still going to require practice and skill to get into that position tho.

#27 Kasseopea

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Posted 08 June 2012 - 10:08 AM

First off - i dont understand where all the aggro and hate is coming from. There are games like LoL, where money gives you about 0,001% advantage, and also only if you are really picky about stuff and there are games like Wolf Team, where you have twice the power of a normal player.

Any normal player with a little bit tolerance would have answered (from what a read now):

1. No, it wont be Pay2Win, though you might accelerate your progress with money to a certain degree.
2. No idea, it seems to be random
3. House "???"

View PostVashts1985, on 08 June 2012 - 03:59 AM, said:


you fail at math.


I dont think so - you make gold to credits and buying powerfull upgrades and bonis with it. Of course, you still need to earn Exp, but you also can just transfer Exp from other vehicles. Guess what you need to do so.

View PostBlackfire1, on 08 June 2012 - 04:11 AM, said:

The Perfect Canadiate things made me laugh. I'm sure you are. I'm sure you too have a bachelors in 3D animation and 57+ game alpha/beta tests under your belt. I'm sure you were also apart of the Online Beta Tester Guild back in the day, that would not only teach people what it means to be a program tester but also how to properly fill out a reference log to repeat a problem.

I'm sure you know everything. Thus your a perfect canadiate. Whats that? You've never been paid, put under heavy NDA, and required to find X number of problems a week else you no longer have a job? tsk tsk. You don't know what living is my friend.


Nope, only about 30+, including half of the MMOs in the past 2 years. Last test was Blacklight and currently starting with Starforge.

View PostTvae, on 08 June 2012 - 04:16 AM, said:

As for your last question...

http://www.sarna.net...i/Jen_McQuarrie


Thx, though i read it already. Its just that she protected Ian in her last fight, yet you could decide which side you were on. On photos she wears the symbol of Davion, yet i always fought for Steiner... Would be nice to get a clear answer, if its not too much effort.


Well, anyways, thx for the answers (those who actually included some info), im looking towards a great game.

#28 Belgradar

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Posted 08 June 2012 - 10:22 AM

they have already mentioned you be able to buy all your mechs and Weapons with C-bills or Premium-Bills(Real money). also if you pay a montly fee you get bonuse c-bill bonuse exp and i belive some Premium-Bills. so in effect yes realy money provides all the advantages. But thats the whole point to F2P. however i am sure the F2P system will be a litte harder and more challanging. you got to remember no matter how good there mech is this game is skill based and a god a mech gaming can skill kill that joey and his P-Bills mech

#29 Vashts1985

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Posted 08 June 2012 - 04:56 PM

View PostKasseopea, on 08 June 2012 - 10:08 AM, said:

I dont think so - you make gold to credits and buying powerfull upgrades and bonis with it. Of course, you still need to earn Exp, but you also can just transfer Exp from other vehicles. Guess what you need to do so.


X*2 =/= X*10

see my previous statment.

#30 Vollstrecker

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Posted 08 June 2012 - 05:17 PM

Posted Image

#31 Lycan

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Posted 08 June 2012 - 05:33 PM

View PostBuSH, on 08 June 2012 - 05:03 AM, said:

Stop complaining and play the game.


We can't.

We don't have a beta invite yet . . . :)

#32 Kasseopea

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Posted 09 June 2012 - 03:31 AM

View PostVashts1985, on 08 June 2012 - 04:56 PM, said:


X*2 =/= X*10

see my previous statment.


1,5x Exp, Inifinite Credits, Crew at 75%, Exp transfer, ALL the equipment, Goldrounds, additional Tank slots, additional Tanks, buffs (aka nutrition packs etc.) - i dont know, but it seems pretty much like Pay2Win.

#33 GrizzlyViking

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Posted 09 June 2012 - 07:33 AM

View PostKasseopea, on 09 June 2012 - 03:31 AM, said:


1,5x Exp, Inifinite Credits, Crew at 75%, Exp transfer, ALL the equipment, Goldrounds, additional Tank slots, additional Tanks, buffs (aka nutrition packs etc.) - i dont know, but it seems pretty much like Pay2Win.


I can understand how you would come to this conclusion after reading the responses to your original post. The posts are accurate in that you will be able to pay for weapons, Mechs, etc. The piece that is missing here is pilot skill. The Devs have made it clear that the pilot skill levels are ONLY obtained through game play and that they will lose skill over time if the player does not play the game. What does this mean in terms of pay-to-win...well what it means is play-to-win. The people with the most toys will not be able to win simply by having the most toys. They will also have to level their pilot skill levels to fit their role and play style to be "all that." People will have to pay their dues to be the best in the game and skill is earned, not bought. This design will also prevent the take over of the game by impatient people that think they can just jump into a F2P account and rule the world. That just isn't going to happen. People will be rewarded for being loyal to the game and it will also provide new players something to work towards. In MWO to be the best you'll have to earn it...it can't be bought.

Edited by GrizzlyViking, 09 June 2012 - 07:35 AM.


#34 Mechsniper

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Posted 09 June 2012 - 07:46 AM

My guess from having played another f2p is that you will see advantages purchased on the battlefield sooner or later. It is intrinsic to the buisiness model. Many people who will play will not care about 2x exp/ C-bills enough to pay money. Its the shiney ER PPC's or Long Tom that will bring out the credit card. I hate to be a minority dissenter, but reality will hit and this will be the endgame. That does not mean they have to make them 1 hit kills. I would say MWO needs to keep the advantage to a little edge not to a "blow away the competition" level. Then the f2p community will stay around and maybe buy something as they advance. If not many f2p only players will play a while and give up. Possible other things to be $ would be advanced heat sinks or X-pulse versions of lasers instead of the normal versions. I don't like the fact that money will buy an edge, but they are running this game to make more money.

#35 GrizzlyViking

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Posted 09 June 2012 - 07:59 AM

View PostMechsniper, on 09 June 2012 - 07:46 AM, said:

My guess from having played another f2p is that you will see advantages purchased on the battlefield sooner or later. It is intrinsic to the buisiness model. Many people who will play will not care about 2x exp/ C-bills enough to pay money. Its the shiney ER PPC's or Long Tom that will bring out the credit card. I hate to be a minority dissenter, but reality will hit and this will be the endgame. That does not mean they have to make them 1 hit kills. I would say MWO needs to keep the advantage to a little edge not to a "blow away the competition" level. Then the f2p community will stay around and maybe buy something as they advance. If not many f2p only players will play a while and give up. Possible other things to be $ would be advanced heat sinks or X-pulse versions of lasers instead of the normal versions. I don't like the fact that money will buy an edge, but they are running this game to make more money.


Generally speaking, what you are saying is how it already works. The aspect that can't be bought are pilot skills. Please see my previous post located directly above your post.

#36 eZZip

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Posted 09 June 2012 - 08:07 AM

View PostVashts1985, on 08 June 2012 - 04:56 PM, said:

X*2 =/= X*10

see my previous statment.
Have you learned what hyperbole is? Besides, by getting more XP and credits, you also get modules faster (giving you more XP and credits by letting you play with non-stock tanks faster), and by having gold, you can start with 100% crew, super ammunition that penetrates anything a tier above you easily, and high-tier premium tanks that make lots of money and XP (giving you even more XP and credits). Obviously the 10x figure wasn't measured, but there are definitely factors that bring the advancement rate above 2x.

#37 GrizzlyViking

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Posted 09 June 2012 - 08:09 AM

View PosteZZip, on 09 June 2012 - 08:07 AM, said:

Have you learned what hyperbole is? Besides, by getting more XP and credits, you also get modules faster (giving you more XP and credits by letting you play with non-stock tanks faster), and by having gold, you can start with 100% crew, super ammunition that penetrates anything a tier above you easily, and high-tier premium tanks that make lots of money and XP (giving you even more XP and credits). Obviously the 10x figure wasn't measured, but there are definitely factors that bring the advancement rate above 2x.


Have you heard of non-verbal communication? Many types of communication do not translate well in forum posts. :)

Beyond that you are posting stats from a theoretical position that you do not have any in-game data to support.

Edited by GrizzlyViking, 09 June 2012 - 08:12 AM.


#38 WDDN

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Posted 09 June 2012 - 12:11 PM

Hi Guys ! Lets hope MWO don't get there where WoT is^^

#39 eZZip

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Posted 09 June 2012 - 01:54 PM

View PostGrizzlyViking, on 09 June 2012 - 08:09 AM, said:

Beyond that you are posting stats from a theoretical position that you do not have any in-game data to support.
Really? It's not obvious that you wouldn't advance faster than just the added rate from having a premium account?

#40 Team Leader

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Posted 09 June 2012 - 02:05 PM

Its not gonna be pay to win. the only things you can buy are yet to be announced





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