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I Want Only 8 Heatsinks In My Kommando, Not 10 - I Don't Need Them, Ubri Doesn't Need Them, Flea Also Don't Need Them.


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#21 Mycrus

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Posted 06 June 2013 - 05:45 PM

Sheesh TT thumping alive and well I see...

The "rule" limits the way you can build commandos... Plain and simple..

#22 One Medic Army

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Posted 06 June 2013 - 06:16 PM

View PostMycrus, on 06 June 2013 - 05:45 PM, said:

Sheesh TT thumping alive and well I see...

The "rule" limits the way you can build commandos... Plain and simple..

So do hardpoints.
So do the engine restrictions.
So does the fact that the AC/20 weighs 14 tons instead of 2tons and requires a ballistic hardpoint.

What's your point?

Rules are rules are the basis of the game. If everyone just threw out rules that weren't convenient for them there would be few left.

Edited by One Medic Army, 06 June 2013 - 06:17 PM.


#23 Mycrus

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Posted 06 June 2013 - 06:21 PM

This is not your grandfather's mechwarrior... Oh wait.. It is...

#24 OneEyed Jack

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Posted 06 June 2013 - 07:35 PM

If you don't want a game based on BattleTech, pick a game that isn't based on BattleTech.

#25 Theodor Kling

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Posted 06 June 2013 - 07:58 PM

View PostMycrus, on 06 June 2013 - 06:21 PM, said:

This is not your grandfather's mechwarrior... Oh wait.. It is...

Saddly it is not :( But that is no reason to give up the good fight.

Edit: A Gauss on a Flea? Realy?! Dual gauss on a Cicada? Good for you there is no recoil ingame :) Else you might just fall over when fireing those.

Edited by Theodor Kling, 06 June 2013 - 08:00 PM.


#26 Devil Fox

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Posted 06 June 2013 - 08:44 PM

I'm semi-ok with the current engine... but I used a Guass Raven back in the day and it was glorious!

The problem is that in TT an engine came with 10 inbuilt HS, this was accommodated by the tonnage given. However MWO removes these heatsinks, whilst lowering the tonnage of an engine, it now means that we must dedicate precious critical slot's to heatsinks to make it up to 10 minimum. In light mech's is where the issue lays as critical slots, a commodity on light's, is taken up because PGI couldn't keep the engine like tabletop and maintain 10HS uniquely only in the engine components.

A prime example is the Com-2D... it's forced into single HS because after, endo, FF and then it's weapon payload (of light SSRM's), you don't really have enough crit's to put in the 2 or 3 DHS you would require on a 195XL. At present the Flea will probably be a hot running mech or it'll be underpowered... either way the light end of the light mech spectrum where these smaller engines are used are at the disadvantage (Raven 295, Jenner 300, both have the engine and crit capacity).

Edited by Apostal, 06 June 2013 - 08:44 PM.


#27 Goose

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Posted 06 June 2013 - 09:12 PM

Ask for compact heatsinks: Teh Devs might even answer the question …

#28 Corvus Antaka

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Posted 06 June 2013 - 09:50 PM

me too. this is a really serious issue. ie the spider is pretty much only viable with the xl 255, everything else costs you heat sink tonnage due to this foolish rule. much better to ismply curb mech heat efficiency instead and let us run with 2/4 etc heatsinks but at the cost of poor heat efficiency.

Edited by Colonel Pada Vinson, 06 June 2013 - 09:56 PM.


#29 Carrioncrows

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Posted 06 June 2013 - 10:05 PM

I love TT Dearly,

But anyone that has played TT knows there are some real BatXXXX crazy idea's in there that never should of been put in the game, double heat sinks is one of those ideas.

#30 OneEyed Jack

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Posted 06 June 2013 - 10:08 PM

View PostApostal, on 06 June 2013 - 08:44 PM, said:

The problem is that in TT an engine came with 10 inbuilt HS, this was accommodated by the tonnage given. However MWO removes these heatsinks, whilst lowering the tonnage of an engine, it now means that we must dedicate precious critical slot's to heatsinks to make it up to 10 minimum. In light mech's is where the issue lays as critical slots, a commodity on light's, is taken up because PGI couldn't keep the engine like tabletop and maintain 10HS uniquely only in the engine components.

In TT, the engine only holds rating/25 internally, the same as MWO. The others (up to 10) are included in the tonnage, but must be allocated crit space, the same as MWO. Larger engines will hold additional heat sinks (they don't require crit space), the same as MWO.

The absolute only differences between the two games in this regard is that weight for all of the first 10 is refunded from engine weight in MWO, whereas it is included on TT.

View PostCarrioncrows, on 06 June 2013 - 10:05 PM, said:

I love TT Dearly,

But anyone that has played TT knows there are some real BatXXXX crazy idea's in there that never should of been put in the game, double heat sinks is one of those ideas.

Yes, because advances in technology are bat-**** crazy. Make something better than they already had? Absurd! Who would ever do that!?!?!

#31 Volthorne

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Posted 06 June 2013 - 11:30 PM

View PostOneEyed Jack, on 06 June 2013 - 10:08 PM, said:

Yes, because advances in technology are bat-**** crazy. Make something better than they already had? Absurd! Who would ever do that!?!?!

Dubs completely broke the game and even Randal Bills (one of the guys who was on the BattleTech team from VERY early on) admitted it.

#32 FiveDigits

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Posted 06 June 2013 - 11:40 PM

The thing I wonder is:
A mech supposedly needs 10 Heat Sinks for basic operation, so those are mandatory. Fair enough.
Why are 5 Double Heat Sinks which cool the same amount as 10 (Single) Heat Sinks not sufficient then? Why do we have to have 10 DHS?

#33 Deathlike

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Posted 07 June 2013 - 12:21 AM

View PostFiveDigits, on 06 June 2013 - 11:40 PM, said:

The thing I wonder is:
A mech supposedly needs 10 Heat Sinks for basic operation, so those are mandatory. Fair enough.
Why are 5 Double Heat Sinks which cool the same amount as 10 (Single) Heat Sinks not sufficient then? Why do we have to have 10 DHS?


Space magic.

I would actually prefer a mechanic where engines under 250 would allow you to stuff DHS/HS into the engine to fulfill the 10 HS requirement WITHOUT taking up crits (of course, you don't have to put them all in the engine since it would be a great idea for legs... it would simply be an option). That's the only thing MWO breaks compared to TT AFAIK.

Edited by Deathlike, 07 June 2013 - 12:22 AM.


#34 Mycrus

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Posted 07 June 2013 - 12:52 AM

So...

Hardpoints - cool
Armor values - cool
Free c3 - cool
Guardian Angel ECM - cool
Pinpoint accuracy - cool

But 10 heatsink - no it must stay TT

Whatevs...

#35 Liberator

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Posted 07 June 2013 - 01:31 AM

The basic message here is that all dhs should be 1.4 this would help make them less of a must have too, and as others said true dhs broke the balance a bit.

Would help the ballistic weapons too, even if they are way to hot

#36 Sephlock

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Posted 07 June 2013 - 01:38 AM

Too bad, people whined about fun builds and this was implemented to nerf them.

#37 Kmieciu

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Posted 07 June 2013 - 01:52 AM

I think we can all agree that increasing the heat capacity of DHS from 1.4 to 2.0 would benefit the high-alpha PPC builds more than it would benefit Jenners, Hunchbacks and Blackjacks.
But if we increase the heat dissipation from 1.4 to 2.0 BUT at the same time reduce the heat capacity from 1.4 to 1.0, that would reduce the PPC boating, promote chain fire and help lighter mechs that use medium lasers.

#38 WolvesX

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Posted 07 June 2013 - 05:03 AM

Come on, would it break to world in three if the flea or the KOMMADO could fit LESS than 10 hs?

#39 Mycrus

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Posted 07 June 2013 - 05:13 AM

View PostWolvesX, on 07 June 2013 - 05:03 AM, said:

Come on, would it break to world in three if the flea or the KOMMADO could fit LESS than 10 hs?


Yes. Yes it will.

Posted Image

#40 RG Notch

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Posted 07 June 2013 - 05:19 AM

View PostWolvesX, on 07 June 2013 - 05:03 AM, said:

Come on, would it break to world in three if the flea or the KOMMADO could fit LESS than 10 hs?

The world seems to be intact with Commandos needing 10 HS, why take the chance?





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