I Want Only 8 Heatsinks In My Kommando, Not 10 - I Don't Need Them, Ubri Doesn't Need Them, Flea Also Don't Need Them.
#21
Posted 06 June 2013 - 05:45 PM
The "rule" limits the way you can build commandos... Plain and simple..
#22
Posted 06 June 2013 - 06:16 PM
Mycrus, on 06 June 2013 - 05:45 PM, said:
The "rule" limits the way you can build commandos... Plain and simple..
So do hardpoints.
So do the engine restrictions.
So does the fact that the AC/20 weighs 14 tons instead of 2tons and requires a ballistic hardpoint.
What's your point?
Rules are rules are the basis of the game. If everyone just threw out rules that weren't convenient for them there would be few left.
Edited by One Medic Army, 06 June 2013 - 06:17 PM.
#23
Posted 06 June 2013 - 06:21 PM
#24
Posted 06 June 2013 - 07:35 PM
#25
Posted 06 June 2013 - 07:58 PM
Mycrus, on 06 June 2013 - 06:21 PM, said:
Saddly it is not
Edit: A Gauss on a Flea? Realy?! Dual gauss on a Cicada? Good for you there is no recoil ingame
Edited by Theodor Kling, 06 June 2013 - 08:00 PM.
#26
Posted 06 June 2013 - 08:44 PM
The problem is that in TT an engine came with 10 inbuilt HS, this was accommodated by the tonnage given. However MWO removes these heatsinks, whilst lowering the tonnage of an engine, it now means that we must dedicate precious critical slot's to heatsinks to make it up to 10 minimum. In light mech's is where the issue lays as critical slots, a commodity on light's, is taken up because PGI couldn't keep the engine like tabletop and maintain 10HS uniquely only in the engine components.
A prime example is the Com-2D... it's forced into single HS because after, endo, FF and then it's weapon payload (of light SSRM's), you don't really have enough crit's to put in the 2 or 3 DHS you would require on a 195XL. At present the Flea will probably be a hot running mech or it'll be underpowered... either way the light end of the light mech spectrum where these smaller engines are used are at the disadvantage (Raven 295, Jenner 300, both have the engine and crit capacity).
Edited by Apostal, 06 June 2013 - 08:44 PM.
#27
Posted 06 June 2013 - 09:12 PM
#28
Posted 06 June 2013 - 09:50 PM
Edited by Colonel Pada Vinson, 06 June 2013 - 09:56 PM.
#29
Posted 06 June 2013 - 10:05 PM
But anyone that has played TT knows there are some real BatXXXX crazy idea's in there that never should of been put in the game, double heat sinks is one of those ideas.
#30
Posted 06 June 2013 - 10:08 PM
Apostal, on 06 June 2013 - 08:44 PM, said:
In TT, the engine only holds rating/25 internally, the same as MWO. The others (up to 10) are included in the tonnage, but must be allocated crit space, the same as MWO. Larger engines will hold additional heat sinks (they don't require crit space), the same as MWO.
The absolute only differences between the two games in this regard is that weight for all of the first 10 is refunded from engine weight in MWO, whereas it is included on TT.
Carrioncrows, on 06 June 2013 - 10:05 PM, said:
But anyone that has played TT knows there are some real BatXXXX crazy idea's in there that never should of been put in the game, double heat sinks is one of those ideas.
Yes, because advances in technology are bat-**** crazy. Make something better than they already had? Absurd! Who would ever do that!?!?!
#31
Posted 06 June 2013 - 11:30 PM
OneEyed Jack, on 06 June 2013 - 10:08 PM, said:
Dubs completely broke the game and even Randal Bills (one of the guys who was on the BattleTech team from VERY early on) admitted it.
#32
Posted 06 June 2013 - 11:40 PM
A mech supposedly needs 10 Heat Sinks for basic operation, so those are mandatory. Fair enough.
Why are 5 Double Heat Sinks which cool the same amount as 10 (Single) Heat Sinks not sufficient then? Why do we have to have 10 DHS?
#33
Posted 07 June 2013 - 12:21 AM
FiveDigits, on 06 June 2013 - 11:40 PM, said:
A mech supposedly needs 10 Heat Sinks for basic operation, so those are mandatory. Fair enough.
Why are 5 Double Heat Sinks which cool the same amount as 10 (Single) Heat Sinks not sufficient then? Why do we have to have 10 DHS?
Space magic.
I would actually prefer a mechanic where engines under 250 would allow you to stuff DHS/HS into the engine to fulfill the 10 HS requirement WITHOUT taking up crits (of course, you don't have to put them all in the engine since it would be a great idea for legs... it would simply be an option). That's the only thing MWO breaks compared to TT AFAIK.
Edited by Deathlike, 07 June 2013 - 12:22 AM.
#34
Posted 07 June 2013 - 12:52 AM
Hardpoints - cool
Armor values - cool
Free c3 - cool
Guardian Angel ECM - cool
Pinpoint accuracy - cool
But 10 heatsink - no it must stay TT
Whatevs...
#35
Posted 07 June 2013 - 01:31 AM
Would help the ballistic weapons too, even if they are way to hot
#36
Posted 07 June 2013 - 01:38 AM
#37
Posted 07 June 2013 - 01:52 AM
But if we increase the heat dissipation from 1.4 to 2.0 BUT at the same time reduce the heat capacity from 1.4 to 1.0, that would reduce the PPC boating, promote chain fire and help lighter mechs that use medium lasers.
#38
Posted 07 June 2013 - 05:03 AM
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