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Blazer (Its In The Files, Apparently)


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#1 Sephlock

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Posted 06 June 2013 - 08:27 PM

Is it just me or are Blazers going to be poopy due to the beam mechanics in MW:o (unless they are changed to have a shorter beam duration and/or act like pulse lasers)?

I can see why they'd be useful in TT, but...


Blazer:
Heat 16
Damage 12
Minimum Range n/a
Short Range 1-5
Medium Range 6-10
Long Range 11-15
Tons 9
Critical Slots 4
Ammo Per Ton n/a
Cost 200,000

Large Laser:
Heat 8
Damage 8
Minimum Range n/a
Short Range 1-5
Medium Range 6-10
Long Range 11-15
Tons 5
Critical Slots 2
Ammo Per Ton n/a
Cost 100,000

#2 Renthrak

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Posted 06 June 2013 - 08:53 PM

Actually, due to MWO's hardpoint system, the Binary Laser might actually have a use. With a limited number of energy hardpoints, a Blazer could replace a Large Laser, with identical range, double damage, but only 50% more heat and 1 less ton. It's actually a pretty attractive weapon from that perspective.

Edited by Renthrak, 06 June 2013 - 08:53 PM.


#3 Sephlock

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Posted 06 June 2013 - 09:00 PM

View PostRenthrak, on 06 June 2013 - 08:53 PM, said:

Actually, due to MWO's hardpoint system, the Binary Laser might actually have a use. With a limited number of energy hardpoints, a Blazer could replace a Large Laser, with identical range, double damage, but only 50% more heat and 1 less ton. It's actually a pretty attractive weapon from that perspective.

Is it only 50% more heat?

And yeah the hardpoint thing did occur to me, but would the tradeoff really be worth it?

#4 Tennex

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Posted 06 June 2013 - 09:08 PM

its been sinced closed beta i think...

well at least the name has been i'm not sur eif the stats used to be in there or if they've added the stats reccently *fingers crossed*

#5 Renthrak

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Posted 06 June 2013 - 09:20 PM

View PostSephlock, on 06 June 2013 - 09:00 PM, said:

Is it only 50% more heat?

And yeah the hardpoint thing did occur to me, but would the tradeoff really be worth it?


In the TT stats, a Large Laser is 8 damage and 8 heat. Blazer is 16 damage (+8) and 12 heat (+4).

As for tradeoffs, consider this:
Dragon 5N has 1 energy in the left arm and 1 in the left torso. Rather than using a Large Laser in both locations and having to worry about accuracy differences, a Blazer in one location would have the same damage, with less heat and weight. You could then add a Medium laser to the other hardpoint and use them separately.

Most Cataphract variants have single energy hardpoints in the arms and torsos. The Catapult K2 has 1 energy hardpoint per arm. The Atlas D-DC has a single energy hardpoint in each arm. Both ballistic Blackjack variants have a single energy hardpoint per arm. Several Awesome variants have single energy hardpoints in different locations. I could go on.

All of these 'Mechs could make good use of placing the firepower of 2 large lasers in a single hardpoint. Despite its reject status in TT, it could be approaching overpowered in MWO.

#6 Sephlock

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Posted 06 June 2013 - 09:24 PM

Game Notes

Earlier runs of Tactical Operations contained an error that switched the heat and damage values of the Binary Laser Cannon and gave a wrong Battle Value 2 rating. The correct stats are: Damage (12), Heat (16), BV2 = 222.[1]

#7 Ralgas

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Posted 06 June 2013 - 09:26 PM

View PostRenthrak, on 06 June 2013 - 09:20 PM, said:

All of these 'Mechs could make good use of placing the firepower of 2 large lasers in a single hardpoint. Despite its reject status in TT, it could be approaching overpowered in MWO.


they HAVE to get the heat /multi wep penalties in place before they even think about this......

6 of these in a stalker/1x/firebrand *shudders*

Edit: even with the lesser dmg........

#8 Renthrak

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Posted 06 June 2013 - 09:30 PM

View PostSephlock, on 06 June 2013 - 09:24 PM, said:

Game Notes

Earlier runs of Tactical Operations contained an error that switched the heat and damage values of the Binary Laser Cannon and gave a wrong Battle Value 2 rating. The correct stats are: Damage (12), Heat (16), BV2 = 222.[1]


Ah. In that case, never mind. It would remain useful for 'Mechs with very few energy hardpoints, but basically worthless beyond that.

#9 Sephlock

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Posted 06 June 2013 - 09:32 PM

View PostRenthrak, on 06 June 2013 - 09:30 PM, said:



Ah. In that case, never mind. It would remain useful for 'Mechs with very few energy hardpoints, but basically worthless beyond that.
I do see it being useful on mechs like the Pretty Baby or most of the Dragon models.

#10 Renthrak

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Posted 06 June 2013 - 09:34 PM

View PostSephlock, on 06 June 2013 - 09:32 PM, said:

I do see it being useful on mechs like the Pretty Baby or most of the Dragon models.

Right. With only one energy hardpoint in an arm, any fast 'Mech could benefit from the increased firepower over a Large Laser for short engagements.

#11 Deathlike

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Posted 07 June 2013 - 12:08 AM

Mechs that would probably benefit:
COM-1D
COM-2D
COM-3A
SDR-5D
RVN-2X
CDA-3C
HBK-4G
TBT-7K
DRG-1N
DRG-5N
JM6-A
JM6-D
AWS-8R
AWS-PB
HGN-733
HGN-733C
AS7-D-DC

Based on the current numbers of the weapons, the specs would probably look like this:
Damage - 13.5 (14 max?)
Heat - 12 (perhaps as much as 14?)

It sounds interesting, but wholly limited on paper.

It does have the potential to supplant the regular PPC and the ER Large. The ER Large IMO suffers from heat (it's not really quite there yet) and the regular PPC has min range problems...

Edited by Deathlike, 07 June 2013 - 12:11 AM.


#12 Sephlock

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Posted 07 June 2013 - 12:29 AM

I'm still worried about the effect of the way beam weapons work in MW:O on Blazers, though.

Hmm.

#13 MonkeyCheese

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Posted 07 June 2013 - 05:51 AM

Would love to slap one of these on my 5d spider and it sounds like something to work well on a 5k spider with mgs, but it all depends on the weight/crits if it ever comes in.

Are there any possible mechs in the timeline they could add in the future that come with a blazer stock?

#14 Kraven Kor

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Posted 07 June 2013 - 06:59 AM

I think they need to make all beams a bit more "front-loaded" on damage, and then the Blazer will really shine in those mechs with limited hardpoints.

2 Large Lasers will always be better than a Blazer; but it will have its uses.

Is the HAG-40 in the game files? Oo

#15 Sephlock

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Posted 07 June 2013 - 07:10 AM

I'd prefer it if they just made the blazer fire in one massive burst- if not like a hitscan autocannon (since I can already hear the whining, despite the MASSIVE heat generation and poopy damage compared to 2 llas), then at least like a pulse laser...

#16 FupDup

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Posted 07 June 2013 - 07:19 AM

MWO's current Large Laser generates 9 damage and 7 heat, making it much better than the TT version of 8/8. Because the LL got buffed, it's only fair to assume that the Blazer would be as well, giving it at least 13.5 damage and 14 heat (the devs might tinker with it to make it better than that).

#17 Sephlock

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Posted 07 June 2013 - 07:23 AM

I just want to Blazer boat on my Stalker (or Warhawk, YAY for mixtech!) and bathe in the river of tears before Blazers get nerfed...

#18 irony1999

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Posted 07 June 2013 - 08:09 AM

Blazer is indeed in the files as a placeholder, along with Long Tom Cannon, Grenade Launcher, Sniper Cannon, Mech Mortar (1,2,4,8), and Thumper Cannon.

I remember the LT from other MW games, but as I'm not a TT player, no idea what the others are...

Of course, they may never be in the game either. I see something in there for PPC Ammo (!), which I don't see happening.

#19 Deathlike

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Posted 07 June 2013 - 10:26 AM

View Postirony1999, on 07 June 2013 - 08:09 AM, said:

Of course, they may never be in the game either. I see something in there for PPC Ammo (!), which I don't see happening.


Maybe it's some beta/experimental version of the PPC Capacitor?

#20 General Taskeen

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Posted 07 June 2013 - 10:43 AM

I expect the Blazer to make its first appearance if they put the Zeus in the game. I have a feeling it is one of the unannounced Mechs. Apparently they want to save adding the weapons until they can put a record sheet Mech with one of those things on it first.

Also, they claimed they won't "split crit" stuff, but its obvious they'll have to or will if considering things like Long Tom's and Arrow IV Artillery. Plus, with the Victor they have future money potential down the road to add the Victor St. James as a "Hero" Mech. The answers regarding King Crab and split crit in the ATD's were basically, just that, non-answers.

Edited by General Taskeen, 07 June 2013 - 10:46 AM.






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