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Help Me Understand My Lt/rt Death


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#1 qS Sachiel

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Posted 07 June 2013 - 12:15 AM

Hi,

I've been running JGM's with cannons in either arm (left arm gauss w/ CASE in LT) and AC 5 in RA, no case, no case on CT.

I'm finding that when my LT was going, usually on Gauss side, i'd lose the whole mech (LT front death) but now i've taken a few RT deaths where the AC5 is.

I'm dieing with yellow armor full health CT to side torso loss, is it that i don't have a CASE in my CT or what? I'm sure that before the LT without case was killing me from gauss rifle crit death, but now i've got a CASE in the LT with the gauss outside on LArm, what's the go, especially seeing as i'm somewhat as prone to death on the right where AC is, except i think it's targeted less by keen enemies?

If it's a case of JGM having a particularly prone damage softspot once the side torso's gone, that would be nice to know so i can reinvest in lasers instead of CASEs, but i'm running full armor on both, with FF on one of the two, though the other JGM A with LBX/SRMs doesn't die nearly as much to side, but I think that's because people aren't targeting the Gauss...

any help?

#2 Pale Horseman

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Posted 07 June 2013 - 02:04 AM

Do you have an XL engine in your mech? XL engines will cause your mech to die if you lose either of your side torsos.
CASE in the side torso only stops excess ammo explosion or gauss rifle explosion damage (over that needed to destroy the side torso) from transferring from the side torso to the center so having CASE can be useful if you store ammo in the side torsos with a standard engine, but does not help your mech survive with an XL engine.

#3 Xeno Phalcon

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Posted 07 June 2013 - 02:19 AM

100% surefire way to help us figure out the problem: re-create your mech down to the letter at smurfy's save what you create and bring the provided link back here.

#4 qS Sachiel

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Posted 07 June 2013 - 02:40 AM

Ah yes, Firebrand has XL in it's CT. cheers.

#5 qS Sachiel

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Posted 07 June 2013 - 02:48 AM

http://mwo.smurfy-ne...dc32a6a55962982
it was something along these lines. I don't think smurfy's is correct on jagermech because it says i can't put points into my rear side torso (max 0). Anyway, aside from heatsinks and maybe 1 or 2 ac5 ammo that's the go.

I think it was the CT XL280 giving me troubles, as it happens more on firebrand than with my JGM-A

#6 Konril

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Posted 07 June 2013 - 03:23 AM

A few things to mention:

Re: Armor,
The armor on the center and side torsos needs to be split between the front and back. With a maximum of 60 points on a side torso, of course your back is going to be unarmored if you put it all in the front. I'd recommend reducing it to 45 in the front to put 15 in the back, and maybe a split of 60/20 (or 63/21) for the center torso. Otherwise you might be a little too vulnerable to light and medium mechs getting behind you.

Re: Side torso death,
When an XL engine is present in a mech, that engine extends into the left and right side torsos. That also means loss of either the left or right side torso will destroy the engine and kill the mech no matter how it happens. Since CASE can only prevent ammo explosions from the side torso from reaching the center torso and cannot actually prevent the side torso from being destroyed, it is completely useless on anything with an XL engine. Last I heard, the Devs know about this and have been trying to think of a nice way for CASE to be useful on XL engine mechs, but that was a while ago.

The gauss rifle is highly explosive. Gauss explosions, ammo explosions, and overheat damage goes straight to the internal structure bypassing armor completely. However, a Gauss explosion only does 20 points of damage. Given that the arm should have 20 internal structure and the side torso 30 structure, it's unlikely the Gauss explosion is actually killing you unless you are taking heavy damage equally to the arm and side torso before the Gauss goes up. Autocannon (and every other ammo type) is a lot more severe, 5 points per unspent round translates to 150 points of structure damage if an unused ton explodes. But at least it's a lot less likely to happen.

#7 RL Nice

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Posted 09 June 2013 - 05:25 PM

View PostKonril, on 07 June 2013 - 03:23 AM, said:

Re: Armor,
The armor on the center and side torsos needs to be split between the front and back. With a maximum of 60 points on a side torso, of course your back is going to be unarmored if you put it all in the front. I'd recommend reducing it to 45 in the front to put 15 in the back, and maybe a split of 60/20 (or 63/21) for the center torso. Otherwise you might be a little too vulnerable to light and medium mechs getting behind you.


He already mentioned that he couldn't put armor on the rear torsos because of a bug in Smurfy. So rest assured. He knows fully well that there should be rear armor.

#8 Mahws

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Posted 09 June 2013 - 05:41 PM

View PostqS Sachiel, on 07 June 2013 - 02:48 AM, said:

http://mwo.smurfy-ne...dc32a6a55962982
it was something along these lines. I don't think smurfy's is correct on jagermech because it says i can't put points into my rear side torso (max 0). Anyway, aside from heatsinks and maybe 1 or 2 ac5 ammo that's the go.

I think it was the CT XL280 giving me troubles, as it happens more on firebrand than with my JGM-A

The torso armor cap is shared between your front and your back. The back is showing max 0 because you've already put all the armor on the front, remove some from the front and you can put it in the back.

Edit:
Auto-cannon, missile, ams and machine gun ammo has a 10% chance to explode when critically hit (most items, including ammo have 10 health, there's a roughly 40% chance of each shot you take to an unarmored section causing an item crit equal to the damage dealt by the shot) or when the component they're in is destroyed. For those reasons they're pretty damn rare, so most people don't bother with case even with standard engines.

Gauss explode for twenty damage at a 90% chance when critted or destroyed, so it's pretty common to take damage from them. Gauss ammo is inert and never explodes. However on a Jager you practically never lose your arms before your side torsos, so that's a non-issue. Most players put their Gauss ammo in with their Gauss Rifle, the more items you have in a section the more crit damage gets spread out, so it can help keep your Gauss functioning a little longer.

Edited by Mahws, 09 June 2013 - 05:54 PM.






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