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Refuse To Pug


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#61 Haji1096

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Posted 08 June 2013 - 12:29 PM

I don't think the problem is with PUGs themselves. I think the problem is this:

When I'm PUGing, I don't know what our group composition is, 8 PUGS or 4 PUGS,1 4 Man or whatever. This makes it tough to organize a team into lances. I wouldn't want to break up a pre-existing four man. I can't see my teamates loadouts. If I take command and give orders, I can't set a path to get to a grid location. I can't mark known locations of ECM targets on the map.
  • There needs to be a lobby before the match to organize a team, plan strategy
  • The type of grouping a team consists of should be easily ascertained
  • The command console needs some method to set paths to command lances to take
  • Drop commander should be able to choose lance commanders.

Edited by Haji1096, 08 June 2013 - 12:29 PM.


#62 Lord of All

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Posted 08 June 2013 - 12:37 PM

View PostAppogee, on 07 June 2013 - 07:16 AM, said:

I understand the soul-destroying nature of pugging.

Some days I want to pack it all in too. Particularly in Conquest games when I've asked the team to remember to cap, capped half the bases myself, got the team 200 resource points in front... only to have the morons get themselves killed brawling so that we lose the game anyway.

I have signed up to join Clan Ghost Bear to try to rescue my own in-game experience.

Does get irritating to have to cap in an Atlas. And watch the retarrrded lights try to chase the lone light left only to lose on caps.

#63 Clit Beastwood

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Posted 08 June 2013 - 04:43 PM

View PostMister Blastman, on 07 June 2013 - 05:45 AM, said:

OP: Did you try using the command console? I've had a 80%+ success rate in getting people to go where I point since this last update added sound effects and notifications to it.

PUGs will listen. You just have to try and guide them. There times when they won't, however. That's part of the game.


I hate when someone orders me to go where I'm already going. If I keep going, its like I'm following orders. Blech :D

#64 The Grouch

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Posted 08 June 2013 - 05:00 PM

View PostSoy, on 07 June 2013 - 06:44 AM, said:

wtf is Code *** ***? and who is Le douche

His name is Guy, and he's on the case...



#65 Soy

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Posted 08 June 2013 - 05:03 PM

Oh my god yes Kenny Blankenship's buddy, who can forget.

Such an epic show

#66 Taemien

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Posted 08 June 2013 - 05:33 PM

View PostLowridah, on 07 June 2013 - 05:37 AM, said:

I've reached the breaking point, I will no longer drop solo into a team of randoms in this game. 90% of the time I was doin 4 mans with the clan/group/guild whatever you wanna call it but at times felt I would just grind out Cbills solo when nobody else was on. No longer. 3 matches in a row this morning spotting / calling out the direction of the enemy advance and what happens? All 3 times my team pushes the opposite direction and doesn't give a damn whats going on. Many of you probably have already reached that breaking point but I just up and quit. 4-1 in a match where the team rushes to their deaths, well see ya, Ill wait for my friends to log on.


You're mistake is expecting the PUGs to do anything tactical or more then what the PUGs do. They are there for the same reason you are. Just grinding out cbills and exp. Win, Lose, they get something either way. So they're going to derp out a bit. They aren't in groups either so they will not play seriously. They are there just to shoot mechs (friendly or enemy in some cases). This is assuming they aren't new. Newbies PUGs will do even more PUGish things. They simply don't know any better. Some care, most do not. They're the PUGs.

Don't expect PUGs to:

FIre on Spotted Targets
Run in Groups
Stop a Base Cap
Use a viable config.
Use weapons in optimal ranges
Not shoot you in the back
Not run in and die right off the bat.
ect ect ect

"Just remember that the PUGs are PUGs, and that the PUGs will do PUG things. PUGs have been what they always have been. PUGs are what they always are. PUGs will be what they always will be. They are the PUGs."

Expect no more, and no less.

#67 Jun Watarase

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Posted 08 June 2013 - 06:05 PM

I noticed about half of my games are complete walkovers....teams of PPC/Gauss boats with lights for capping just completely dominating with no hope of resistance.

For some reason the matchmaker loves to put a 4 man group + 1 partial group against a team of nothing but lone wolves....i even saw the same 4 man + 2 man group together twice today. Of course they were running the ever popular 4 PPC stalker, Atlas ECM, dual guass cata/jagermech, 3 PPC + 1 gauss highlander configs that allowed them to pretty much instant kill any mech they focused fired on.

VERY few of my games are lost due to pugs being ********. I can think of two out of more than a dozen today, both due to people refusing to cap. It just seems like there's more due to it being more memorable.

Edited by Jun Watarase, 08 June 2013 - 06:06 PM.


#68 Kaspirikay

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Posted 08 June 2013 - 06:52 PM

Ah, another lone wolf stomped into the ground. My brother, we all get stomped into the ground. But only the strong stand back up.









and get another tube of lube

#69 FupDup

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Posted 08 June 2013 - 07:02 PM

View PostKaspirikay, on 08 June 2013 - 06:52 PM, said:

and get another tube of lube

Bite the pillow, we're going in dry!

Edited by FupDup, 08 June 2013 - 07:02 PM.


#70 Kiiyor

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Posted 08 June 2013 - 10:41 PM

Pugging is what forges you. That whole 'crucible of fire' saying could have been written about pugging in MWO. Puggers grit their teeth and take it, stomp after stomp, spastic team after spastic team, tumor after tumor, and try to improve their skills in the tiniest of increments in the least hospitable learning environment.

The only reason anyone holds your hand in a PUG is to get better leverage to throw you in front of them so you can be their meat shield.

If you can persevere, you can become a truly autonomous killing machine, but getting there is like trying to learn how to juggle while trapped in an industrial clothes drier with a starved honey badger.





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