Sdr-5K Spider - To Scout Or Not To Scout
#1
Posted 07 June 2013 - 10:47 AM
Im willing to try some different strategies to make this mech be effective.
The Spider is a scout mech. The 5K is the weakest of the scout mechs. Its one unique feature is that it can hold four balistic weapons.
This varient in no way holds to any current meta builds for a light mech. Since this mech has no chance at being anything other then worst as a full speed scout or strike mech wouldnt it be wise to use it for some other purpose.
I am searching for something this mech can do well and effect my team in a postive way.
Max Speed Versions
The 5k can not take on anything one on one. Since it can't outrun and outfight any other scout it just doesn't make since to build this thing for pure speed. Here are some fast loadouts for spiders that I might try out.
Zombie Runner
http://mwo.smurfy-ne...=d082963f5f9e14
Super Stock with XL
http://mwo.smurfy-ne...21df41799b4c87b
Designed Around a Weapon System
Here are a buch of different loadouts that are built around one weapon system. The problem with this is in most cases you end up with a slow Spider.
Most of these would force this mech out of the recon role of the spider thus blowing up your teamates minds in the process.
The Guass Rifle
http://mwo.smurfy-ne...29462ef2d32979c
LB-10x
http://mwo.smurfy-ne...2b8efce42e29482
AC/10
http://mwo.smurfy-ne...6fa8e7a4bb330ab
Ultra AC/5 4 tons of ammo
http://mwo.smurfy-ne...54db3d49e5393d3
AC/5
http://mwo.smurfy-ne...4897fd916c8821d
AC/2
http://mwo.smurfy-ne...c16c32d1910f743
Large Pulse laser
http://mwo.smurfy-ne...8698fe5e17a67c3
Max Fire Support
I acctually think the 5K might be better as a light support mech. These loudouts give it some speed and firepower. Why cant this mech be a good 30 ton light support mech?
AC/2, ER LARGE
http://mwo.smurfy-ne...481a0066ca82b71
AC/5, ER LARGE
http://mwo.smurfy-ne...e54f5ee929598cc
Max Recon/Support
If your going to be a full speed scout with this thing you might as well give up on the fighting part. Here are two varients of the speedy Spider that just give up on the whole dealing damage part.
Beagle Active Probe/Tag
http://mwo.smurfy-ne...2add7a3adf3bc64
Anti-Missle/Supporthttp://mwo.smurfy-ne...f929e02446a043e
I am currently trying to get XP for all the Spiders. Do you think its possible to use a spider effectively that is not fast?
#3
Posted 07 June 2013 - 11:15 AM
#4
Posted 07 June 2013 - 11:19 AM
#5
Posted 07 June 2013 - 11:30 AM
#6
Posted 07 June 2013 - 11:31 AM
BEWARE OF ZOMBIE SPIDERS!
Edited by Deathlike, 07 June 2013 - 11:32 AM.
#7
Posted 07 June 2013 - 02:59 PM
MonkeyCheese, on 18 May 2013 - 04:41 PM, said:
http://mwo.smurfy-ne...633a659fed98b8a
Basically 1 ac2 with 4 tons ammo, 1ml, 2 jj, 139kph. Mastered with 3 modules- adv zoom, capture, adv sensor range.
Playstyle
-I run only conquest
-Cap when I can
-Try to keep at range for the first half of matches
-If I see a target in the distance I go rambo with my ac2
-Almost impossible to overheat.
Its got commando level armor, its ammo dependent, aim dependent, low jump height, most of the firepower in a easy to blow off arm, But it still runs at 139kph and its Very suicidal but I LOVE it.
Only been running it for a day, been having a blast. Best match so far was an alpine conquest, 2 kills 4 assists 272 damage. But im sure I can have better random luck.
If you know how to aim that ac2 from far and up close you can do well. Nowdays I would drop the adv sensor range for the new adv seismic sensor.
#8
Posted 08 June 2013 - 07:44 AM
#9
Posted 08 June 2013 - 08:08 AM
Use jumpjets to constantly harass with ERLL at max range at round start. That laser hit sound really ****** people off. When there's a brawl get in and annoy bigger mechs, somehow everybody shoots the MG spider even though there's an Atlas ripping them apart.
#10
Posted 08 June 2013 - 01:39 PM
WarRats, on 07 June 2013 - 10:47 AM, said:
as far as spiders go, the V with nothing but 2 CT energy mounts is dramatically worse than the K. 2nd, run an XL, there's zero reason not to. and yes, scouting is the best role for the spider, if you can snipe a little or brawl on a cap point, then bonus.
#11
Posted 09 June 2013 - 11:24 PM
#12
Posted 09 June 2013 - 11:33 PM
#13
Posted 21 June 2013 - 09:19 PM
Edited by kilgor, 21 June 2013 - 09:20 PM.
#14
Posted 18 October 2014 - 03:40 PM
#15
Posted 18 October 2014 - 03:59 PM
Edited by 3xnihilo, 18 October 2014 - 04:01 PM.
#16
Posted 18 October 2014 - 04:24 PM
http://mwomercs.com/...zy-high-scores/
#17
Posted 18 October 2014 - 04:28 PM

Not every 'mech needs to follow the meta or whatnot. It's 99% about the skill of the pilot, not the machine he's in. ERLL, 4x MG. Snipe and poke until you've got an opening, then swoop in for some tasty component destruction and some kills. EZ PZ.
#18
Posted 27 October 2014 - 03:58 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users

























