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Damage Ratio Per Weapon Ton?


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#1 Kaspirikay

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Posted 08 June 2013 - 05:50 AM

Posted Image

So, I was looking at cat pictures while stroking my Trixie Lulamoon (Trixie is best pony) figure's soft blue mane when I accidentally split Mt Dew on my Modern Warfare 3 T shirt.

While waiting for my mom to clean this mess for me and putting on my pikachu onesie, I thought of a new way to calculate the effectiveness of a battlemech.

What if we take the total tonnage of a mech and divide it by the tonnage used by the weapons?

So, if you've got, say, a Yaygur, thats 65 tons, with a weapon tonnage of 30. You'd take 65t/30wt, giving you a ratio of 2.166 = 2.2 rounded up.

Or, a Raeven which is 35 tons with a weapon tonnage of 6.

35t/6wt = 5.8.

Basically this number tells you how much of your mech is made of murder based on the ratio of total tonnage to weapon tonnage ratio.

If no one has done this before imma call dibs on this and name this number as the Kasp number.

So people will be like:
"Whats your Kasp?"

"4 Kasp"

"U SUX MIN 0.7 KASP OR KICK"

yeah

Edited by Kaspirikay, 08 June 2013 - 06:18 AM.


#2 MustrumRidcully

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Posted 08 June 2013 - 05:54 AM

Metrics are fun. But the thread title is misleading, it's not damage per ton, it's total mech tonnage per weapon tonnage.

#3 Kaspirikay

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Posted 08 June 2013 - 05:57 AM

View PostMustrumRidcully, on 08 June 2013 - 05:54 AM, said:

Metrics are fun. But the thread title is misleading, it's not damage per ton, it's total mech tonnage per weapon tonnage.


I can't change the title

#4 MustrumRidcully

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Posted 08 June 2013 - 06:07 AM

View PostKaspirikay, on 08 June 2013 - 05:57 AM, said:


I can't change the title

I thought you can do this if you go into Advanced Edit Mode...

JM6-A: 2 Artemis LRM15s, 2 Medium Laser, 2 Streak Srms. 65 / 21 ~= 3.1 Kasp

Damn, your Kasp is better than mine.
Nerf the Kaspirikay Yagur!

#5 Kaspirikay

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Posted 08 June 2013 - 06:21 AM

View PostMustrumRidcully, on 08 June 2013 - 06:07 AM, said:

I thought you can do this if you go into Advanced Edit Mode... JM6-A: 2 Artemis LRM15s, 2 Medium Laser, 2 Streak Srms. 65 / 21 ~= 3.1 Kasp Damn, your Kasp is better than mine. Nerf the Kaspirikay Yagur!


ausum, title changed

faer my 2.2 gaussgur

#6 skullman86

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Posted 08 June 2013 - 07:27 AM

Why not mech tonnage / alpha strike? (has that been done?) More weapon tonnage doesn't automatically mean it's going to be more effective at its job, and while alpha values may not be used by all mechs (varying weapon ranges etc.), at least it's a measurement of what they are capable of doing on paper.

#7 Lightfoot

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Posted 08 June 2013 - 07:45 AM

Generally you can say a basic engine and high armor mech will be 50% of it's max weight before weapons. Like a Cataphract with good armor and 240 ST engine will be close to 35 tons, then the other 35 tons in heatsinks, weapons, equipment. Modifiers would be Endo and FF, or XL engine.

#8 Ningyo

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Posted 08 June 2013 - 08:17 AM

ER Boom Bug: 1.33 (it might be slightly less useful than calculating this though)

unfortunately this statistic has no real meaning since there are so many other factors involved:
mech speed (engine size)
some weapons are high heat but low tonnage (energy) so you need heatsinks to make them useable
some weapons need more ammo than others
some have tons of crit slots filled instead of weighing more

oh and if you actually make a ER BoomBug you are a braver pilot that me (read dumber)

#9 IceSerpent

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Posted 08 June 2013 - 09:41 AM

I am a bit curious - what is the intended meaning of this stat? In other words, how are we supposed to interpret that number?

#10 skullman86

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Posted 08 June 2013 - 10:46 AM

It looks like it's just for fun, but mechs with lower multipliers (mech tonnage / weapon tonnage = multiplier) will have more weapon tonnage, which could be translated to combat efficiency.

#11 Kaspirikay

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Posted 08 June 2013 - 06:28 PM

View PostIceSerpent, on 08 June 2013 - 09:41 AM, said:

I am a bit curious - what is the intended meaning of this stat? In other words, how are we supposed to interpret that number?


I was thinking it could show how much ooomph your shots will do in relation to the size of your mech. Of course, there are many other factors, this could be one of the factors for an entire list.

This number won't show range of your damage, for instance. But it does give an idea of how much speed and armor you're packing on a mech in relation to your total tonnage and weapon weight.

Because the bigger your engine, the lower your weapon ratio, which leads to a higher Kasp number.

iono mebbe

#12 Sable Dove

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Posted 08 June 2013 - 06:54 PM

You've got it backwards, I think. Should be weapon tonnage divided by total tonnage, giving you a 0-1 number that is bigger with more weapons.

Your Jager would then be 0.45, or 45% gun.
Raven would be 0.17, or 17% gun.

Also, does ammo count? I would say yes, but since it's your system.

It's the difference between my Jenner being 17 and 25% gun, for instance.

#13 Kaspirikay

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Posted 08 June 2013 - 07:01 PM

View PostSable Dove, on 08 June 2013 - 06:54 PM, said:

You've got it backwards, I think. Should be weapon tonnage divided by total tonnage, giving you a 0-1 number that is bigger with more weapons. Your Jager would then be 0.45, or 45% gun. Raven would be 0.17, or 17% gun. Also, does ammo count? I would say yes, but since it's your system. It's the difference between my Jenner being 17 and 25% gun, for instance.


I was considering counting in ammo and heat sinks, but decided to drop it since this is mainly for flash battles and not for prolonged combat.

Also, its possible to skew the number if you add in ammo and heatsinks. For instance, you only have 1 medium laser, but the rest is heatsinks. The end result would make it seem as if you'd pack a punch in a short amount of time. but only 1 ml lol

#14 Sephlock

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Posted 08 June 2013 - 07:07 PM



Who's the best now :D?

Edited by Sephlock, 08 June 2013 - 07:07 PM.


#15 Kaspirikay

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Posted 08 June 2013 - 07:08 PM

dont you start with me





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