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Non-Damage Rewards Need To Be Buffed


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#1 BootHands

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Posted 08 June 2013 - 01:02 PM

Right now, there is little economic incentive to play anything that can't hit like 400+ damage a game.

#2 One Medic Army

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Posted 08 June 2013 - 01:06 PM

Play a Raven-3L with TAG and NARC.
Play as a dedicated LRM spotter (may be required to bring a buddy with LRMs)
You get so much XP and Cbills, even on a loss, it's actually kind-of insane.

My loadout: XL280, TAG, NARC (2t), 2ML, SRM4 (1t)

You could pretty much do the same on any Commando (aside from TDK), and 2 of 3 Jenners. Spiders can't mount a NARC, but they're surprisingly good at getting damage out when piloted well.

Edited by One Medic Army, 08 June 2013 - 01:07 PM.


#3 BootHands

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Posted 08 June 2013 - 01:12 PM

View PostOne Medic Army, on 08 June 2013 - 01:06 PM, said:

Play a Raven-3L with TAG and NARC.
Play as a dedicated LRM spotter (may be required to bring a buddy with LRMs)
You get so much XP and Cbills, even on a loss, it's actually kind-of insane.

My loadout: XL280, TAG, NARC (2t), 2ML, SRM4 (1t)

You could pretty much do the same on any Commando (aside from TDK), and 2 of 3 Jenners. Spiders can't mount a NARC, but they're surprisingly good at getting damage out when piloted well.


I've tried this with a commando, but I have no friends to play with, and I can't guarantee a missile boat will be in every game.

#4 Pac Man

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Posted 08 June 2013 - 01:21 PM

I'm having a hard time getting as much money in anything other than the Assaults, myself. I have played the scout, where I sight targets and lock on so others can do damage. But the end result after being a key player at the end of a good match isn't particularly note worthy.

Getting 80-90k Cbills and 500xp for completely ruining an enemies flank attempt, and turning the tide in battle doesn't seem good. It certainly feels good, but that's about it. I wonder if there is a way to give more bonuses to the light/mediums. Perhaps a first-lock bonus. If you lock on an enemy first, even if they aren't immediately damaged by someone, you get a bonus. If you're the first time step onto a resource base to begin charging it up, get a bonus. Things that the lights would have an easier time doing.

#5 One Medic Army

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Posted 08 June 2013 - 01:23 PM

View PostBootHands, on 08 June 2013 - 01:12 PM, said:

I've tried this with a commando, but I have no friends to play with, and I can't guarantee a missile boat will be in every game.

You can always try the NA or EU Comstar servers, addresses listed here:
http://mwomercs.com/...then-look-here/

#6 DocBach

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Posted 08 June 2013 - 06:09 PM

I agree there just really isn't enough incentive to end a game by capping without firing a shot. You should be rewarded for out witting your opponent into victory without being seen!

#7 Xeno Phalcon

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Posted 08 June 2013 - 06:15 PM

Yeah capping can be a real kick in the teeth I dont know how some lights get any income doing that approach. Me and a couple heavies were trudging along a map about a week ago and managed to accidentally utterly not see any any enemies so we wandered over and cap won the game. I got like....40k which is less then if I had run out shot someone a couple times and dropped dead in the first few seconds of the game.

#8 Sephlock

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Posted 08 June 2013 - 07:32 PM

View PostOne Medic Army, on 08 June 2013 - 01:06 PM, said:

Play a Raven-3L with TAG and NARC.
Play as a dedicated LRM spotter (may be required to bring a buddy with LRMs)
You get so much XP and Cbills, even on a loss, it's actually kind-of insane.

My loadout: XL280, TAG, NARC (2t), 2ML, SRM4 (1t)


Narc is only useful if your teammates aren't using Artemis.

#9 One Medic Army

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Posted 08 June 2013 - 07:39 PM

View PostSephlock, on 08 June 2013 - 07:32 PM, said:

Narc is only useful if your teammates aren't using Artemis.

Not quite, and NARC being overriden by Artemis when outside of LoS is a bug.
Once that's fixed, then as a spotter (meaning they can't self-target like Artemis is supposed to require) it's useful for the non LoS bonuses.

Right now it's still good for tagging someone with and then running while they get lurmed by your LRM boat. The fire and forget targeting is the good part, I can drop a NARC on an atlas and then run, knowing he can't hit me since I've blocked LoS.

I wouldn't call it great, but that's mainly because the launcher and ammo is so heavy rather than a lack of utliity.

#10 Nauht

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Posted 08 June 2013 - 07:43 PM

I get the same amount of CB whether I play my spider or somehing heavier. I was worried about not earning as much as a light pilot and was surprised when the rewards worked out to be pretty much the same on average no matter the mech I played. I think PGI have it fairly balanced at the moment.

#11 JimboFBX

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Posted 08 June 2013 - 09:53 PM

I would like to point out the following scenario:

I took my light mech, a commando, and flanked around to the enemy's base which was empty and was capping their base.
I disrupted them by forcing them to move about 100 tons worth of mech from the fight into the base, where I kept them busy for a few minutes.
My team ended up smashing the other team because of this. I was the only mech on my team to die.
I got the fewest points... like 18.

#12 BigMekkUrDakka

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Posted 08 June 2013 - 10:02 PM

yeah its a team game so team assisting actions should have same or more value than simple kill stealing or damage racking,
this is where PGI's score system fails right now, yes its classic for FPS to measure score in frags, but this is FPS w small elements of simulator, and tactical shooter so probably developers should reconsider scoring system

#13 Veranova

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Posted 10 June 2013 - 07:45 AM

I disagree.
I've actually been very impressed and happy with how the system is balanced.

I've been a light pilot mostly since closed Beta. I run 2 Ravens (4x & 3l), and when the Spider came out starting pilotting that.
All 3 mechs are built differently (4x is my Skirmish mech, 3l is ECM & Tag, Spider is a hit run & scout).
In all of these I earn 110-130,000+ per match without premium.
I now also have a Stalker which is built as a Brawler, and earn 110-140,000, sometimes ~150k on a really good match.
Any buffing that needs to be done is absolutely minimal. And considering most of my contribution in a light is confusion of the enemy lines. I don't see how that could be tracked by the points system.

Fact is you get 5000 or 7500 for an assist, plus 7500 for a saviour assist. But only 5000 for a kill.
So as a light you can really get around and knock a few holes in people, and end up better off than most assault players.
Heck if you're tactical with your shots you can score plenty of component destroys and kills with a light.
I can serve more damage in my Stalker, but it's rare that I'll get to hit (and get assists on) as many enemies as in a light mech.


Both types of mech do require utterly different tactics.
But once you know everything you can do to earn points and assist your team, you'll find it lot easier to rake in CBills.

Edited by Veranova, 10 June 2013 - 07:54 AM.


#14 Sephlock

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Posted 10 June 2013 - 01:27 PM

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When I look back, I see that my decision may not have made a difference in the outcome one way or the other, but it still BURNED LIKE THE FLAMES OF HELL to turn my back on the $weet, $weet murder.





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