Valore, on 10 June 2013 - 07:07 AM, said:
To be fair, having no one playing 8v8 is a problem. Having 8 people sit in TS waiting 20 minutes to find no one isn't the most fun of activities.
It's not a recent development either. The 8-man queue was pretty much DoA. It's exactly what I said would happen before it was implemented: lots of players don't actually want a challenge. They don't want to admit that unless they run the best mechs and play the best strats they will get beat by teams that do. However, they refuse to see this as a personal deficiency, so instead they blame the "meta," or "poptarts," or "ppcs," or "base rushing."
Everyone has access to the same tools, and the grind in MWO isn't long enough to act as a barrier to access these tools. This is a good thing, as it allows players who want to be competitive to be competitive as soon as their skill level allows them to be.
I'm fine taking sub-optimal stuff into 8 mans, and I do so often. I just have to understand, and not get butt-hurt, if we run into another team that is better-equipped for victory under the current build of the game.
I guess a lot of players have a problem with that, though.