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Why Is The Matchmaker Not Enforcing Weight Class Restrictions Anymore?


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#41 Lupin

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Posted 10 June 2013 - 05:40 AM

View PostMaddMaxx, on 10 June 2013 - 05:31 AM, said:



Fixed that for ya. ;)


Two words for that "Sync drop".

Sadly in any game there will ALWAYS be players abusing game one way or the other. Closed Beta system match maker was better.

Edited by Lupin, 10 June 2013 - 05:46 AM.


#42 MaddMaxx

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Posted 10 June 2013 - 06:17 AM

View PostLupin, on 10 June 2013 - 05:40 AM, said:


Two words for that "Sync drop".

Sadly in any game there will ALWAYS be players abusing game one way or the other. Closed Beta system match maker was better.


If you have not tried this "sync drop" thing, give it a go. You will be pleasantly disappointed at how limited the "yaah!, we got on the same team", teams gets to say that.

#43 Lefty Lucy

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Posted 10 June 2013 - 06:28 AM

View PostSug, on 09 June 2013 - 11:47 PM, said:


Respawning is for nubs.


Sure, whatever but a 15 minute wait is a lot more reasonable when you get to play more than one "life."

View PostBelazaar, on 10 June 2013 - 03:31 AM, said:

That is fine if you are dropping in a 4 man, but with pure random dropping you don't know what the 8 other people are dropping.

If you had a staging area before the dropped happen so you could see what other people are bring and then switch out your mech.


Use "tab" and communicate. Say "hey, we have no lights, so let's stick closer to base than normal" or something of the sort. Sure, they might not follow along, but most of the time my experience is that reasonable suggestions are followed.

#44 Kaldor

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Posted 10 June 2013 - 06:33 AM

View PostSephlock, on 09 June 2013 - 07:20 AM, said:

Posted Image

I get the feeling this may be addressed pretty soon.


See any other issues? Oh yeah, the devs dont run mediums either, lol.

#45 Vodrin Thales

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Posted 10 June 2013 - 06:36 AM

View PostJun Watarase, on 09 June 2013 - 05:36 AM, said:

Did i miss patch notes that said they were going to remove this feature? I keep seeing teams with no lights being matched up against teams with lights and then getting outcapped badly. Yesterday i was in a game with no lights vs a team with 4 lights. Instead of splitting up the 4 lights into two for each team the matchmaker put them all on one team.


Matchmaker will attempt to match teams by ELO first and weight second. If a number of 3-4 man groups are on that have extreme setups (all lights or all assaults) this is what we get. I'd rather fight with a tonnage mismatch than weight 10 minutes between matches.

#46 A banana in the tailpipe

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Posted 10 June 2013 - 06:38 AM

I just left a match with 5 jagers and 2 atlases on my team. Being the only spider I decided to go cap and was ***** by their team's 4 lights. le sigh.

#47 Lupin

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Posted 10 June 2013 - 06:47 AM

View PostMaddMaxx, on 10 June 2013 - 06:17 AM, said:


If you have not tried this "sync drop" thing, give it a go. You will be pleasantly disappointed at how limited the "yaah!, we got on the same team", teams gets to say that.


Think you are making my point for me, that fact that this does happen is part of the problem. And there are players using this and other bugs in match maker to gain unfair advantage.

#48 Jun Watarase

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Posted 10 June 2013 - 07:03 AM

Posted Image

#49 Valore

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Posted 10 June 2013 - 07:07 AM

View PostJun Watarase, on 10 June 2013 - 07:03 AM, said:

Posted Image


To be fair, having no one playing 8v8 is a problem. Having 8 people sit in TS waiting 20 minutes to find no one isn't the most fun of activities.

#50 Lefty Lucy

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Posted 10 June 2013 - 07:16 AM

View PostValore, on 10 June 2013 - 07:07 AM, said:


To be fair, having no one playing 8v8 is a problem. Having 8 people sit in TS waiting 20 minutes to find no one isn't the most fun of activities.


It's not a recent development either. The 8-man queue was pretty much DoA. It's exactly what I said would happen before it was implemented: lots of players don't actually want a challenge. They don't want to admit that unless they run the best mechs and play the best strats they will get beat by teams that do. However, they refuse to see this as a personal deficiency, so instead they blame the "meta," or "poptarts," or "ppcs," or "base rushing."

Everyone has access to the same tools, and the grind in MWO isn't long enough to act as a barrier to access these tools. This is a good thing, as it allows players who want to be competitive to be competitive as soon as their skill level allows them to be.

I'm fine taking sub-optimal stuff into 8 mans, and I do so often. I just have to understand, and not get butt-hurt, if we run into another team that is better-equipped for victory under the current build of the game.

I guess a lot of players have a problem with that, though.

#51 Star Captain Obvious Kerensky

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Posted 10 June 2013 - 07:29 AM

View PostLefty Lucy, on 10 June 2013 - 07:16 AM, said:


It's not a recent development either. The 8-man queue was pretty much DoA. It's exactly what I said would happen before it was implemented: lots of players don't actually want a challenge. They don't want to admit that unless they run the best mechs and play the best strats they will get beat by teams that do. However, they refuse to see this as a personal deficiency, so instead they blame the "meta," or "poptarts," or "ppcs," or "base rushing."


More likely scenario: Getting exactly 8 people together is a pain in the ***. Players must drop with exactly 8. Not 6, not 7, 8.

When you have 8 people in the same group, every couple matches someone needs to leave the group for a few minutes, then you're back down to 7 looking for an 8th.

These days its "painful to get 8 people together" combined with "Failed to Find Match" for several attempts in a row.


If the Elo system works as well as PGI claims it does, allow groups from 2-8 wouldn't be a problem. Unless of course, its NOT working as well as PGI tells us....

#52 Darwins Dog

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Posted 10 June 2013 - 07:35 AM

What you are seeing a lot right now (possibly what happened in OPs 4 lights vs. 0 lights example) is that no one is playing lights. If a group of 4 light mechs launches into a game there will likely not be enough lone wolf light pilots to match the teams. Even dropping solo as a light mech you probably won't run into many others (I see this during US peak times as well).

#53 Jman5

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Posted 10 June 2013 - 07:45 AM

View PostEldragon, on 10 June 2013 - 07:29 AM, said:


More likely scenario: Getting exactly 8 people together is a pain in the ***. Players must drop with exactly 8. Not 6, not 7, 8.

When you have 8 people in the same group, every couple matches someone needs to leave the group for a few minutes, then you're back down to 7 looking for an 8th.

These days its "painful to get 8 people together" combined with "Failed to Find Match" for several attempts in a row.


If the Elo system works as well as PGI claims it does, allow groups from 2-8 wouldn't be a problem. Unless of course, its NOT working as well as PGI tells us....

My group schedules 8 mans twice a week at the same time and it really helps getting them going consistently. You don't have to scrounge around and there is much less player loss because people come expecting to 8-man for a bit.

#54 East Indy

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Posted 10 June 2013 - 07:55 AM

Isn't this a GIGO issue? If 75% of players ran mediums or lights, we wouldn't have quite the issue. And I'm not sure "let people play what they want whenever" is viable long-term if the actual gameplay doesn't sit well. Imagine CoD with half of your team readying as a Juggernaut.

Another thought: weight imbalances seem much more significant on crowded, early-development maps like River City, Frozen City and Forest Colony.

#55 Aaron45

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Posted 10 June 2013 - 09:48 AM

View PostJun Watarase, on 09 June 2013 - 05:36 AM, said:

Did i miss patch notes that said they were going to remove this feature? I keep seeing teams with no lights being matched up against teams with lights and then getting outcapped badly. Yesterday i was in a game with no lights vs a team with 4 lights. Instead of splitting up the 4 lights into two for each team the matchmaker put them all on one team.

Then play with lights.

#56 Screech

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Posted 10 June 2013 - 10:22 AM

View PostJun Watarase, on 10 June 2013 - 07:03 AM, said:

Posted Image


Why is he naked?





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