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Why Is The Matchmaker Not Enforcing Weight Class Restrictions Anymore?


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#21 SVK Puskin

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Posted 09 June 2013 - 03:46 PM

The weight class balancing had to be taken out to be readjusted. They made this when they implemented ELO.

Edited by ENS Puskin, 09 June 2013 - 03:46 PM.


#22 Renthrak

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Posted 09 June 2013 - 07:58 PM

Part of the problem is that the matchmaker is spending so much time on the ELO portion that weight matching goes out the window. If the ELO part was simplified, the weight matching could have higher priority, and the wait time for finding a match could remain unchanged.

http://mwomercs.com/...eight-matching/

#23 Jun Watarase

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Posted 09 June 2013 - 08:19 PM

View PostENS Puskin, on 09 June 2013 - 03:46 PM, said:

The weight class balancing had to be taken out to be readjusted. They made this when they implemented ELO.


Uh, source?

#24 Victor Morson

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Posted 09 June 2013 - 08:23 PM

They wrongly prioritized ELO over weight, under the mistaken impression that the classes were balanced. It was a huge mistake because skill is still all over the map no matter what level you're playing at.

Seriously I rather fight a superior team in much lighter stuff than an inferior one in the heaviest any day, anyway. Skill can only make up for so much over resources.

#25 Sug

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Posted 09 June 2013 - 08:23 PM

10 minutes wait for pvp in WoW: Oh good I have time to get a snack.

15 second wait for MWO match: OMFG!

#26 Valore

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Posted 09 June 2013 - 08:58 PM

The problem really crops up when you have a 4 man that isn't running the Steiner scout lance.

For example, we were dropping yesterday with 2 centurions, a jager and a raven. This meant that half the time, we'd have 2 assaults in our team, while the other team dropped with anywhere from 4 - 6.

The system right now makes it very hard to balance between:

1. ELO
2. Weight
3. Long wait times.

#27 Deathlike

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Posted 09 June 2013 - 09:22 PM

View PostSug, on 09 June 2013 - 08:23 PM, said:

15 second wait for MWO match: OMFG!


The limit to waiting for a match should be closer to 1 min if you have epic ELO. As it stands, everyone is "easily" lumped in by the MM's standards... which tends to be pretty loose.

Edited by Deathlike, 09 June 2013 - 09:22 PM.


#28 Lefty Lucy

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Posted 09 June 2013 - 09:28 PM

View PostSug, on 09 June 2013 - 08:23 PM, said:

10 minutes wait for pvp in WoW: Oh good I have time to get a snack.

15 second wait for MWO match: OMFG!


You get respawns in WoW.

#29 Sug

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Posted 09 June 2013 - 11:47 PM

View PostLefty Lucy, on 09 June 2013 - 09:28 PM, said:

You get respawns in WoW.


Respawning is for nubs.

#30 SVK Puskin

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Posted 10 June 2013 - 02:49 AM

View PostJun Watarase, on 09 June 2013 - 08:19 PM, said:


Uh, source?


Answer from the support.

View PostRenthrak, on 09 June 2013 - 07:58 PM, said:

Part of the problem is that the matchmaker is spending so much time on the ELO portion that weight matching goes out the window. If the ELO part was simplified, the weight matching could have higher priority, and the wait time for finding a match could remain unchanged.

http://mwomercs.com/...eight-matching/


There is no weight class balancing at the moment.

#31 Sephlock

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Posted 10 June 2013 - 02:52 AM



Posted ImagePosted Image

There are no words...

#32 Lege

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Posted 10 June 2013 - 03:05 AM

View PostSephlock, on 10 June 2013 - 02:52 AM, said:



Looks like their Jenner pilot killed you all while you killed their cicada. Four of their mechs didn't do any damage, so you lost a 4 on 4. If you had won that engagement, you could have outmaneuvered and out capped them.

#33 Blackadder

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Posted 10 June 2013 - 03:24 AM

The MM will fill in heavies and mediums, if one team is assault & light. I have seen it mabye 5 times in the last week or so. I expect it happens due to trying to find spots for partial 4 man teams, and the low number of active players online. so you end up with the assault /light vs heavy/medium matchup. Only real issue is that lack of ECM in the heavy or medium class. Most of the matches end up badly if i am the heavy/medium side, due more to poor play then anything. I expect many newer or trial players jump into the medium or heavy class to start with.

#34 Belazaar

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Posted 10 June 2013 - 03:31 AM

View PostLefty Lucy, on 09 June 2013 - 07:04 AM, said:

Well, if your team doesn't want to bring lights, play assault instead of "any" or "conquest," though I think that's a shame because conquest is way more strategically interesting. In addition, if your team doesn't have any fast movers, that means you need to play closer to your base.

That is fine if you are dropping in a 4 man, but with pure random dropping you don't know what the 8 other people are dropping.

If you had a staging area before the dropped happen so you could see what other people are bring and then switch out your mech.

#35 Lupin

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Posted 10 June 2013 - 04:40 AM

I wonder how much of this imbalance is due to smaller player pool and/or allowing 4 man teams to drop in single player Match Maker.
It is VERY clear that pre-made groups abusing the system.

Hoping they will reply in "Ask the devs 40":
mwomercs.com/forums/topic/121499-ask-the-devs-40/page__st__140__p__2424913#entry2424913

#36 Sephlock

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Posted 10 June 2013 - 05:10 AM

View PostLege, on 10 June 2013 - 03:05 AM, said:


Looks like their Jenner pilot killed you all while you killed their cicada. Four of their mechs didn't do any damage, so you lost a 4 on 4. If you had won that engagement, you could have outmaneuvered and out capped them.

That lance was all together, the jenner just finished us all off.

#37 Star Captain Obvious Kerensky

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Posted 10 June 2013 - 05:21 AM

The debate If weight balancing is even being applied by the Matchmaker is moot. Massive tonnage mismatches are so common it effectively does not exist.

If you drop in a Medium or Light mech, you better plan on winning by capture; You should assume the enemy team will have a Heavy/Assault mech for every Medium/Light on your team.

Edited by Eldragon, 10 June 2013 - 05:22 AM.


#38 MaddMaxx

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Posted 10 June 2013 - 05:28 AM

View PostBelazaar, on 10 June 2013 - 03:31 AM, said:

That is fine if you are dropping in a 4 man, but with pure random dropping you don't know what the 8 other people are dropping.

If you had a staging area before the dropped happen so you could see what other people are bring and then switch out your mech.


Yah right! Or you would like your Mech and demand someone else to change theirs.

We know where that goes from there. No thanks.

You take what you want and everyone else will as well.

Perhaps, attempt to play as some form of a Team, and see how that goes... ;)

#39 MaddMaxx

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Posted 10 June 2013 - 05:31 AM

View PostLupin, on 10 June 2013 - 04:40 AM, said:

I wonder how much of this imbalance is due to smaller player pool and/or allowing 4 man teams to drop in single player Match Maker.

It is VERY clear that pre-made groups Teams of 4, in a team based game, are abusing the system.

Hoping they will reply in "Ask the devs 40":
mwomercs.com/forums/topic/121499-ask-the-devs-40/page__st__140__p__2424913#entry2424913



Fixed that for ya. ;)

#40 AlexEss

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Posted 10 June 2013 - 05:38 AM

The way i had it explained to me is that the MM start out with a perfect match. And the longer it takes it to find said match it loosen the restrictions. Now the current idea is that a good pilot in a outweighed mech have a bigger chance of doing good then a outmatched pilot in a correctly weighted mech (sort of makes sense in a way)

But it is also a ongoing process of fine tuning and balancing the MM. Also be aware of that your time zone and time of day are going to greatly affect the "fairness" of the MM. The less player it have to work with the less chance it have to make things fair.





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