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Room For A Single Jager, Dd Or S?


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#1 Rhialto

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Posted 09 June 2013 - 09:07 AM

Which is your favorite and why?

I guess it depends on preference between Energy and Ballistic.

#2 Eumenes

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Posted 09 June 2013 - 09:29 AM

Aside from the Firebrand the Jager has too few slots to focus on energy, so I'd say go heavy ballistics and choose a DD. A dual AC/20 build can use either that or an S, so if that's your goal then pick your poison.

I've seen some mighty annoying (and effective) DD builds that combine varying numbers of MGs, UACs, and LPLs though; might be a fun option.

#3 Triple Patte

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Posted 09 June 2013 - 09:34 AM

Unless you plan on going for MGs or 5-6 AC2s (which I don't recommend) the S is a better choice. You won't use all 6 ballistics harpoints anyways on a reasonable build. If I remember correctly too, the S has better turning speed and stuff like that.

#4 Majorfatboy

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Posted 09 June 2013 - 09:35 AM

I'm really fond of the Jager-S.
2X AC5
4X medium laser
AMS
4 tons ac5 ammo
Standard 300 engine
10 derple heatsinks
Ferro
Endo

Moves quick, runs cool, has plenty of ammo, and can do unspeakable things to hunchbacks.

#5 Gigastrike

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Posted 09 June 2013 - 10:04 AM

You wont use the 6-DD's 2 extra ballistic slots on any reasonable build. Take the 6-S for the extra energy flexibility. 2 more medium lasers are usually more useful than 2 machine guns.

Edited by Gigastrike, 09 June 2013 - 10:06 AM.


#6 Rhialto

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Posted 09 June 2013 - 11:57 AM

View PostRidiculous, on 09 June 2013 - 09:34 AM, said:

Unless you plan on going for MGs or 5-6 AC2s (which I don't recommend)

Runs probably hot...

Quote

You won't use all 6 ballistics harpoints anyways on a reasonable build.

Reasonable is the key word, Gigastrike also used this word... it may be fun to try weird builds like 6MG but make a reasonable and viable, not sure.

Quote

If I remember correctly too, the S has better turning speed and stuff like that.

Where do we find such stats? I usually look on Smurfy and I see twist degrees but nothing about twist speed.

The S is also much cheaper so I will get the DD to get XP and will finish with the S and unluck Elite with it.

Edited by Rhialto, 09 June 2013 - 12:01 PM.


#7 zztophat

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Posted 10 June 2013 - 12:10 PM

I own all the jagers and the DD, despite having the most ballistic slots; feels like the least flexible of the bunch. The S, in my opinion is a better platform. However, despite having not being the most practical variant I still keep my DD for the 5 AC5, 2 AC2, 2 MG build I have on it, more for fun and dakka than anything.

If I had to rank the jagers I would say:

1. JM6-FB
2. JM6-A
3. JM6-S
4. JM6-DD

#8 Kiiyor

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Posted 10 June 2013 - 01:38 PM

S.

The extra energy is more useful than the extra dakka, though it pains me to say.

#9 Raso

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Posted 10 June 2013 - 03:06 PM

I would say do for the S. 3 Ballistic slots per harm might sound enticing but it's not very practical. With the S variant you can mount quad small lasers or squad medium lasers to supplement your ballistic mounts. I run dual AC10s and quad small lasers on my Jager S with an STD275 engine. It's my favorite mech.

If you're feeling more adventurous than get the DD variant. 3 AC2s in one arm and an Gauss in the other arm. Put in an XL engine. There you go, long rang fire suppression and, IMHO, the only real way to make use of the 3 ballistic slots. To get your money's worth be sure yo change which arm as what every so often.

#10 White Bear 84

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Posted 10 June 2013 - 04:17 PM

Firebrand - dual uac5 and dual large lasers
JM6-S - Dual Guass 2 Medlas
JM6-D - Dual AC/20 2 Medlas
JM6-A - Streaks/AC5

Above order. Firebrand by far is the best. I love charging stalkers with the uac5 dakka, sure as hell freaks pilots out :rolleyes:

#11 MoonUnitBeta

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Posted 10 June 2013 - 04:32 PM

I like my jager S...
You can do the same as you can with the DD, but I found that you couldn't do much with the 6 ballistics except for 6 ac2 or 6 mg's. If you're into novelty builds like that, then DD's is your puppy. But the extra energy slots in the S make it a lot more fun.
I've made these builds is my S:
- (x4) Med Laser + (x2) LB10-X (Or swap with UAC/5)
- (x2) AC/20
- (x4) Machine Gun + (x2) Large Laser + (x2) Large Pulse Laser (Or swap with (x2) Large Laser)
- (x4) UAC/5
and a plethora of different other mixes and matches. The S is a lot more fun. I wouldn't know why you would want 6 mg slots unless you want the LOL's. I pump out amazing damage with my current (x4) AC/2 + (x4) Medium Laser build.

I haven't tried the Firebrand, yet, but I plan to buy it when it goes on sale.

Edited by MoonUnitBeta, 10 June 2013 - 04:35 PM.


#12 Shuyen

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Posted 11 June 2013 - 06:16 AM

I just got a DD after running the other JM6's. What a POS. I cannot wait to get rid of this thing. It's gone as soon as I grind through the XP's so I can elite my S.

#13 Rhialto

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Posted 11 June 2013 - 12:47 PM

View Postzztophat, on 10 June 2013 - 12:10 PM, said:

If I had to rank the jagers I would say:

1. JM6-FB
2. JM6-A
3. JM6-S
4. JM6-DD

May I ask why you put the A in second? It has less torso twist than all others.

#14 Rhialto

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Posted 11 June 2013 - 01:06 PM

View PostShuyen, on 11 June 2013 - 06:16 AM, said:

I just got a DD after running the other JM6's. What a POS. I cannot wait to get rid of this thing. It's gone as soon as I grind through the XP's so I can elite my S.

Like you I was looking for the last to Elite and after asking here I decided that it will be the S so I 1st took the A and in 2nd the DD that I've played a bit now. I can give you this build that works pretty nicely. It's nice when you get one on one. What I like is that I can Alpha almost continuously until dead. I can destroy a HBK pretty fast, for some other I prefer to shoot the legs.

The DD come with Ferro so I kept it and switched the engine for a STD 200 I had, I don't mind 5Km/h less. I lowered armor a bit in legs and head to add another AC/5 ammo.

Let me know if you give it a try!

Edited by Rhialto, 11 June 2013 - 01:32 PM.


#15 Nehkrosis

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Posted 11 June 2013 - 01:46 PM

S or the Fb

A pair of UACs and either 4 med Las, or 6 med las (with the fb) is devastating.

#16 zztophat

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Posted 11 June 2013 - 01:50 PM

View PostRhialto, on 11 June 2013 - 12:47 PM, said:

May I ask why you put the A in second? It has less torso twist than all others.


Less twist on a far more flexible platform; the missiles give you so many load out options.


EDIT: and imo, it's the best looking variant, those missile pods look cool.

Edited by zztophat, 11 June 2013 - 02:00 PM.


#17 Shuyen

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Posted 11 June 2013 - 03:40 PM

View PostRhialto, on 11 June 2013 - 01:06 PM, said:

Like you I was looking for the last to Elite and after asking here I decided that it will be the S so I 1st took the A and in 2nd the DD that I've played a bit now. I can give you this build that works pretty nicely. It's nice when you get one on one. What I like is that I can Alpha almost continuously until dead. I can destroy a HBK pretty fast, for some other I prefer to shoot the legs.
Let me know if you give it a try!


Nice! I just may, at that! :)

I recently settled, after a bunch of iterations (1xAC/20, 2xAC/2's, 2 ML's. 1xLBX/10, 2xMG, 2xAC/2, 2xML, etc, etc, etc...) on:

(note: this is my usual paraphrasing, since i don't have the game client up and am too lazy to do it in smurfy.)

JM6-DD
Ferro Armor (added 'bout 2.5t)
15 or so Standard HS
Standard Structure
XL260 engine
2xAC/5 (1 per arm), w/3t or 4t ammo. Not Dakka-Dakka, more like Ka-POW! Ka-POW!
2xMPL Pew! Pew!
4xMG w/1t of ammo (2 per arm) Ratta-tatta-tattta-tat!
AMS w/1t ammo
Beagle Sensor

The 2 AC/5's give me decent range, OK combined dmg and good rate of fire. They aren't as dakka as the AC/2's or UAC/5's, nor are they as imposing as the AC/10 or AC/20, or as satisfying as watching a mech get lit up by an LBX. AC/5's just do the job.

For up close stuff, the 2 MPL's give really nice damage for punching through already weakened armor and a good refresh rate.

The MG's? I had the mounting pounts, I love the sound, and maybe, just MAYBE, I'll get lucky and they'll do something interesting in the holes the AC's and the MPL's have made. I am not holding my breathe on that, though.

AMS & Beagle 'cause I had the space, I want to stay alive a little longer (AMS) and ECM equipped lights suck (Beagle). Er, at least when they aren't on MY side. Hah!

But I'll try the triple AC/5, or a variation of it, and see what it does!

Edited by Shuyen, 11 June 2013 - 03:43 PM.


#18 FERAL TIGER

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Posted 12 June 2013 - 12:01 AM

they're both nice mechs, I have a DD now, but plan on getting the S to get to elite proficiencies. I run 5AC2 and an MG for the crit factor. I think public opinion will sway more towards the S though. The only downside to 6 ballistic slots is either not being able to use all of them, or needing a decent amount of weight put towards ammo.

#19 Shuyen

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Posted 13 June 2013 - 06:37 AM

The last few times out I've switched my DD up a bit from AC/5's to AC/2's. I've been running a 3xAC/2 HBK (aka The Dakkaback) with a bit of success, or at least fun, and decided to see if I could recreate the fun factor in the DD.

One of the reasons the Dakkaback works well, when it works, is that all 3 ACs are in the same mounting point. Weapons conversion is instant, pretty much. You're doing 12dps on someone's CT or rear armor or wherever if they are silly enough to get into your LOS.

So, with the DD, I mounted all 3 AC/2's on the RA. It's a risk. Lose the RA, lose your cannons. But, also, it allows me to essentially "peak" around a corner with only the arm and part of the torso exposed. DAKKA-DAKKA-DAKKA!

On the LA I crammed in 3 MG's (why not?) and the 2 torso energy hardpoints are trusty 'ol ML's. I upgraded to DHS (15 of them) and ferro armor (374 points). I kept the Beagle, too. And, with all that, the internal slots are all used up. :)

I realize it isn't a build for everyone, but so far it's been a pretty good amount of fun!





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