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Yet Another Idea To Counter Boating/pinpoint Damage ... Recoil


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#1 BP Raven

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Posted 09 June 2013 - 01:53 PM

Ok, first let me preface this by saying that I know little about the BT universe, so feel free to shoot me down in flames.

The current meta of high damage alpha strikes with pinpoint precision has generated a lot of discussion lately, so i thought I'd throw my 2 quatloos into the ring.

It would seem logical to me that if you're going to fire off a massive projectile or projectile like weapon there should be physical (Newtonian like) consequences, and it would be a way to combat excessive weapon boating. The BT wiki even mentions recoil in the description of the PPC...

Quote

The Particle Projector Cannon (or PPC) is a unique energy weapon. PPCs fire a concentrated stream of protons or ions at a target, causing damage through both thermal and kinetic energy As such, despite being an energy weapon, it produces recoil.


Now, a mech's gyro should be able to cope with a reasonable amount of recoil, so firing 1 PPC should have little effect, 2 would be moderate but not a problem at anything but extreme range, 3 at a time would produce some noticeable shake and reduction of accuracy, and get exponentially worse the more that gets fired simultaneously. Light off a 4-6 PPC stalker and expect the shots to have an LB 10-X like spread at anything over point blank.

The same principle could be applied to autocannon, with varying severity dependant on calibre and rate of fire ... One AC 20 should in my opinion shake a mech about a bit, but not so much as to cause concern, but 2 together or in very rapid succession should rock the boat to the point that shots don't land in exactly the same place. An AC2 would produce less recoil initially, but like a hand held machine gun fired on full auto should generate more recoil and thus become less accurate the longer it is continuously fired (above a certain frequency for instance, a Jagermech in full macro dakka dakka mode would have to moderate their burst if they didn't want to be spraying all over the broad side of a barn awesome at 20 paces).

I would also put it out there that larger mechs should be able to cope with larger weapons and thus more recoil, so an Atlas firing off an AC20 or two UAC-5s would shake less than a blackjack for example.

This leaves lasers and SRMs in a difficuilt place though, if PPCs suddenly become hard to boat the 6 LL stalker will become the mech du jour for large aplha strikes, so perhaps a small rework of the duration of the beam to allow for more chance to spread the damage across the target (either by torso twising defensively or a less than steady aim on the part of the laser user). Maybe combine recoil with lower heat cap/faster dissipation would be the way to go.

Thoughts/suggestions/flames?

#2 PEEFsmash

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Posted 09 June 2013 - 01:56 PM

Put my projectiles where I point them. Stop making the game aim for me or replacing my aim with random spread.

There is nothing wrong with boating. Brawlers are just too weak to pose a threat to them. Buff brawlers, don't ruin the aiming skill by introducing random weapon spread.

#3 Phantomewzick

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Posted 09 June 2013 - 02:00 PM

this doesnt work here for several reasons, mostly that recoil comes AFTER the shot, not during, meaning that if you fire all your weapons at once, they all hit the same spot, in which case who cares if your mech recoils all over the place because it takes so long for the weapons to recycle.

On another note, there should be weapon/reticule sway when the mech is moving, it doesnt need to be much, just a tiny tiny bit, but it would make all the difference at ranges past 500 metres.

#4 DocBach

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Posted 09 June 2013 - 02:08 PM

Ultra Autocannons had recoil simulation in the battletech source material; there was a chance that the second shot would miss the target, and there was very little chance both projectiles would hit the same location like we have in MWO. When the Clans come and we get Hunchback IIC's or god forbid OmniMechs with 3+ Ultra AC/20s we're going to be in for a world of hurt if they keep Ultra AC's functioning how they do currently.

i would say at least for Ultra Autocannons a recoil system should be looked at.

#5 Alistair Winter

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Posted 09 June 2013 - 04:44 PM

It's been suggested before. Search for it.

And I'm afraid it would only punish smaller ballistic weapons, not bigger ones. So it would have the reverse effect of what's desirable.





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