

My Back Is Not A Target Range
#21
Posted 10 June 2013 - 05:17 AM
#23
Posted 10 June 2013 - 05:33 AM
Strum Wealh, on 10 June 2013 - 05:02 AM, said:

Even before, I would have suggested - just wait and test your heat levels on the enemy. If they suck, they won't stop sucking because you figured it out at the start point, and the heat meter will keep working even under fire!
And for weapon groupings... the only real pro blem is knowing whether a weapon comes out on the left or the right arm, I always mix that up. Just set it up one way and adjust later. (I, for example, l prefer the left hand weapons on 1, and the right hand weapons on 3...)
Edited by MustrumRidcully, 10 June 2013 - 05:35 AM.
#24
Posted 10 June 2013 - 05:34 AM
FupDup, on 09 June 2013 - 04:47 PM, said:
Or in other words. For every Bridge they destroy, another will be quickly reconstructed. LOL

#25
Posted 10 June 2013 - 05:43 AM
Profiteer, on 09 June 2013 - 03:44 PM, said:
In order to balance this growing menace out, I suggest the ability to mark teammates as hostile; if two others also mark them, their tag turns red and a ticket is automatically sent to the devs.
Repeated infringements = the ban stick.
I support this idea: that way I can form a 4man group and beginning truly trolling pub matches...not just the enemy, but my own team.
#26
Posted 10 June 2013 - 05:46 AM
PPC stalkers, you know exactly how much heat you do. If you accidentally core someone first thing in a match, the team absolutely should destroy you.
#27
Posted 10 June 2013 - 05:51 AM
As a side note, are you sure it isn't you? I don't know how many times my teammates smell a kill (enemy's CT is crit) and they run in front of me to try and still the kill.
I'm not trying to be a jerk or nothing, but you cut me off to steal the kill as I am firing, I don't bother to avoid your back anymore

LOL, Mechwarrior Rage

#28
Posted 10 June 2013 - 05:55 AM
MeiSooHaityu, on 10 June 2013 - 05:51 AM, said:
As a side note, are you sure it isn't you? I don't know how many times my teammates smell a kill (enemy's CT is crit) and they run in front of me to try and still the kill.
I'm not trying to be a jerk or nothing, but you cut me off to steal the kill as I am firing, I don't bother to avoid your back anymore

LOL, Mechwarrior Rage

This isn't about during fights. It's when people shoot you right at the start of the match.
#29
Posted 10 June 2013 - 06:18 AM
click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click
#30
Posted 10 June 2013 - 07:23 AM
#31
Posted 10 June 2013 - 07:32 AM
Pastor Priest, on 10 June 2013 - 07:23 AM, said:
he got what he deserved

nd OP are total ******** it happens once in a 50 games or less for me, totally forgetable
#32
Posted 10 June 2013 - 10:24 PM
William Mountbank, on 10 June 2013 - 12:04 AM, said:
On Alpine in the southern spawn location, it is possible to not even be able to SEE a light mech that spawned directly in front of you, if your mech is a tall one, such as an Atlas. That is unfortunate and it does contribute to the leg damage, which is IMO not working correctly anyway.
Strum Wealh, on 10 June 2013 - 05:02 AM, said:

I test-fire my weapons before engaging the enemy because it seems to be slightly different depending on the temperature of the map. I play so many different mechs, I really can't remember how much an alpha makes on each one; and I do want to know if I am going to over-heat if I shoot an alpha above 77% or 79% or whatever.
With that said, I don't ever do it when I might hit a friendly. That's just stupid.
#33
Posted 10 June 2013 - 11:10 PM
Nauht, on 09 June 2013 - 06:45 PM, said:
Stupid is as stupid does and I've no qualms with descending to their level to speak their own language.
Either you or your teammate gets a teamkill penaltly this way... no proffit in that at all.
My preffered method is to follow the non-apologizing player, wait till they find the enemy lineup (the more the better). Usually their first thought is... press "S" until they stop moving frowards and start reversing back behind the cover which they just passed... this is where your job comes into play.. stand at the edge of the cover so that you are still behind it, but you are blocking his path... let him get off a few alphas and watch the show. If he complains, then you can always say you were testing your brakes.
Dont forget... if he got out enough damage, then you will be able to pick off his targets to add insult to injury

#34
Posted 11 June 2013 - 04:30 AM
#35
Posted 11 June 2013 - 04:52 AM
Lupin, on 10 June 2013 - 04:54 AM, said:
And I can see why some players have 0 tolerance.
I dont always prosecute "zero tolerance" policies on FF, but when I do I am sitting in a light/medium that just cannot take any of it and demands a meatshield from them now.
Edited by Rad Hanzo, 11 June 2013 - 04:53 AM.
#36
Posted 11 June 2013 - 05:34 AM
zraven7, on 10 June 2013 - 05:55 AM, said:
It doesn't seem to happen too often to me. It happens occasionally, but the last couple times it did happen, it didn't seem like the damage registered (when it is right at the start of the match).
#37
Posted 11 June 2013 - 02:37 PM
Moral of the story, if someone threatens you it's probably not a bluff.
#38
Posted 11 June 2013 - 03:48 PM
Kell Commander, on 11 June 2013 - 02:37 PM, said:
Moral of the story, if someone threatens you it's probably not a bluff.
And it is for people like the pilot of that Hunchback that the game itself should count damage to teammates within, say, the first 60 seconds as a penalty to one's personal match score, multiplied by a factor of five (e.g. if one immediately fires a quartet of Medium Lasers into a teammate for 20 units of damage, one's score is then -100) with an actual team-kill (within the first 60 seconds of a match) being counted as, say, ten times the amount of damage dealt (e.g. if one immediately fires a quartet of Medium Lasers into a teammate for 20 units of damage and manages a team-kill, one's score is then -200).
Ideally, this would also affect the XP earned for the match, with it being possible for the offender to actually earn no XP at all in the case of substantial damage to multiple teammates, or one or more team-kills.
If one is really so compelled to test one's weapons (and/or can't be bothered to do it in the Training Grounds), there are several other objects (including the ground at one's feet, various hillsides, various buildings, the base/rig thing, and so on) into which one can fire other than one's teammates.
There is no excuse for needing to test one's weapons on one's teammates.
#39
Posted 11 June 2013 - 04:16 PM
#40
Posted 12 June 2013 - 08:16 AM
Problem solved.
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