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My Back Is Not A Target Range


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#21 KuruptU4Fun

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Posted 10 June 2013 - 05:17 AM

If you want to test/ create weapon groups. Have the common decency to do it in the testing grounds before you actually drop into a match.

#22 Soy

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Posted 10 June 2013 - 05:24 AM

View PostZerberus, on 09 June 2013 - 11:31 PM, said:

get out of the chopper



Edited by Soy, 10 June 2013 - 05:24 AM.


#23 MustrumRidcully

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Posted 10 June 2013 - 05:33 AM

View PostStrum Wealh, on 10 June 2013 - 05:02 AM, said:

I was thinking this as well; now that the training grounds - the entire purpose of which is to be a place to test 'Mech loadouts, weapon groupings, control set-ups, and so on - exists, there is absolutely no reason or excuse for firing all of one's weapons into a friendly 'Mech at the beginning of a match outside of attempting a team-kill. ;)

Even before, I would have suggested - just wait and test your heat levels on the enemy. If they suck, they won't stop sucking because you figured it out at the start point, and the heat meter will keep working even under fire!

And for weapon groupings... the only real pro blem is knowing whether a weapon comes out on the left or the right arm, I always mix that up. Just set it up one way and adjust later. (I, for example, l prefer the left hand weapons on 1, and the right hand weapons on 3...)

Edited by MustrumRidcully, 10 June 2013 - 05:35 AM.


#24 MaddMaxx

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Posted 10 June 2013 - 05:34 AM

View PostFupDup, on 09 June 2013 - 04:47 PM, said:

Haven't you heard? Gameplay Balance is the new General Discussion. When the modsquads try to split up this section, we the Forumwarriors will find a new subforum to become our capitol. We shall never be beaten!


Or in other words. For every Bridge they destroy, another will be quickly reconstructed. LOL ;)

#25 Livewyr

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Posted 10 June 2013 - 05:43 AM

View PostProfiteer, on 09 June 2013 - 03:44 PM, said:


In order to balance this growing menace out, I suggest the ability to mark teammates as hostile; if two others also mark them, their tag turns red and a ticket is automatically sent to the devs.

Repeated infringements = the ban stick.


I support this idea: that way I can form a 4man group and beginning truly trolling pub matches...not just the enemy, but my own team.

#26 zraven7

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Posted 10 June 2013 - 05:46 AM

Ya know, I get people checking their heat output or something, but there is no excuse for an AC20 to the back. AC20 ammo is too limited to be testing AT ALL, let alone directly into someone's back.

PPC stalkers, you know exactly how much heat you do. If you accidentally core someone first thing in a match, the team absolutely should destroy you.

#27 MeiSooHaityu

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Posted 10 June 2013 - 05:51 AM

I have been playing this game a LONG time. It doesn't happen too often. I am actually suprised PUGs behave themselves as well as they do.

As a side note, are you sure it isn't you? I don't know how many times my teammates smell a kill (enemy's CT is crit) and they run in front of me to try and still the kill.

I'm not trying to be a jerk or nothing, but you cut me off to steal the kill as I am firing, I don't bother to avoid your back anymore ;). I'm tired of wildy swinging my shot away last second to avoid you when you cut right in front of me (especially if I know it wasn't an accident). You may find you are just piloting like a jerk, and your team mates don't bother to avoid you.

LOL, Mechwarrior Rage :ph34r:

#28 zraven7

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Posted 10 June 2013 - 05:55 AM

View PostMeiSooHaityu, on 10 June 2013 - 05:51 AM, said:

I have been playing this game a LONG time. It doesn't happen too often. I am actually suprised PUGs behave themselves as well as they do.

As a side note, are you sure it isn't you? I don't know how many times my teammates smell a kill (enemy's CT is crit) and they run in front of me to try and still the kill.

I'm not trying to be a jerk or nothing, but you cut me off to steal the kill as I am firing, I don't bother to avoid your back anymore ;). I'm tired of wildy swinging my shot away last second to avoid you when you cut right in front of me (especially if I know it wasn't an accident). You may find you are just piloting like a jerk, and your team mates don't bother to avoid you.

LOL, Mechwarrior Rage :ph34r:

This isn't about during fights. It's when people shoot you right at the start of the match.

#29 VagGR

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Posted 10 June 2013 - 06:18 AM

im awesome in my ac40 jager/6ppc stalker/4ac5 whatever...im unstoppable..i own everyhting...hey LOOK a red square!!!..where is my left mouse button, where is it, where is it..aaaah there it is...

click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click-click

#30 Pastor Priest

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Posted 10 June 2013 - 07:23 AM

On a related not, let's also avoid TKing what we think are ARMs. Saw some special individual TK another guy within 30s of a match because he didn't move. A few seconds later the guy came on and said he was just in the bathroom. There rarely a reason to TK, everyone.

#31 BigMekkUrDakka

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Posted 10 June 2013 - 07:32 AM

View PostPastor Priest, on 10 June 2013 - 07:23 AM, said:

On a related not, let's also avoid TKing what we think are ARMs. Saw some special individual TK another guy within 30s of a match because he didn't move. A few seconds later the guy came on and said he was just in the bathroom. There rarely a reason to TK, everyone.

he got what he deserved ;) a
nd OP are total ******** it happens once in a 50 games or less for me, totally forgetable

#32 jeffsw6

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Posted 10 June 2013 - 10:24 PM

View PostWilliam Mountbank, on 10 June 2013 - 12:04 AM, said:

It would be nice if light mechs were always dropped at the back or sides - that way we wouldn't have to take massive leg damage from the stampeding herd in the first 3s.

On Alpine in the southern spawn location, it is possible to not even be able to SEE a light mech that spawned directly in front of you, if your mech is a tall one, such as an Atlas. That is unfortunate and it does contribute to the leg damage, which is IMO not working correctly anyway.

View PostStrum Wealh, on 10 June 2013 - 05:02 AM, said:

I was thinking this as well; now that the training grounds - the entire purpose of which is to be a place to test 'Mech loadouts, weapon groupings, control set-ups, and so on - exists, there is absolutely no reason or excuse for firing all of one's weapons into a friendly 'Mech at the beginning of a match outside of attempting a team-kill. :)

I test-fire my weapons before engaging the enemy because it seems to be slightly different depending on the temperature of the map. I play so many different mechs, I really can't remember how much an alpha makes on each one; and I do want to know if I am going to over-heat if I shoot an alpha above 77% or 79% or whatever.

With that said, I don't ever do it when I might hit a friendly. That's just stupid.

#33 Rushin Roulette

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Posted 10 June 2013 - 11:10 PM

View PostNauht, on 09 June 2013 - 06:45 PM, said:

I wait for the apology, if no apology is forthcoming then I return with an alpha of my own. If he returns fire then it's all on.

Stupid is as stupid does and I've no qualms with descending to their level to speak their own language.




Either you or your teammate gets a teamkill penaltly this way... no proffit in that at all.

My preffered method is to follow the non-apologizing player, wait till they find the enemy lineup (the more the better). Usually their first thought is... press "S" until they stop moving frowards and start reversing back behind the cover which they just passed... this is where your job comes into play.. stand at the edge of the cover so that you are still behind it, but you are blocking his path... let him get off a few alphas and watch the show. If he complains, then you can always say you were testing your brakes.

Dont forget... if he got out enough damage, then you will be able to pick off his targets to add insult to injury :) .

#34 Soy

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Posted 11 June 2013 - 04:30 AM

Some of you are seriously vindictive as **** in this thread, lordy...

#35 B0oN

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Posted 11 June 2013 - 04:52 AM

View PostLupin, on 10 June 2013 - 04:54 AM, said:

It should happen a hell of a lot less given we have a training ground to setup and test mechs.
And I can see why some players have 0 tolerance.


I dont always prosecute "zero tolerance" policies on FF, but when I do I am sitting in a light/medium that just cannot take any of it and demands a meatshield from them now.

Edited by Rad Hanzo, 11 June 2013 - 04:53 AM.


#36 MeiSooHaityu

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Posted 11 June 2013 - 05:34 AM

View Postzraven7, on 10 June 2013 - 05:55 AM, said:

This isn't about during fights. It's when people shoot you right at the start of the match.


It doesn't seem to happen too often to me. It happens occasionally, but the last couple times it did happen, it didn't seem like the damage registered (when it is right at the start of the match).

#37 Kell Commander

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Posted 11 June 2013 - 02:37 PM

I had a match where a Hunchback was randomly firing lasers at everything when the match started and hit me. I told him "watch it." After getting hit a second time I look right at him and say "If you hit me again I'm taking out your leg." He looks right at me a deliberately shoots. I blast his leg off and then run off saying "I warned you fucktard."

Moral of the story, if someone threatens you it's probably not a bluff.

#38 Strum Wealh

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Posted 11 June 2013 - 03:48 PM

View PostKell Commander, on 11 June 2013 - 02:37 PM, said:

I had a match where a Hunchback was randomly firing lasers at everything when the match started and hit me. I told him "watch it." After getting hit a second time I look right at him and say "If you hit me again I'm taking out your leg." He looks right at me a deliberately shoots. I blast his leg off and then run off saying "I warned you fucktard."

Moral of the story, if someone threatens you it's probably not a bluff.

And it is for people like the pilot of that Hunchback that the game itself should count damage to teammates within, say, the first 60 seconds as a penalty to one's personal match score, multiplied by a factor of five (e.g. if one immediately fires a quartet of Medium Lasers into a teammate for 20 units of damage, one's score is then -100) with an actual team-kill (within the first 60 seconds of a match) being counted as, say, ten times the amount of damage dealt (e.g. if one immediately fires a quartet of Medium Lasers into a teammate for 20 units of damage and manages a team-kill, one's score is then -200).

Ideally, this would also affect the XP earned for the match, with it being possible for the offender to actually earn no XP at all in the case of substantial damage to multiple teammates, or one or more team-kills.

If one is really so compelled to test one's weapons (and/or can't be bothered to do it in the Training Grounds), there are several other objects (including the ground at one's feet, various hillsides, various buildings, the base/rig thing, and so on) into which one can fire other than one's teammates.

There is no excuse for needing to test one's weapons on one's teammates.

#39 Siegegun

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Posted 11 June 2013 - 04:16 PM

I've seen this happen often enough. And it has happened to me as well a couple times. Considering I like to play a commando half the time, this can REALLY mess up my game as I don't exactly have a lot of armor to begin with. I'm new to the game and have experimented with a lot of mechs so I'm sure my ELO is low and maby the issue is just with my bracket. But it really doesn't matter WHAT bracket your in this is insanely ********. I personally fully support SOME kind of penalty for this. I mean if I get hit in the field I don't even care that kinda thing happens. But to blatantly at the beginning of a match torch a team mate is just inexcusable.

#40 RagesFury

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Posted 12 June 2013 - 08:16 AM

If you fire and hit a freindly in the first 30-60 seconds, you should take the dammage to your Mechs head and the freindly should remain unscathed.
Problem solved.





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