Bishop113, on 13 June 2013 - 03:23 AM, said:
Now that I'm doing much better personally I'm starting to just get mad at how dumb my team is so often, at least today it seems like every match has just been me matched with a couple good guys and everybody else is just stupid to the highest degree. I try to suggest strategies that I've seen work but people rarely care what you say, it feels like playing closed beta again, everyone just splits up, rushes alone and dies one after the other until my team has like four guys left all with critical damage and the enemy team still has 3 dudes completely unharmed.
I hope they plan to implement some sort of leader function, target marking, maybe team mate proximity bonuses to enforce people sticking together and then bonuses for attacking marked targets to give newbies insentive to focus fire on say the green marked enemy that way you can focus everyone damage on one target without voice chat, it would be really helpful for PUGs.
I've played about 75 matches on this account so I would assume my ELO will upgrade me to better players at some point? If it's already taken effect and the people I've played with today are an example of my future games then I won't last long lol.
Heh, noone knows much on how ELO works but I am guessing you will need a few more games then that. However, there is nothing to indicate stupidity has died out completely in higher ELO either - generelly there is much higher skill levels though so rest assured. I have seen some stupid things happen daily and I am on my way beyond 1200 drops since they started stats. The team will pack nicely and coop but rarely with a laid out tactic.
We started a alpine assault match, me (AS7-D-DC, 2xERLL, AC20, 3xSRM4a, ECM) and my premade lance (K2, JM6-S, SD5D) with four random PUGs in upper location. Two of the PUGs got disconnected, making us play defensive. The spider and the PUGs went to antenna Hill and drew the enemy in that direction while my remaining three climbed onto the lower right ridge next to base, behind the tall peak. The PUG's kust followed the spider and ignored us talking about defensive.
The enemy came plodding out onto the plains where Epsilon normally is. Our K2 edged out on the ridge so it could see the field and opened fire, imediately the enemy team swerved and started coming our way.
The K2 pulled in close and watched the ridge directly south of base as we sat waiting in the small pass, cracking lines from "300". Before long the enemy team started climbing, we greeted them one by one with a total of three ac20, two large lasers and 12 artemis srm's. Ocassionally the K2 pitched in with his dual Gauss while he was not dueling with another K2 or a Highlander which eventually tried to slide down the tall mountain and into our midst. It didn't work.
In the end, we had a epic underdog win made possible by the arrogance of our enemies.
As for map rotation, PGI has sometimes fiddled with the frequency to test changes or new maps. I am not aware of any weighting currently though. Canyon is new but not more prevalent then others (Alpine be damned, played it enough for a lifetime).
Edited by Lan, 13 June 2013 - 04:39 AM.