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A Last Plea For Help.


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#121 Revorn

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Posted 12 June 2013 - 07:56 AM

View PostBishop113, on 12 June 2013 - 07:45 AM, said:

Wow running into a lot of forum members in matches lol, I guess I'll have to watch my back!


Iam in an Cent-YLW in White-Mint Camo. :P Maybe we meet again. It would be a pleasure. :)

#122 Bishop113

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Posted 12 June 2013 - 07:58 AM

Ahhh I think I remember you then,were you on my team or were you the guy running around in the caldrun with your arms off :)

#123 Aym

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Posted 12 June 2013 - 12:31 PM

View PostscJazz, on 11 June 2013 - 05:25 AM, said:

EDIT: Because there are too many interweb mastahz I am deleting this entire post!

View PostscJazz, on 12 June 2013 - 07:19 AM, said:


Alright fine... peace... I wasn't suggesting he should do XL his Atlas which is what kinda ticked me off. I was pointing out ways to avoid the godawful grind if using MC was a thought. I added the X-5 section as a hedge.

Here my post is shortened to the following...

JR7-F© = 1450 MC = 2450000 CB OR 1 MC = 1689.655172413793 CB (insane precision included because sure as heck if I wrote 1690 CB or 1689 CB someone would have to correct me).

Good, cause in the OP that you deleted, that I still have quoted, you specifically say that the XL330 from the X-5 is "perfect" for atlas builds. Now that we've cleared that up, welcome to new player help, it's always good to see new players willing to help out other new players.

#124 Dawnstealer

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Posted 12 June 2013 - 12:40 PM

View PostscJazz, on 09 June 2013 - 07:07 PM, said:

First of all stop piloting the Atlas. Now. Use the Hunchback.

Final advice, first advice... get out of the Atlas and into the Hunchback.

Yeah, can't agree with this sentiment more: if you're just starting out, the Atlas is the absolute worst mech you could pilot. I'd even go a step further than scJazz and say hop in something much lighter, preferably with ECM.

#125 PropagandaWar

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Posted 12 June 2013 - 01:03 PM

Go over to www.teamcored.com and get our TS address. Drop in I should be in around 5-pst. Just put wanttolearn. you can roll with us no commitment I have not problem helping you find your playstyle and dying in the process. My KDR is fine but dying is not a problem for me as long as its fun. Or you can put PropagandaWar on your friends list in game. No comms just makes it a tad bit harder.

View PostDawnstealer, on 12 June 2013 - 12:40 PM, said:

Yeah, can't agree with this sentiment more: if you're just starting out, the Atlas is the absolute worst mech you could pilot. I'd even go a step further than scJazz and say hop in something much lighter, preferably with ECM.

Also agree with these guys. My Hunchy is my main mech followed by a phract, dragon, and Cent. None of em cheese so we can find your fix and get you going good.

#126 scJazz

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Posted 12 June 2013 - 02:23 PM

View PostAym, on 12 June 2013 - 12:31 PM, said:

Good, cause in the OP that you deleted, that I still have quoted, you specifically say that the XL330 from the X-5 is "perfect" for atlas builds. Now that we've cleared that up, welcome to new player help, it's always good to see new players willing to help out other new players.

Dear Interwebz Mastah... that is exactly the hedge I added it for!!! So someone like you wouldn't come along and point out well the largest XL you can get and use is in the X-5.

Welcome to New Player Help... where some !@#*()!$*( Interwebz Mastah is always willing to be totally tedious while completely ignoring the larger point because he stopped reading the OP the second he saw something he could flex his epeen on.

I for one salute our totally tedious Interwebz Mastah Aym!

#127 Flak Kannon

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Posted 12 June 2013 - 02:45 PM

Bishop,

The one thing an Atlas does well is soak up damage. The second thing it does well is deliver damage.

My RS is my Long Range Assault Mech. It is ONLY ( ATLAS ) mech I run an XL engine in.

It is 4 LL and 1 Gauss Rifle fire support mech. Just know that an XL engined Atlas should 'never' be in front of the group attack. With 4 LL and a Gauss, your place should be in the rear peppering what ever is closest or most dangerous to the group thrust, or... you should be keeping the head(s) down on the Catapults and/or Stalkers raining missles down on the group. It is very effective in this role.

It is your choice, but the 'best' Atlas really is the D-DC.

Tho my first Atlas was the D model, because it was cheap. I still run that one often with 3 LL, AC20, and I think one, maybe two SRM6 or SRM4 .. but is has a STD 300 engine, and is built to brawl. Other times I load it up with Dual LBX10's and 3 LL.. that is also a fun build with the D.

Dual UAC5's in an Atlas mech just doesn't seem to hit hard enough for my taste.. I use my Ilya for triple UAC5 when I want to dakka..

Ignore the K.

#128 Bishop113

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Posted 12 June 2013 - 08:39 PM

I'll think more about it Kannon, it'll be a while before I'm able to afford even the cheapest Atlas and I'm heading out of town in the morning for a few days but when I get back I'll be jumping feet first back into MWO.

#129 Bishop113

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Posted 13 June 2013 - 03:23 AM

Now that I'm doing much better personally I'm starting to just get mad at how dumb my team is so often, at least today it seems like every match has just been me matched with a couple good guys and everybody else is just stupid to the highest degree. I try to suggest strategies that I've seen work but people rarely care what you say, it feels like playing closed beta again, everyone just splits up, rushes alone and dies one after the other until my team has like four guys left all with critical damage and the enemy team still has 3 dudes completely unharmed.

I hope they plan to implement some sort of leader function, target marking, maybe team mate proximity bonuses to enforce people sticking together and then bonuses for attacking marked targets to give newbies insentive to focus fire on say the green marked enemy that way you can focus everyone damage on one target without voice chat, it would be really helpful for PUGs.

I've played about 75 matches on this account so I would assume my ELO will upgrade me to better players at some point? If it's already taken effect and the people I've played with today are an example of my future games then I won't last long lol.

#130 Bishop113

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Posted 13 June 2013 - 03:26 AM

Also what the hell is with the map rotation, I've played three maps like 3x more than any other map lol.

Edited by Bishop113, 13 June 2013 - 03:27 AM.


#131 Monsoon

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Posted 13 June 2013 - 03:58 AM

I'd suggest looking at the cause of death to see what's hitting you and what's killing you. While the Atlas is built for a pounding, the one thing that trial Atlas does not have is CASE, and all it takes is for a hit to cook-off your ammunition to end your day. While a ping of 150 isn't great, it's not terrible either, still, I'd suggest taking the Medium or Heavy mech options if you're going to keep on using a Trial Mech.

#132 Lan

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Posted 13 June 2013 - 04:33 AM

View PostBishop113, on 13 June 2013 - 03:23 AM, said:

Now that I'm doing much better personally I'm starting to just get mad at how dumb my team is so often, at least today it seems like every match has just been me matched with a couple good guys and everybody else is just stupid to the highest degree. I try to suggest strategies that I've seen work but people rarely care what you say, it feels like playing closed beta again, everyone just splits up, rushes alone and dies one after the other until my team has like four guys left all with critical damage and the enemy team still has 3 dudes completely unharmed.

I hope they plan to implement some sort of leader function, target marking, maybe team mate proximity bonuses to enforce people sticking together and then bonuses for attacking marked targets to give newbies insentive to focus fire on say the green marked enemy that way you can focus everyone damage on one target without voice chat, it would be really helpful for PUGs.

I've played about 75 matches on this account so I would assume my ELO will upgrade me to better players at some point? If it's already taken effect and the people I've played with today are an example of my future games then I won't last long lol.


Heh, noone knows much on how ELO works but I am guessing you will need a few more games then that. However, there is nothing to indicate stupidity has died out completely in higher ELO either - generelly there is much higher skill levels though so rest assured. I have seen some stupid things happen daily and I am on my way beyond 1200 drops since they started stats. The team will pack nicely and coop but rarely with a laid out tactic.

We started a alpine assault match, me (AS7-D-DC, 2xERLL, AC20, 3xSRM4a, ECM) and my premade lance (K2, JM6-S, SD5D) with four random PUGs in upper location. Two of the PUGs got disconnected, making us play defensive. The spider and the PUGs went to antenna Hill and drew the enemy in that direction while my remaining three climbed onto the lower right ridge next to base, behind the tall peak. The PUG's kust followed the spider and ignored us talking about defensive.

The enemy came plodding out onto the plains where Epsilon normally is. Our K2 edged out on the ridge so it could see the field and opened fire, imediately the enemy team swerved and started coming our way.

The K2 pulled in close and watched the ridge directly south of base as we sat waiting in the small pass, cracking lines from "300". Before long the enemy team started climbing, we greeted them one by one with a total of three ac20, two large lasers and 12 artemis srm's. Ocassionally the K2 pitched in with his dual Gauss while he was not dueling with another K2 or a Highlander which eventually tried to slide down the tall mountain and into our midst. It didn't work.

In the end, we had a epic underdog win made possible by the arrogance of our enemies. :)

As for map rotation, PGI has sometimes fiddled with the frequency to test changes or new maps. I am not aware of any weighting currently though. Canyon is new but not more prevalent then others (Alpine be damned, played it enough for a lifetime).

Edited by Lan, 13 June 2013 - 04:39 AM.


#133 scJazz

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Posted 13 June 2013 - 04:35 AM

View PostBishop113, on 13 June 2013 - 03:23 AM, said:

Now that I'm doing much better personally I'm starting to just get mad at how dumb my team is so often, at least today it seems like every match has just been me matched with a couple good guys and everybody else is just stupid to the highest degree. I try to suggest strategies that I've seen work but people rarely care what you say, it feels like playing closed beta again, everyone just splits up, rushes alone and dies one after the other until my team has like four guys left all with critical damage and the enemy team still has 3 dudes completely unharmed.

I hope they plan to implement some sort of leader function, target marking, maybe team mate proximity bonuses to enforce people sticking together and then bonuses for attacking marked targets to give newbies insentive to focus fire on say the green marked enemy that way you can focus everyone damage on one target without voice chat, it would be really helpful for PUGs.

I've played about 75 matches on this account so I would assume my ELO will upgrade me to better players at some point? If it's already taken effect and the people I've played with today are an example of my future games then I won't last long lol.


Maps... at about 1000 matches my map distribution looks like a bell shaped curve. IIRC Canyon will be pre-dominate for you as they prioritize the new map.

Don't play Assault... Conquest matches better focus your team into... run for nearest Cap Point first. Except for the lights who disappear in a hazy dust plume over the horizon never to be seen again. As for the Leadership stuff yeah they did just revise it a little bit in preparation for revising it a lot. However, with the approach march for heavies running about 90 to 120 seconds just how much leadership can we have? This will improve with CW as we will have a lobby allowing for some measure of organisation before the drop. If you know what the plan should be... Alpine High Side Team >>> go to the radio tower and setup in that valley then... just do it. Immediately, head that way... most of the time the majority will follow me and since I have a few moments I can slap Num0, hit Y, and yell at those who aren't. I marvel constantly at the self-organizing behavior of the teams but then again I have a soft spot in my heart for Complexity Theory. If it really does look like you just got teamed up with a bunch of roaches just stop and grab a nice spot. Relax, get a beer... wait for the carnage to end and see just how many wounded enemy survivors you can pick off in your 100% mech. This is a simulation/shooter there is no Pro without Voice chat. Period. Besides there is a system for prioritizing targets... look for the filled in Triangle... watch the outgoing missile fire... shoot that dude! Right I know most people don't even know where the lock key happens to be. Lots of times the only locks people are doing are the accidental ones where they are just looking at the target. *shrug* can't fix stupid.

Besides... for you to have a K/D above 1:1 someone has to have a K/D under 1:1. You need those stupidz! So do I :)

No one knows what is going on inside the MM. The only thing I can tell you is... look around you at the DZ. How many camo'd non-Hero mechs do you see? How many green mechs? How many Green Mechs which are also Trial Mechs? Ditto the enemy team if you have the time in between PPC fire. It is no perfect indication of your team but you will get hints. When you die go spectate them. You won't get any Assist bonuses or things like that if you just quit the match the moment you die anyway. Might as well go watch them. Heck even give advice now that you have the time to be a Commander.

#134 Bishop113

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Posted 13 June 2013 - 05:06 AM

My most played maps are River City, Caustic valley and Tourmaline desert currently. I don't mind river city or even caustic valley but I am sick to death of Tourmaline desert, what a crappy and ugly map that is.

You're right that players will often group up automatically, that's gotten better since closed beta but it's still kind of ridiculous sometimes, they'll often follow the wrong player like on River city in conquest, oh let's follow the Atlas that's going to Theta for some reason instead of letting the lights get it, oops we lost! I played a match earlier on that Valley map which is one of my favorites, I said "let's go river!" because I've seen that work every time I played from that side of the map, we get up on the ridge looking over Theta and shoot the enemies as they try to capture it, instead we all get up on the ridge then one guy goes to Theta like an ***** alone then another guy goes for theta and another, 2 minutes later they're all dead because they get flanked by a Medium and Assault.

I think a proximity bonus would greatly increase team work.

Of course disconnects in every other match are a big killer too, allowing people to reconnect would be nice.

#135 scJazz

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Posted 13 June 2013 - 05:10 AM

View PostBishop113, on 13 June 2013 - 05:06 AM, said:

instead we all get up on the ridge then one guy goes to Theta like an ***** alone then another guy goes for theta and another, 2 minutes later they're all dead because they get flanked by a Medium and Assault.


These are the people who are contributing to your positive K/D! Embrace them for what they are... targets!

#136 Bishop113

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Posted 13 June 2013 - 05:14 AM

Sure but...do they have to be on my team?!? :)

#137 Modo44

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Posted 13 June 2013 - 05:28 AM

View PostBishop113, on 13 June 2013 - 05:14 AM, said:

Sure but...do they have to be on my team?!? :)

The longer it searches for a match, the more random the drop quality (both ways). Embrace the silliness, and just try to do your best.

Edited by Modo44, 13 June 2013 - 05:30 AM.


#138 Nebelfeuer

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Posted 13 June 2013 - 05:51 AM

your post made me curous so i tried the RS trial mech myself for 5 matches (never bothered much with atlasses before since i prefere more mobile combat normally):
result: 4 wins, 7 kills, 26 assists, 1death, 1 loose = not that bad a chassis even with the limited trial loadout.

#139 Lan

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Posted 13 June 2013 - 05:54 AM

Or team up in premades and eliminate half of the teams random targets. :)

Like Jazz said, VOIP is neccessary for higher cooperation. Lance and team commands kinda last to the first position, the current minimap and the commander interface is not good enough to allow for orders and positioning to work efficiently/quickly. It allows for rough directions but then it is very much down to individual players to work out the rest.

#140 Bishop113

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Posted 13 June 2013 - 05:56 AM

View PostNebelfeuer, on 13 June 2013 - 05:51 AM, said:

your post made me curous so i tried the RS trial mech myself for 5 matches (never bothered much with atlasses before since i prefere more mobile combat normally):
result: 4 wins, 7 kills, 26 assists, 1death, 1 loose = not that bad a chassis even with the limited trial loadout.


Wow, I'll have to try it again.





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