Lasers Just Don't 'cut It' As Brawling Weapons Anymore.
#1
Posted 10 June 2013 - 06:16 AM
The time to kill is simply too fast making this game more of a glorified deathmatch again and taking a huge chunk of steam out of this otherwise decent patch's success.
#2
Posted 10 June 2013 - 06:21 AM
lockwoodx, on 10 June 2013 - 06:16 AM, said:
The time to kill is simply too fast making this game more of a glorified deathmatch again and taking a huge chunk of steam out of this otherwise decent patch's success.
The game didn't create the "glorified death match" the player base did. All most want is "Death Match" thus the ongoing complaints and whines about getting "bs capped".
Welcome to the internet dude. LOL
#3
Posted 10 June 2013 - 06:24 AM
Obviously lasers do feel quite dull when comparing them to an AC20 but they do the job and they never run out of ammo. Just keep trying to get the hit and run playstyle down and you will do fine.
#4
Posted 10 June 2013 - 06:25 AM
#5
Posted 10 June 2013 - 06:25 AM
MaddMaxx, on 10 June 2013 - 06:21 AM, said:
The game didn't create the "glorified death match" the player base did. All most want is "Death Match" thus the ongoing complaints and whines about getting "bs capped".
Welcome to the internet dude. LOL
I agree.... i ignore or worse yet antagonize people who cant defend the base. i can agree with them becasue the most money is made by killing the opfor and not a simple base cap. i think the money for winning should be much higher for a cap.... this will insentivise defending the base
#6
Posted 10 June 2013 - 06:29 AM
Hysteria, on 10 June 2013 - 06:24 AM, said:
Compare 1 alpha of 4 MLs to 1 shot of AC/20 in both damage, range, crit potential ect....
Now scale it down further and compare 4 MLs vs a mech that uses 1LBX and 2 MLs.
There is no disadvantage to Ballistics atm. Ammo is only an issue for snipers, as bralwers do not last long enough to warrant "running dry".
Lasers do not 'cut it' when it comes to brawling. You end up with "fewer shots" than a ballistic player due to heat, ammo explosions are not an issue, weight isn't an issue...
I'm sorry but successful brawlers do not use lasers period. The only ones who can semi-compare are light mechs who can run 4-5 MLs without worrying about armor or heat. Apples to oranges tho.
Edited by lockwoodx, 10 June 2013 - 06:33 AM.
#8
Posted 10 June 2013 - 06:35 AM
lockwoodx, on 10 June 2013 - 06:16 AM, said:
My A1 still brawls effectively without any ballistics.
#9
Posted 10 June 2013 - 06:37 AM
Tombstoner, on 10 June 2013 - 06:25 AM, said:
I can always tell the team with a 4 man that dropped heavy, then went too far from their spawn, making it impossible to get back to stop cap. Why? They start hurling insults in all chat as soon as you step on their cap. Like lecturing me about the minimal returns from capping early? I know that. Thing is, by this point in the game, anyones that has played for a month has all the C-Bills they could ever need. Keep hurling the insuts though guys. I'll keep showing you that base defense cannot be ignored away, and base cap rushers cannot be shamed out of embarressing your lack of foresight.
The giant death ball "8 mechs strong" is great at dog piling a spread out team, but is quite vulnerable to cap harrassment.
Edited by I am, 10 June 2013 - 06:38 AM.
#12
Posted 10 June 2013 - 06:45 AM
El Bandito, on 10 June 2013 - 06:42 AM, said:
Now why would I want to watch you being carried? lol
edit: also try updating those videos to a current patch. Outdated material is as worthless as the word of a founder singing praise for PGI.
Edited by lockwoodx, 10 June 2013 - 06:46 AM.
#14
Posted 10 June 2013 - 06:49 AM
El Bandito, on 10 June 2013 - 06:47 AM, said:
Keep wearing those videos like a badge on your chest there Al Bundy. This canary only chirps when there's gas in the cole mine and you're sticking up the whole place with your outdated material.
#15
Posted 10 June 2013 - 06:56 AM
I am, on 10 June 2013 - 06:37 AM, said:
I can always tell the team with a 4 man that dropped heavy, then went too far from their spawn, making it impossible to get back to stop cap. Why? They start hurling insults in all chat as soon as you step on their cap. Like lecturing me about the minimal returns from capping early? I know that. Thing is, by this point in the game, anyones that has played for a month has all the C-Bills they could ever need. Keep hurling the insuts though guys. I'll keep showing you that base defense cannot be ignored away, and base cap rushers cannot be shamed out of embarressing your lack of foresight.
The giant death ball "8 mechs strong" is great at dog piling a spread out team, but is quite vulnerable to cap harrassment.
I'll admit I get mad when I/we get capped but it is a valid tactic so I just club a baby seal instead of raging on the interwebs.
#16
Posted 10 June 2013 - 07:06 AM
#17
Posted 10 June 2013 - 07:07 AM
lockwoodx, on 10 June 2013 - 06:45 AM, said:
Now why would I want to watch you being carried? lol
edit: also try updating those videos to a current patch. Outdated material is as worthless as the word of a founder singing praise for PGI.
Dude, there is another guy just like you out there. His name is Soy bean. Look him up, he is the same as you and you two will get along famously. He too is delusional beyond any reasonable comprehension as well.
#18
Posted 10 June 2013 - 07:11 AM
lockwoodx, on 10 June 2013 - 06:29 AM, said:
Compare 1 alpha of 4 MLs to 1 shot of AC/20 in both damage, range, crit potential ect....
Now scale it down further and compare 4 MLs vs a mech that uses 1LBX and 2 MLs.
So.... you think comparing 4 tons of guns to 13 or 14 + ammo proves your point?
#19
Posted 10 June 2013 - 07:15 AM
i get hit and i laugh
#20
Posted 10 June 2013 - 07:20 AM
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users