To me the simple solution would be to add crosshair deviation based on weapon recoil, movement, and terrain. Such a system was present in Mechwarrior 3 and it worked flawlessly.
I've also heard the TCL idea before, but to add that mechanic seems far more complex then my idea above.
...then again I've also heard the response that PGI simply CAN'T do that with the CryEngine, but I view that as more of an excuse rather then an explanation. The CryEngine is one of the most flexible engines out there. Hell, I've even played with it myself many times. I see no reason why my proposed mechanic or the TCL mechanic cannot be implemented.
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Forget Heat Penalties: A Comprehensive Balance Solution To Alphas, Convergence, Poptarts, Boats, And Clans
Started by Homeless Bill, Jun 10 2013 01:03 PM
704 replies to this topic
#701
Posted 30 May 2014 - 08:48 AM
#702
Posted 01 July 2014 - 07:48 PM
love it.
#703
Posted 05 February 2016 - 12:10 PM
I still really like Homeless Bill's original solution posted here. I'm totally linking to this from another similar discussion.
#704
Posted 07 February 2016 - 05:00 PM
Bumping because it's still the best and most thought out solution to a long standing problem. The "inaccuracy" code already exist in the jumpjet code
#705
Posted 28 August 2016 - 05:01 AM
This Idea needs to be revisited given what's on the PTS.
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