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Module: Jump Jet Fuel


16 replies to this topic

Poll: jump jet module (16 member(s) have cast votes)

increased fuel capacity?

  1. yes (8 votes [50.00%])

    Percentage of vote: 50.00%

  2. no (7 votes [43.75%])

    Percentage of vote: 43.75%

  3. dont care (1 votes [6.25%])

    Percentage of vote: 6.25%

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#1 Asmosis

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Posted 10 June 2013 - 08:06 PM

It would increase your existing fuel capacity similar to the range boost module, up to 20% or w/e would be most fun.

I'd like to see mechs flying high now that its not OP, nothing is more fun than jumping off the mountains on alpine in a jenner or spider.

#2 Deathlike

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Posted 10 June 2013 - 09:46 PM

I wouldn't care about boosting height, because the JJ nerf isn't benefiting from height. What you really want is to increase the duration of the height you have reached with JJs, and that is a lot more beneficial.

#3 Stingray Productions

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Posted 10 June 2013 - 11:46 PM

maybe a module that decreases the shake caused by the jump jets.

#4 Tsunamisan

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Posted 11 June 2013 - 12:54 AM

i'd rather it also say Jumpjet fuel depleted. Instead of saying Jump jet fuel at zero percent.

#5 Stardancer01

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Posted 11 June 2013 - 02:23 AM

How about the module give 20% to jump speed, instead? Note burns through the fuel faster!

Improved thruster assembly balancing +5%
Advanced lift jet wash turbulence yield control training +5%


I would also like to see a consumable jump jet version.

Rocket pod:- gives you one bar of 6basic/8advanced jumpjets worth of fuel, non recharging one bar only. That would also be effected by this module.
.

Edited by Stardancer01, 11 June 2013 - 02:34 AM.


#6 Rushin Roulette

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Posted 11 June 2013 - 02:25 AM

View PostStardancer01, on 11 June 2013 - 02:23 AM, said:

I would also like to see a consumable jump jet version.

Rocket pod:- gives you one bar of 6basic/8advanced jumpjets worth of fuel, non recharging one bar only. That would also be effected by this module.


Yay... Jumpjetting 6PPC Stalkers..... No, just no.

#7 Modo44

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Posted 11 June 2013 - 02:43 AM

Just pack more JJs in there instead of trying to go up on one or two...

What you really want, is to turn the jump jet "fuel" into, you know, fuel. Stuff that actually will run out. Then, you can add a module that improves the jj fuel capacity.

#8 buttmonkey

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Posted 11 June 2013 - 04:08 AM

as long as it doesnt end up as p2f (pay to fly)

#9 Stardancer01

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Posted 11 June 2013 - 04:38 AM

View PostRushin Roulette, on 11 June 2013 - 02:25 AM, said:

Yay... Jumpjetting 6PPC Stalkers..... No, just no.



One bar no recharge and with the jump shake it should be ok
And besides a 6PPC Stalker is usually filled with coolant modules

Edited by Stardancer01, 11 June 2013 - 04:39 AM.


#10 Blue Footed Booby

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Posted 11 June 2013 - 06:41 PM

View PostTsunamisan, on 11 June 2013 - 12:54 AM, said:

i'd rather it also say Jumpjet fuel depleted. Instead of saying Jump jet fuel at zero percent.


I'd rather it say nothing because by the time it gets to the part of the message that contains the information ("zero percent" or "depleted") I'm already falling, which makes my fuel level pretty obvious. This is ignoring the fact that when fuel runs out your screen stops shaking.

The whole point of the Bitching Betty in fighter cockpits is that a voice saying stuff penetrates your focus in a way that beeping does not. It's for when you need to DO something, things like "there's a missile coming at you evade oh god" and "your plane is on fire." It's not just text to speech for people who can't be bothered to check gauges, and it's not for mocking you as you plummet like a stone.

Edited by Blue Footed Booby, 11 June 2013 - 06:45 PM.


#11 Volthorne

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Posted 11 June 2013 - 11:12 PM

View PostBlue Footed Booby, on 11 June 2013 - 06:41 PM, said:

The whole point of the Bitching Betty in fighter cockpits is that a voice saying stuff penetrates your focus in a way that beeping does not. It's for when you need to DO something, things like "there's a missile coming at you evade oh god" and "your plane is on fire." It's not just text to speech for people who can't be bothered to check gauges, and it's not for mocking you as you plummet like a stone.

I dunno, I always imagined a pilot jetting along and suddenly he starts dropping, wonders why, and then is immediately answered by BB with "Fuel at 0%" while he's out over a ravine or something. Kind of like an "oh ****" moment where Wile Cyote realizes he's just run off the cliff. Maybe it's just me.

I would support an "afterburner" module that allows you the option to expend all your fuel at once to get the hell out of where you are. Like rocket-jumping in TF2 except with a 20+ ton flying brick and more forward momentum.

Edited by Volthorne, 11 June 2013 - 11:13 PM.


#12 Mudhutwarrior

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Posted 12 June 2013 - 02:46 AM

I would rather see more realistic flight profiles from damage recived in mid air. If I hit a Spider at apogee it should lose stabiltiy and spin out of control. Dropping fairys out of the sky would be awesome and make the idea of flight as risky as it should be in reality. Seeing a Pink 90 ton mech going in face first would brighten the game.

#13 Pater Mors

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Posted 15 June 2013 - 04:06 PM

View PostBlue Footed Booby, on 11 June 2013 - 06:41 PM, said:

things like "there's a missile coming at you evade oh god"


LOL - How awesome would it be if Betty said more stuff like that.

"Argh, we're getting shot!"
"Missile incoming. Oh god, we're boned."
"Atlas. ATLAS! CAN'T YOU SEE THE GODSDAMN ATLAS!?"

All in the perfectly flat monotone that she has now.

#14 Blue Footed Booby

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Posted 15 June 2013 - 05:25 PM

View PostPater Mors, on 15 June 2013 - 04:06 PM, said:


LOL - How awesome would it be if Betty said more stuff like that.

"Argh, we're getting shot!"
"Missile incoming. Oh god, we're boned."
"Atlas. ATLAS! CAN'T YOU SEE THE GODSDAMN ATLAS!?"

All in the perfectly flat monotone that she has now.


Click here.

God bless ATT's speech synth demo site.

View PostMudhutwarrior, on 12 June 2013 - 02:46 AM, said:

I would rather see more realistic flight profiles from damage recived in mid air. If I hit a Spider at apogee it should lose stabiltiy and spin out of control. Dropping fairys out of the sky would be awesome and make the idea of flight as risky as it should be in reality. Seeing a Pink 90 ton mech going in face first would brighten the game.


This. So hard. At the very least I want to be able to shoot off the jump jets.

Edited by Blue Footed Booby, 15 June 2013 - 05:26 PM.


#15 Zerberus

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Posted 16 June 2013 - 02:18 AM

View PostPater Mors, on 15 June 2013 - 04:06 PM, said:


LOL - How awesome would it be if Betty said more stuff like that.

"Argh, we're getting shot!"
"Missile incoming. Oh god, we're boned."
"Atlas. ATLAS! CAN'T YOU SEE THE GODSDAMN ATLAS!?"

All in the perfectly flat monotone that she has now.


Let it be a proper scotsman...

"The entrance to the tunnel was over there, you ******"
"Oh, greeat, so now we`re gonna get hit by rockets, smart move ya *****"
"Get teh **** off the damned base, it`s ours already"

Hmm... might work bette ras just a GPS addon after all :)

#16 xengk

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Posted 16 June 2013 - 02:35 AM

I would prefer the Jump Jet module reduce takeoff time.
Trying to jump up to the ledge into tunnel in frozen city is just painful to watch, the mech would take off and glide toward the ledge smack face first into and slowly scrape along the icewall onto the ledge.
All the while you hope your teammate isnt looking your way and laughting their iron mech bottoms off.

Also it will be more useful when you round a corner run smack into an Atlas or AC40jager, hit the jets and jump over them.

Edited by xengk, 16 June 2013 - 02:40 AM.


#17 Exilyth

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Posted 16 June 2013 - 06:00 AM

Sure, why not. Just make it a large tank on the mechs back, painted bright red and labeled 'flammable'. :)





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