mania3c, on 11 June 2013 - 05:48 AM, said:
For now.. I am happy PGI is making rules, not people who are just somehow locked into some weird illusion what should and what shouldn't be possible..
One question, is it possible to mount a cannon on a tank that is 100 times larger without hindering the tank in any way? Methinks the tank would likely have a large number of problems due to the original design not taking such a drastic change in armament into question.
I know we aren't trying to compare the BT universe to real life, but physics still apply guys....
mania3c, on 11 June 2013 - 05:48 AM, said:
Nice to see that you are starting to see things differently..there are tons of other options... hardpoint size is probably the worst one..
...as though I said the only way to do this was via hardpoint sizes?
Read my posts, man, I said the opposite multiple times. I may have conviction for the things I think, but I am not closed-minded. That doesn't mean that I agree with unlimited customization, but I'm also not the person who says 'it has to be this way or I'll quit/cry/whatever".
I love this game, as it is. If they stopped development now, I'd be disappointed, but still play it. It's that fun to me. It'd be INFINITELY more fun if it played out as a game in which we all acted as pilots of what are essentially tanks (don't start telling me to go play WoT everyone) who fulfill a role in large-scale combat situations, simulating what it would be like in a 31st century war.
The notion that every Mechwarrior pilots a highly expensive and customized tank that may or may not conform to the (purported) engineering or structural designs they're based on is pretty ridiculous to me. It's like saying that every soldier carries the top possible weaponry that they choose by hand every time they go into combat. You work with what you have, and the simulator lover (and Dungeons and Dragons nerd) in me wants to see those limitations accounted for, thats all.
That is what I've always seen Mechwarrior as, and always hoped one day when we had the technology, I'd see it. This is probably my best chance at that, so I espouse the route of developing this game that errs to that side of discussions.