Too many many Heavies, too many Assaults, too few Mediums, etc., ...
Tired of facing 8 Stalkers?
New Sub-Gamemode:
Restricted Slots
I played a lot of MOBA-Games and this is an alternated version of the typical pre-match character-selection, which would fit greatly into MWO imho:
After finding a match, the game will not immediately start, but bring the players to a pre-match-screen (Where the upcoming map is shown or not, but this is another issue to be discussed).
On this screen the teams will be shown and every team has 2 slots of each Weight-Class (or other combinations) randomly and equally assigned to the players.
That means both teams have 2 Assault-Slots, 2 Heavy-Slots, 2 Medium-Slots and 2 Light-Slots randomly spread among their players.
Players cannot see the slot assignment and/or mech selection of the enemy team.
The players have now about 1 minute to:
- Pick one of their own working Mechs which fits into the weight class of their slot or below.
- Pick a trial Mech which fits into the weight class of their slot or below.
-Trade a slot with another team-member and pick a Mech which fits into the new slot.
EDIT (to clarify):
- You will be able to see which Mechs (incl. their weaponry) your teammates are going to take. Thus giving you the option to pick a mech with a loadout which currently fits your team's needs.
- Mechs can only be selected if they have a valid loadout (Engine equipped, 10 Heatsinks, etc.) and their loadout cannot be changed in the Pre-Game-Screen.
- If the pre-game-timer ends and you haven't managed to select a mech, the game will randomly choose one of your Mechs or a Trial for you and start, to not delay the game for the other players.
Examples
ex. 1:
The Player "1337mac" gets a Heavy-Slot assigned. He can fill this slot with either a light, a medium or a heavy Mech of his own or take a trial-Mech. He knows he wants to play a Jenner anyway.
So he writes into the chat: "D00ds? some1 wants my heavy slot, wanna play light!"
"Gangzta1234" answers: "Yeah lets trade!"
1337mac klicks on the "trade slot"-Button somewhere next to Gangzta1234's name, Gangzta1234 accepts and 1337mac picks his Jenner and Gangzta1234 takes his Jagermech.
ex. 2:
The Player "hans" gets a Light-Slot assigned. He is very sad because he wants to play his Stalker.
hans writes into the chat: "Can i have an assault slot pls?"
"NiceGuy1" is a nice guy and trades his assault slot.
ex. 3:
The Player "n00b" gets an Assault-Slot assigned. He is a noob and picks a trial-jenner without asking for a trade. Welcome to the world of online games.
ex. 5:
8 - Man Drop: The team is coordinated and has already chosen which player is going to play which mech, before the game has even started. The Pre-match-screen opens, they trade their slots among each other to make them match their setup, they select their Mechs, done.
ex. 6:
8 - Man Drop: Concept: "Spider fun drop!" Everyone picks a spider, nobody cares about the slots.
ex. 7:
8 - Man Drop: Everyone wants to play a PPC Stalker. Doesn't work. What a pity.
2/2/2/2 is just an example of slot distribution. If the community wants to see only 1 Assault per match it could also be 2/3/2/1 or any other combination.
This slot system could also be interesting for the upcoming Community Warfare.
F.e. if a Faction controls a key-planet in a system, they gain an additional Assault Slot while fighting in said system.
What do you think of this?
Edited by Stat1cVoiD, 11 June 2013 - 11:57 AM.