In regard to balance the proposed fix is either useless or further imbalancing.
=> SSRMs : Two things :
- change is somewhat ok, although i can't figure out why you did not notice that three months ago when the Raven was dominant.
- Stop doing an "Always Hit" mechanism. Give missiles a limited turn radius.
=> 150% of heat scale : not many mechs can get to that threshold, and those who can are Energy based. It will imbalance mechs further, steering towards Ballistics, leading to a predominance of Ballistics boating... Expect GR QQing in the next month.
=> Heat Penalty for boating : Frankly, I'm amazed. From ALL the solutions proposed on these boards, the numerous lengthy discussions weighting pros and cons, you have chosen the easiest, yet totally broken one.
- With that you don't adress "boating", and the pinpoint convergence, allowing AC40, PPC30, medlas 40, etc...
- You choose arbitrarely the threshold number of weapons, apparently on a per-chassis base. So if the Hunchback P can fire it's 6 lasers at once without penalty, maybe the stalker won't be able to do so? how in hell are you going to balance weapons after that kind of randomization.?
- what about a full energy build that contains LL, medLas, smLas ? How do you explain that no penalty is applied ? if you want to further confuse new players, you are about to.
- as numerous people have aleady said, combinations of GR + 2-3 energy weapons will be king, as it is already dominating, yet untouched by that "penalty".
To be honest, it feels like the balancing changes are either not thought throughfully, or two month late and not looking at the current playstyle.
While I have no qualms about the developpers themselves, I think it's time the design/balance/marketing teams admit that they have limited knowledge on this franchise and ask the people around here what to do. We have been discussing the same issues for over 10 to 15 years, over Mw3 and 4, while playing competitively. See the old WebSite :
http://www.dropshipcommand.com/ and lookup the usernames on the forums.
You have, from your own terms, a "passionate community", it's time you see us less as customers and more as partners to make this game.