Deathlike, on 12 June 2013 - 02:12 PM, said:
These changes go beyond builds.. if you think this will truly change the situation, it'll only remove people who are complete newbies to the system... those that have a clue will still be using it w/o changing too much or going to the next best thing... which ultimately changes nothing.
So, if you think you'll be happy about it, prepare to be immensely disappointed.
FupDup, on 12 June 2013 - 02:13 PM, said:
Actually, the ERPPC (Gauss to a lesser extent because of explodability and size) is effective at all ranges and roles. Jack of all trades and a master of everything.
Also, the patch only harms the 4 ERPPC Stalker (6 PPC Stalkers already were outclassed by 4 ERPPC). Everything else with 2-3 ERPPC + 1 Gauss is literally not affected whatsoever by the heat changes because you need at least 4 PPCs to get the penalties (see developer post).
well actually everyone in this thread seems to keep forgetting, Paul did not say "here are the new changes" he said here are some examples... which means they are still open to tweaking them, the limits he has given arent the actual numbers either.
They very well could say .. hey watch this.. lets put the penalty at 3 ppcs save for the awesome or this variant or that variant... similar to the PROPOSED, hunchback quirk. They are trying to stop the pro-boat gamers, and this is beta still. reguardless if money has exchanged hands or not this is in fact still beta.. every balance they try to implement is an attempt to see what will happen and how we feel about them, cuz we are beta testers.
they are not gonna say, oh the gaming community is throwing a tantrum, we better reverse our course of action. what they will do is commit the action anyways then after about a month they will see what we have to say at that time. It is human nature to resist change after one has become accustom to the way things are.
and as for people who keep flaunting that highlanders with 3 ppc's and a guass arent effected? dont hold your breath too long. that could suddenly get added to the agenda or could now be on pauls mind as to the next "problem" to be dealt with.
as this exploit is dealt with and crossed off thier board of things that need fixes, another one will arise to take its place.
again, this is NOT spreadsheet warrior online, PGI has no intention of it being spreadsheet warrior online and they dont want folks walking around oneshotting each other like its call of duty, and they will fix it, be it a bandaid or a redesign.
theres more than 2weapons in this game for a reason and theres more than 4 mechs for a reason. just becuse some people choose to cheese it up and have the same loadout on every mech they own doesnt make them uber leet, it makes them boreing. It also defeats the purpose of the game.
I have 50 mechbays currently, almost every mech i own has a different loadout and is used for different purposes and they are almost all mastered. so ya, I guess that makes me an uneducated noob cuz i dont have 4 mechs with identical loadouts.
I actually spent time playing the game and tinkering with loadouts to produce the desired effect I wanted from a chassis.
In the end its all marketing anywayz. most gaming has went that way since the P2P model hit the market.