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Anyone Ever Try A 6X Ac/2 Jager?


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#1 Shephard

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Posted 11 June 2013 - 08:33 PM

http://mwo.smurfy-ne...eea450aa397afb4

Link to something I quickly threw togther on Smurfy. Anyone think something like this could work?

#2 Karenai

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Posted 11 June 2013 - 08:56 PM

Too hot and too little ammo. It is a nice idea but you will not come far with it. Especially because it is way too little ammo. You will be out before the fightig realy starts.

#3 Op4blushift

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Posted 11 June 2013 - 09:50 PM

A 5x AC2 Jager is probably somewhat more viable. I've had a few people shred my CT in a matter of seconds with them. Maybe something like this? http://mwo.smurfy-ne...c92c73fc8eba76f
Although honestly 4x AC2 is the way to go.

#4 Nexus Omega

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Posted 11 June 2013 - 10:36 PM

Its a Fun build, difficult to use but fun,



You know you want to!

#5 FERAL TIGER

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Posted 12 June 2013 - 12:04 AM

I use 5AC2 with an MG, great for taking out lights/mediums/heavies with a big face. The problem I run into is speed, since the added ammo weight and having decent armor limits the engine I can have.

#6 Voivode

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Posted 12 June 2013 - 08:54 AM

Tried it but found the 5ac2 build just put out more damage. The sixth ac2 really makes you compromise too much on speed, heat efficiency and ammo. That six tons is better split buffing up those three things because that extra two damage on your alpha or extra gun in your chain fire doesn't add up to that much when you run out of ammo easily, overheat easily, and get overrun easily.

Use the 5ac2s, endo steel, an xl245, 7tons ammo for 525 rounds, armor maxed, except for legs, everything else into heat sinks, your heat efficiency should be 1.2 or something like that. Will core an Atlas or Stalker in seconds, but does poorly in a close range, highly mobile confrontation.

Edited by Voivode, 12 June 2013 - 09:26 AM.


#7 ZeProme

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Posted 12 June 2013 - 09:02 AM

I seen mack's corner play with 5 AC/2s, but you are heavily glimped, slow low armor and a bit low of ammo considering AC/2s fire and deplete fast.

Don't have any experience with Jagermechs, but I know that 6 Machine gun build is pretty terrifying.

#8 PhoenixFire55

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Posted 12 June 2013 - 09:08 AM

Smurfy shows you max sustained DPS. Replace those 6 AC-2s with just 2 UAC-5s and DPS is tripled. Only reason people use multiple AC-2s is to mess with enemy targeting by doing constant cockpit shake. An assault mech will have hard time killing such an AC-2 boat at a long distance. Up close any decent build will just roll over you tho.

#9 Shephard

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Posted 12 June 2013 - 09:52 AM

After watching Mack's video now I have to try that out! Even if it is far from an "optimal" build, it looks hilariously fun to play! I wonder how to get that macro he's using...

#10 Voivode

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Posted 13 June 2013 - 05:33 PM

You don't need the macro. Put your ac2s into 3 groups, 2 groups of 2 and 1 by itself. Set the the two groups of two to chain fire mode, hit the fire buttons for the groups one after the other in rapid fashion and then hold down the alpha button. After doing it once or twice you get the hang of it and it's a straight chain gun.

#11 Raso

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Posted 13 June 2013 - 08:11 PM

Wait, wait.... wait. It just dawned on me. Despite it's stock armor rating the Jager is NOT a medium it is a heavy. Why is this in this forum?

#12 Cest7

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Posted 21 June 2013 - 01:41 PM

4xAC2 and 4xMLA

Runs hot but hits hard

#13 Nexus Omega

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Posted 29 June 2013 - 01:08 AM

View PostShephard, on 12 June 2013 - 09:52 AM, said:

After watching Mack's video now I have to try that out! Even if it is far from an "optimal" build, it looks hilariously fun to play! I wonder how to get that macro he's using...


Autohotkey will do it:

www.autohotkey.com

Heres mine, it fires a 5 round burst when pressed, and uses mouse4

#InstallMouseHook
#InstallKeyBDHook
#UseHook

XButton1::
while GetKeyState("xButton1","P")
{
send {1 down}
sleep 100
send {1 up}
send {2 down}
sleep 100
send {2 up}
send {3 down}
sleep 100
send {3 up}
send {4 down}
sleep 100
send {4 up}
send {5 down}
sleep 100
send {5 up}
}



You could add: this to the start:

#UseHook

Suspend On <--The AHK script is started the script is defaulted to disabled

Pause::

Suspend, Permit
if (A_IsSuspended = 1)
{
SoundPlay, C:\Windows\Media\Windows Hardware Insert.wav <-- Change filepath to whatever sound you want
Suspend
}
else if (A_IsSuspended = 0)
{
SoundPlay, C:\Windows\Media\Windows Hardware Remove.wav <-- Change filepath to whatever sound you want
Suspend
}

^--Binds the 'Pause' key (beside Scroll Lock and Print Screen) to enable/disable the script. Makes the USB device connect/disconnect noise when enabling or disabling.


And replace:

This \
XButton1::
while GetKeyState("xButton1","P")

With this\
LButton::
while GetKeyState("LButton","P")





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