I don't want this to be a thread about whether or not forcing chain-fire would solve our current balance problems. That's a discussion for another thread. I want you to just forget gameplay balance as part of your reasoning.
What I do want is a discussion of why group fire is good or bad from a gameplay standpoint. Why should it exist in the first place?
In the context of the poll, assume that if you vote yes, chain-fire is fixed to have a slight delay so you can't macro or spam to get the same effect as group fire.
I have my own opinions, but I'll reserve those for now.
Edit:
Now that the votes are in, let me be perfectly clear:
BILL DOES NOT SUPPORT THE REMOVAL OF GROUP FIRE.
Bill supports this solution to balance most of the issues we have. This was nothing more than a research thread.
I wanted unbiased feedback as to why everyone likes group fire, and that's what I got. I know a lot of the things I like about group fire, but I figured there were more good reasons. I used you all for the brainstorming, and you all performed admirably.
Edited by Homeless Bill, 12 June 2013 - 08:35 PM.