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Oh Fkn Really...


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#1 Blufocus

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Posted 12 June 2013 - 02:37 AM

So, some little 65 ton thing can strip my Atlas to nothing in 8-12 seconds flat and I lose?? What crap is this?

It seems strange to me that ever since the new ballistic based mechs have come out, ballistic weapons have been stupidly OP. Seriously...a 100 ton Atlas goes face down because of 4 A/C 5's in 10 seconds?? And yes boys and girls, I have 75 of my armor points on each side torso. There is almost nothing left in the back.

This game has sadly become an absolute joke (read World of Tanks bad). ECM is still over powered, and little mechs with guns can defeat a Assault mech in 12 seconds...one on one. My 3 SRM 6's should rip and 65 ton mech apart, and a single blast from twin PPCs should finish the job. But, oh no...

Pull out the table top rules, read them...OBEY them. Otherwise, I want my money back...

#2 El Bandito

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Posted 12 June 2013 - 02:41 AM

View PostBlufocus, on 12 June 2013 - 02:37 AM, said:

So, some little 65 ton thing can strip my Atlas to nothing in 8-12 seconds flat and I lose?? What crap is this? It seems strange to me that ever since the new ballistic based mechs have come out, ballistic weapons have been stupidly OP. Seriously...a 100 ton Atlas goes face down because of 4 A/C 5's in 10 seconds?? And yes boys and girls, I have 75 of my armor points on each side torso. There is almost nothing left in the back. This game has sadly become an absolute joke (read World of Tanks bad). ECM is still over powered, and little mechs with guns can defeat a Assault mech in 12 seconds...one on one. My 3 SRM 6's should rip and 65 ton mech apart, and a single blast from twin PPCs should finish the job. But, oh no... Pull out the table top rules, read them...OBEY them. Otherwise, I want my money back...


Wow, if your Atlas died to Quad AC5 Jager in 10 seconds then I have nothing say to you but "get better at this game". Torso twist, spread the damage, use cover.

Poor thing, at least you didn't meet Dual AC20 Jager.

Edited by El Bandito, 12 June 2013 - 02:44 AM.


#3 HighlandCoo

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Posted 12 June 2013 - 02:41 AM

12 seconds is actually a really long time. I get that it's annoying if you die - but I assume if YOU where firing 4 AC5 at the Jager you would expect him to die?

Why is it okay for the Jager to die IMMEDIATELY to your righteous weapons and you to just facetank him?

Oh and you can forget your tabletop rules. This is an FPS, not a turn based strategy.


EDIT - actually perhaps the above is a little harsh. I see your a gold founder - but perhaps you need help wth fittings etc. I suggest you check out the mech forums and new player guides for help.

Cheers

Edited by HighlandCoo, 12 June 2013 - 02:43 AM.


#4 RapierE01

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Posted 12 June 2013 - 02:47 AM

you cannot use TT only rules here. Why? Because of in TT its nearby unable to hit with every weapon the same region of the Mech. In MWO you can. And if you would use TT only rules you would have to stay stock.

#5 Nauht

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Posted 12 June 2013 - 02:52 AM

What were you doing while the jager was pounding you? Staring at him?

If you were actually shooting, I'd suggest going to the testing grounds to improve your aim cos the jager is by far the weakest heavy... especially their side torsos.

#6 Joseph Mallan

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Posted 12 June 2013 - 02:54 AM

View PostBlufocus, on 12 June 2013 - 02:37 AM, said:

So, some little 65 ton thing can strip my Atlas to nothing in 8-12 seconds flat and I lose?? What crap is this?

It seems strange to me that ever since the new ballistic based mechs have come out, ballistic weapons have been stupidly OP. Seriously...a 100 ton Atlas goes face down because of 4 A/C 5's in 10 seconds?? And yes boys and girls, I have 75 of my armor points on each side torso. There is almost nothing left in the back.

This game has sadly become an absolute joke (read World of Tanks bad). ECM is still over powered, and little mechs with guns can defeat a Assault mech in 12 seconds...one on one. My 3 SRM 6's should rip and 65 ton mech apart, and a single blast from twin PPCs should finish the job. But, oh no...

Pull out the table top rules, read them...OBEY them. Otherwise, I want my money back...

Pull out your original Solaris rules, look at the Cyclic times for weapon fire. see they are using something near to that, Grumble a little, then pay attenetion to the enemy Mechs load out in the upper right corner of your HUD. Boated AC5s are dangerous if you ignore the fact they put out as much damage as a AC20 in just a few seconds more. This isn't your dad's TT game.

It's to late to be asking for your founders money back, you played this 1/3 finished game for nearly a year.

View PostNauht, on 12 June 2013 - 02:52 AM, said:

What were you doing while the jager was pounding you? Staring at him?

If you were actually shooting, I'd suggest going to the testing grounds to improve your aim cos the jager is by far the weakest most fragile heavy... especially their side torsos.
As they are supposed to be. The Jager of lore was a weak tissue wearing PoS! Here... they are a different beast.

#7 DeadlyNerd

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Posted 12 June 2013 - 02:55 AM

So on those 12 seconds you failed to shoot that jager in the side torso and force him to back away? Also, if you were in the open with a slow brawler, you were in the wrong place anyway.

#8 JackPoint

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Posted 12 June 2013 - 02:56 AM

What the mans trying to say is how is it ballistics can do more damage faster than his 2ppcs+3xsrm6s can, 640 armoured 100t assault versus 300 armoured 65t heavy, the assault should win hands down in a face off. In raw numbers of dmg - dps its implausible the heavy could win.

#9 Joseph Mallan

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Posted 12 June 2013 - 03:24 AM

View PostJackpoint, on 12 June 2013 - 02:56 AM, said:

What the mans trying to say is how is it ballistics can do more damage faster than his 2ppcs+3xsrm6s can, 640 armoured 100t assault versus 300 armoured 65t heavy, the assault should win hands down in a face off. In raw numbers of dmg - dps its implausible the heavy could win.

Sorry but he is wrong. The 65 ton mech is throwint 20 points per full salvo, and he is doing it faster than the energy/missile combo ever could. I run a Atlas with Gauss 2 Large and 3 SRM6, I learned the hard way the recycle time of a brace of AC5s is not to be under estimated.

#10 Galenit

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Posted 12 June 2013 - 03:26 AM

View PostBlufocus, on 12 June 2013 - 02:37 AM, said:

Seriously...a 100 ton Atlas goes face down because of 4 A/C 5's in 10 seconds??


4x5 damage in tt every 10 seconds, thats 20 damage.
4x5x6,5 damage damage in 10 seconds, thats 130 damage.

2x armor but 6,5x damage ....

Its like your atlas have less then 1/3 of its original armor against ac5.

But thats not that bad, compared to a ac2 witch does 20 times the tt damage against double armor.
Thats like having only 1/10 of the original armor.

Did i mention that we have pinpointdamage on top of this insane damage increase, dont know the hitting rules of the tt. This means the original damage would spread over different parts of your mech and not hit the the same position.
In tt you get 5 damage to 4 parts in 10 seconds from 4 ac5, in mwo you get 130 points of damage to 1 part in 10 seconds against 2x the armor.

Edited by Galenit, 12 June 2013 - 03:31 AM.


#11 OneEyed Jack

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Posted 12 June 2013 - 03:52 AM

View PostRapierE01, on 12 June 2013 - 02:47 AM, said:

And if you would use TT only rules you would have to stay stock.

Huh-wut?

Please explain where exactly in TT it says mechs can't be modded. Then explain why there's a huge section in the rules on modding/building mechs.

#12 Kaarde

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Posted 12 June 2013 - 03:58 AM

I recall a time in this game when complaints were flying that ballistics were underpowered and too heavy and the ballistics carrying mechs were going to be sitting on the sidelines because they would be useless. Then again, there were few mechs that had multiple ballistics hard points at the time, nor the weight to be able to use them.

#13 Ari Dian

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Posted 12 June 2013 - 04:01 AM

View PostBlufocus, on 12 June 2013 - 02:37 AM, said:

So, some little 65 ton thing can strip my Atlas to nothing in 8-12 seconds flat and I lose?? What crap is this?

It seems strange to me that ever since the new ballistic based mechs have come out, ballistic weapons have been stupidly OP. Seriously...a 100 ton Atlas goes face down because of 4 A/C 5's in 10 seconds?? And yes boys and girls, I have 75 of my armor points on each side torso. There is almost nothing left in the back.

This game has sadly become an absolute joke (read World of Tanks bad). ECM is still over powered, and little mechs with guns can defeat a Assault mech in 12 seconds...one on one. My 3 SRM 6's should rip and 65 ton mech apart, and a single blast from twin PPCs should finish the job. But, oh no...

Pull out the table top rules, read them...OBEY them. Otherwise, I want my money back...


Ehh. Sorry. But even on table top a little light mech can defeat an assault. Maybe you should read them yourself.
Even an UrbanMech can defeat your Atlas.

And honestly. Even a 65t mech can beat a 100t atlas in the TT. Especially when you use shotgut SRMs against a aiming AC5. Your damage get spread way to much. And if you are nice and stand still, you make it even easier for the quad AC5.

And dont forget the range.You will do lousy damage with your SRMs on 300m, while he is doing fine (read the TT rules :) ).

#14 Kitane

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Posted 12 June 2013 - 04:21 AM

OP:
Jager can ram all 4 ACs into your CT if you face tank his guns.

13.33 dps to your CT.

Your two PPCs do 5 dps, your three SRM6 do 6.75 dps distributed all over the enemy mech (~2-3 dps max to Jager's CT).

~7.5 dps to his CT or RT or LT.

That dps difference makes up for your better armor. Your only real advantage is your freedom to torso twist, PPCs and SRM6 have long enough cooldown for you to protect your CT. He can't do that without lowering his dps.

#15 Galenit

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Posted 12 June 2013 - 04:23 AM

View PostAri Dian, on 12 June 2013 - 04:01 AM, said:

And dont forget the range.You will do lousy damage with your SRMs on 300m, while he is doing fine (read the TT rules :) ).


The srm6 do 2,5 x 9 damage in 10 seconds, thats 22,5.
The ac5 will do 6,5 x 5 damage in 10 seconds, thats 32,5 damage.

The original srm do in tt 12 damage in 10 seconds.
The original ac5 do in tt 5 damage in 10 seconds.

The mwo srm6 do nearly 2 times the damage.
The mwo ac5 do 6,5 times the damage.

In tt the srm6 do more then 2 times the damage of an ac5 to make up for the range limit.
In mwo the ac5 do 1,5 times the damage of a srm6 and have a lot more range.

The balance in this point is more then broken ....

Edited by Galenit, 12 June 2013 - 04:25 AM.


#16 Joseph Mallan

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Posted 12 June 2013 - 04:25 AM

View PostKaarde, on 12 June 2013 - 03:58 AM, said:

I recall a time in this game when complaints were flying that ballistics were underpowered and too heavy and the ballistics carrying mechs were going to be sitting on the sidelines because they would be useless. Then again, there were few mechs that had multiple ballistics hard points at the time, nor the weight to be able to use them.
Ain't playes a fickle breed?

#17 HighlandCoo

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Posted 12 June 2013 - 04:28 AM

Just because your in a bigger mech is not an "I Win" button. Despite what the numbers say on some peoples amateur-hour spreadsheets in actual gameplay that is not the way it goes down.

It's one of the reasons I really like the game.

C'Mon you wimps. Get out of the forums, crying about what can only be your very latest death, and play!

#18 Kitane

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Posted 12 June 2013 - 04:43 AM

And btw, 2 PPC and 3 SRM6 is a pretty light load for an Atlas. He couldn't have LRMs and every other weapon should work at close range...

#19 HiplyRustic

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Posted 12 June 2013 - 04:48 AM

-If you stood remotely close to still and didn't twist...for 12 seconds...allowing uninterrupted focus fire on your CT or a side torso...
-If you were inside 90 meters...and used PPCs that don't do anything that close...
-If you think SRM6s are heavy weapons and three of them will rip a heavy apart...
-If you think Assault=IWin and should be able to take any other mech regardless of opposing pilot skills...


You need to revisit your expectations.

And there's this...

Quote

...little mechs with guns can defeat a Assault mech in 12 seconds...one on one. My 3 SRM 6's should rip and 65 ton mech apart, and a single blast from twin PPCs should finish the job. But, oh no...


Seriously? A legendary Founder just typed that? In June 2013? Where have you been since CB to think that 3SRM6s are going to rip apart a heavy mech and one round from dual PPCs will finish the job? Or that the gunboat the killed you is a "little mech"?

Moving on...


Are you sure no one else shot you before or during that fight? You had pristine armor in CT and both sides and he was the only person in line of sight to you? After the fight the only damage indicated were his AC5s?

Furthermore, you mentioned the armor in your side torsos...why would that even matter unless...heyyyyy...are you running an XL in that Atlas? Keep any ammo in that side torso that might have popped from a crit? :)

Edited by HiplyRustic, 12 June 2013 - 05:06 AM.


#20 Relic1701

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Posted 12 June 2013 - 04:55 AM

View PostOneEyed Jack, on 12 June 2013 - 03:52 AM, said:

Please explain where exactly in TT it says mechs can't be modded. Then explain why there's a huge section in the rules on modding/building mechs.


OmniMechs, a concept introduced by the Clans and later adopted by the Successor States of the Inner Sphere, feature hardpoints with interchangeable weaponry whereas classic BattleMechs have a fixed configuration.

The rules covering modding & building were conjectural/advanced/optional.

Edited by Relic1701, 12 June 2013 - 04:56 AM.




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