

Game Is Even Worse Since pop-tarts Were Taken Out.
#1
Posted 18 June 2013 - 02:40 PM
#2
Posted 18 June 2013 - 02:41 PM
CravenMadness, on 18 June 2013 - 02:40 PM, said:
That's also how it was during the reign of the poptarts. All that has changed is that most need to hill hump instead of bunny hop.
Edited by FupDup, 18 June 2013 - 02:41 PM.
#3
Posted 18 June 2013 - 02:42 PM
Edited by Egomane, 19 June 2013 - 10:45 AM.
Filter circumvention
#4
Posted 18 June 2013 - 02:43 PM
But poptarting is just DUMB.
I'm happy to see it generally gone.
#5
Posted 18 June 2013 - 02:45 PM
CravenMadness, on 18 June 2013 - 02:42 PM, said:
That's not much worse than Highlanders and Cataphracts armed to the teeth with ERPPC and/or Gauss (which are still very potent but are hard to poptart with).
Honestly, I see a lot more snipers than AC-boats these days (although I will admit to seeing a few more Jagerbombs as of recently).
Edited by FupDup, 18 June 2013 - 02:51 PM.
#6
Posted 18 June 2013 - 02:46 PM
And we are still very top heavy with Assaults and Heavies being most of the mechs in games.
It's still stupid...what are ya gonna do?
#7
Posted 18 June 2013 - 02:47 PM
#8
Posted 18 June 2013 - 02:48 PM
Edited by CravenMadness, 18 June 2013 - 02:48 PM.
#9
Posted 18 June 2013 - 02:48 PM
FupDup, on 18 June 2013 - 02:41 PM, said:
Exactly what I was going to say. At least the non JJ boats need to move a bit especially the AC40 guys since they need to actually get decently close.
#10
Posted 18 June 2013 - 02:50 PM
CravenMadness, on 18 June 2013 - 02:40 PM, said:
Play lights and open up your eyes to the world of somewhat asymmetric warfare. Seriously if it weren't for the light class I'd have uninstalled months ago just due to sheer boredom and the cookie-cutter style of matches and complete lack of tactics.
FupDup, on 18 June 2013 - 02:45 PM, said:
Honestly, I see a lot more snipers than AC-boats these days (although I will admit to seeing a few more Jagerbombs as of recently).
yeah, but the AC40's have a pretty tight role when it comes to getting behind the legion of Stalkers and Highlanders and ruining their respective days.. In fact, it's a solid hard counter, if they're not annihilated out in the open.
#11
Posted 18 June 2013 - 02:52 PM
K2 with 2 ER larges and 2 AC5s
Wait for someone to pop up and blind them with the ERs while still out of range of the PPCs.
Of course that only works on caustic, tourmaline, and alpine, every other map you pretty much get forced inside their range envelope.
#12
Posted 18 June 2013 - 02:54 PM
#13
Posted 18 June 2013 - 03:00 PM
CravenMadness, on 18 June 2013 - 02:40 PM, said:
First and formost, there are a LOT more configs out there right now. LRM's are viable for pug matches, I have seen LR laser boats in fair numbers as well.
But let's go back to your statement again for a sec...
Wait, so you replace a SINGLE type of mech (LR PPC/Gauss poptarts) with at LEAST two types (LR PPC/gauss and AC20 mechs) and it is WORSE?
No. This is factually incorrect. Either you are incapable of counting to two, or youre a troll who preferred poptarting.
#14
Posted 18 June 2013 - 03:03 PM
Edited by CravenMadness, 18 June 2013 - 03:05 PM.
#15
Posted 18 June 2013 - 03:03 PM
#16
Posted 18 June 2013 - 03:04 PM
CravenMadness, on 18 June 2013 - 02:54 PM, said:
Work on those skillz then, man. While seismic certainly makes a pretty sizable difference in a light's survivability, you gotta carefully balance risk vs. reward and just not be seen most of the time. But a feinting in-and-out 3L or JR7-F/D can easily take two mediums at once, and can usually handle whatever comes back if you go for a disruption basecap.Unless those brawlers have streaks/BAP, whereas then hauling *** is the viable strategy of choice.
There's a way around the mouthbreathing meta as it is now. You jus gotta think, because those Stalkers and Highlanders certainly aren't. Mainly, because they don't have to.
#17
Posted 18 June 2013 - 03:15 PM
#18
Posted 18 June 2013 - 03:19 PM
krash27, on 18 June 2013 - 03:15 PM, said:
You're completely right IMO and I completely agree.
It's what, six patches until launch now? This is the last June patch and all we got is an essentially DOA mech and another ridiculous thing to decorate our cockpits with.
So, six patches. Six patches to add the basics of CW new maps, new mechs, weapon balance changes, 12v12, 3PV(ohgod) and the list continues. If they're anywhere near serious about launching in late September, all of the remaining patches have to be twice the size of this one, with actual, meaningful additions to the game. Don't hold your breath.
#19
Posted 18 June 2013 - 03:21 PM
a Q for a Q until the whole game goes bland.
#20
Posted 18 June 2013 - 03:23 PM
Petroshka, on 18 June 2013 - 03:21 PM, said:
a Q for a Q until the whole game goes bland.
Nah you're good. the AC40 is limited by range, ammunition, and durability. You know how easy it is to carve off a Jager's shoulder? Too easy. The risk/reward for that kind of mech is totally balanced, I believe. Those tears are good tears. You're just doing it right.
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