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Game Is Even Worse Since pop-tarts Were Taken Out.


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#1 CravenMadness

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Posted 18 June 2013 - 02:40 PM

Now days all we see are the walking high alpha ppc/erppc gauss or the funk-tard ac/20 builds. Yes, that's the way the game's meant to be played... Thirty seconds loading, two and a half minutes walking to the engagement, ten seconds of combat. Ohhh yea, that's satisfaction right there.

#2 FupDup

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Posted 18 June 2013 - 02:41 PM

View PostCravenMadness, on 18 June 2013 - 02:40 PM, said:

Now days all we see are the walking high alpha ppc/erppc gauss or the funk-tard ac/20 builds.

That's also how it was during the reign of the poptarts. All that has changed is that most need to hill hump instead of bunny hop.

Edited by FupDup, 18 June 2013 - 02:41 PM.


#3 CravenMadness

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Posted 18 June 2013 - 02:42 PM

At least during the poptart revolution, the ******** would stay in one spot relatively and there weren't nearly as many ac 20 boats waltzing around scoring 5-8 kills in each match. ... *edit* I like how the forums censors pop -tart- as poptart.

Edited by Egomane, 19 June 2013 - 10:45 AM.
Filter circumvention


#4 Nicholas Carlyle

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Posted 18 June 2013 - 02:43 PM

It's all broke-*** right now.

But poptarting is just DUMB.

I'm happy to see it generally gone.

#5 FupDup

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Posted 18 June 2013 - 02:45 PM

View PostCravenMadness, on 18 June 2013 - 02:42 PM, said:

At least during the poptart revolution, the ******** would stay in one spot relatively and there weren't nearly as many ac 20 boats waltzing around scoring 5-8 kills in each match.

That's not much worse than Highlanders and Cataphracts armed to the teeth with ERPPC and/or Gauss (which are still very potent but are hard to poptart with).


Honestly, I see a lot more snipers than AC-boats these days (although I will admit to seeing a few more Jagerbombs as of recently).

Edited by FupDup, 18 June 2013 - 02:51 PM.


#6 Nicholas Carlyle

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Posted 18 June 2013 - 02:46 PM

I still see a lot of PPC boats (Highlanders/Stalkers/Cataphracts) and now a lot of AC/40 Jagers.

And we are still very top heavy with Assaults and Heavies being most of the mechs in games.

It's still stupid...what are ya gonna do?

#7 Stoicblitzer

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Posted 18 June 2013 - 02:47 PM

i prefer less jumpsnipers but they should have tried putting SRMs back to 2.5 before the jj shake.

#8 CravenMadness

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Posted 18 June 2013 - 02:48 PM

"It's still stupid, what are you gonna do?" Mostly? Die, while the r-tards that rock that cheese get their chuckles.

Edited by CravenMadness, 18 June 2013 - 02:48 PM.


#9 dario03

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Posted 18 June 2013 - 02:48 PM

View PostFupDup, on 18 June 2013 - 02:41 PM, said:

That's also how it was during the reign of the poptarts. All that has changed is that most need to hill hump instead of bunny hop.


Exactly what I was going to say. At least the non JJ boats need to move a bit especially the AC40 guys since they need to actually get decently close.

#10 Akulakhan

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Posted 18 June 2013 - 02:50 PM

View PostCravenMadness, on 18 June 2013 - 02:40 PM, said:

Now days all we see are the walking high alpha ppc/erppc gauss or the funk-tard ac/20 builds. Yes, that's the way the game's meant to be played... Thirty seconds loading, two and a half minutes walking to the engagement, ten seconds of combat. Ohhh yea, that's satisfaction right there.


Play lights and open up your eyes to the world of somewhat asymmetric warfare. Seriously if it weren't for the light class I'd have uninstalled months ago just due to sheer boredom and the cookie-cutter style of matches and complete lack of tactics.

View PostFupDup, on 18 June 2013 - 02:45 PM, said:

That's not much better than Highlanders and Cataphracts armed to the teeth with ERPPC and/or Gauss (which are still very potent but are hard to poptart with).


Honestly, I see a lot more snipers than AC-boats these days (although I will admit to seeing a few more Jagerbombs as of recently).


yeah, but the AC40's have a pretty tight role when it comes to getting behind the legion of Stalkers and Highlanders and ruining their respective days.. In fact, it's a solid hard counter, if they're not annihilated out in the open.

#11 One Medic Army

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Posted 18 June 2013 - 02:52 PM

You can run what I tried last night.
K2 with 2 ER larges and 2 AC5s
Wait for someone to pop up and blind them with the ERs while still out of range of the PPCs.

Of course that only works on caustic, tourmaline, and alpine, every other map you pretty much get forced inside their range envelope.

#12 CravenMadness

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Posted 18 June 2013 - 02:54 PM

Hey, I've tried to play lights, have my ravens mastered, and my cicadas as well rolling with around 150 kph. ... Still takes a half-aimed shot to take out legs, a half aimed shot to core out a light, ******** hit detection to rock you down to core armor... From any of these ballistic power-sinks. Pardon if I don't have seismic and can't watch four squares around me for everything that comes into my detection area. Soon as they're within 400-500 they're launching for 20 damage, at 270 it's a full 40 as they close in at around 60 kph.

#13 Sprouticus

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Posted 18 June 2013 - 03:00 PM

View PostCravenMadness, on 18 June 2013 - 02:40 PM, said:

Now days all we see are the walking high alpha ppc/erppc gauss or the funk-tard ac/20 builds. Yes, that's the way the game's meant to be played... Thirty seconds loading, two and a half minutes walking to the engagement, ten seconds of combat. Ohhh yea, that's satisfaction right there.



First and formost, there are a LOT more configs out there right now. LRM's are viable for pug matches, I have seen LR laser boats in fair numbers as well.

But let's go back to your statement again for a sec...

Wait, so you replace a SINGLE type of mech (LR PPC/Gauss poptarts) with at LEAST two types (LR PPC/gauss and AC20 mechs) and it is WORSE?

No. This is factually incorrect. Either you are incapable of counting to two, or youre a troll who preferred poptarting.

#14 CravenMadness

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Posted 18 June 2013 - 03:03 PM

I'm sorry, you -do- realize that it's the same basic builds, just without jump jets, correct? So it's not really replacing a single mech with two... It's just broadening the horizons of the folks who only used to boat single type alpha builds. So yes, it is worse, seeing as how there's the broader spectrum for abuse of the same builds. Everyone has known that pop -tards- were brawlers with jump jets anyway. *Edit* And at least the pop -tards- were stationairy, as I stated above. Now days the high alpha killers are walking all over the maps not just the known sit and snipe spots. As I said, if anything it's made the high-alpha putos even worse since it forces them to actually move from one position.

Edited by CravenMadness, 18 June 2013 - 03:05 PM.


#15 Levi Porphyrogenitus

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Posted 18 June 2013 - 03:03 PM

Game balance is in a surprisingly decent state and has been ever since the JJ shake went live. I hope that things will continue to improve on as more time passes, but we will see.

#16 Akulakhan

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Posted 18 June 2013 - 03:04 PM

View PostCravenMadness, on 18 June 2013 - 02:54 PM, said:

Hey, I've tried to play lights, have my ravens mastered, and my cicadas as well rolling with around 150 kph. ... Still takes a half-aimed shot to take out legs, a half aimed shot to core out a light, ******** hit detection to rock you down to core armor... From any of these ballistic power-sinks. Pardon if I don't have seismic and can't watch four squares around me for everything that comes into my detection area. Soon as they're within 400-500 they're launching for 20 damage, at 270 it's a full 40 as they close in at around 60 kph.



Work on those skillz then, man. While seismic certainly makes a pretty sizable difference in a light's survivability, you gotta carefully balance risk vs. reward and just not be seen most of the time. But a feinting in-and-out 3L or JR7-F/D can easily take two mediums at once, and can usually handle whatever comes back if you go for a disruption basecap.Unless those brawlers have streaks/BAP, whereas then hauling *** is the viable strategy of choice.

There's a way around the mouthbreathing meta as it is now. You jus gotta think, because those Stalkers and Highlanders certainly aren't. Mainly, because they don't have to.

#17 krash27

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Posted 18 June 2013 - 03:15 PM

Ya, seems they focus on fluff and mech sales instead of fixes and balance. Patch after patch, if you read the notes, they add things that they think they can make money on, which in and of it self is ok. Where I have a problem is when the list of things patched in that they can make a profit on is vastly larger than the list of fixes/balance mechanics looked at. All kinds of mechs and sales etc etc, but has weight matching been looked at along with a plethora of other issues? It is vastly more important than a spider statue.

#18 Akulakhan

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Posted 18 June 2013 - 03:19 PM

View Postkrash27, on 18 June 2013 - 03:15 PM, said:

Ya, seems they focus on fluff and mech sales instead of fixes and balance. Patch after patch, if you read the notes, they add things that they think they can make money on, which in and of it self is ok. Where I have a problem is when the list of things patched in that they can make a profit on is vastly larger than the list of fixes/balance mechanics looked at. All kinds of mechs and sales etc etc, but has weight matching been looked at along with a plethora of other issues? It is vastly more important than a spider statue.



You're completely right IMO and I completely agree.

It's what, six patches until launch now? This is the last June patch and all we got is an essentially DOA mech and another ridiculous thing to decorate our cockpits with.

So, six patches. Six patches to add the basics of CW new maps, new mechs, weapon balance changes, 12v12, 3PV(ohgod) and the list continues. If they're anywhere near serious about launching in late September, all of the remaining patches have to be twice the size of this one, with actual, meaningful additions to the game. Don't hold your breath.

#19 Petroshka

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Posted 18 June 2013 - 03:21 PM

god dangit, i thought i would be safe from the flames of the forums in my AC40 while the splatcats, poptarts, PPC mongers, and LRM boats were on the radar. I guess we are the next prey for the QQ hunters.

a Q for a Q until the whole game goes bland.

#20 Akulakhan

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Posted 18 June 2013 - 03:23 PM

View PostPetroshka, on 18 June 2013 - 03:21 PM, said:

god dangit, i thought i would be safe from the flames of the forums in my AC40 while the splatcats, poptarts, PPC mongers, and LRM boats were on the radar. I guess we are the next prey for the QQ hunters.

a Q for a Q until the whole game goes bland.



Nah you're good. the AC40 is limited by range, ammunition, and durability. You know how easy it is to carve off a Jager's shoulder? Too easy. The risk/reward for that kind of mech is totally balanced, I believe. Those tears are good tears. You're just doing it right.





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