DocBach, on 13 June 2013 - 07:48 AM, said:
This is exactly the problem that I have with this game. Pretty much the only truly viable, competitive answer is to boat the Fotm weapon; everything becomes a clone of whatever is min-maxed for whatever balance destroying change PGI implemented in the last patch and every game becomes more reminiscent of ground hog day. You don't need balanced builds because this game works differently than the system it was based on, so you are actually putting yourself at a disadvantage if you don't have as many big guns that you can put in the same spot at once, and then the game suffers for it by becoming a stale battlefield of the same cloned 'Mechs doing the same things, over and over.
So you blame PGI for the players apparent overwhelming need to carry ONLY the BIGGEST and the BEST weapons? Really? Your solution to change that "overwhelming need" would be what exactly?
Make 1 mech, with 4 hard points, 4 weapons with 4 different feels, but similar, damage profiles? They we all pick our choice.
I have the perfect FIX. Remove the (er)PPC, the LBX10, the Gauss Rifle, the AC20 and the (er)LL, Large Pulse from the game. Now everyone will have to fight over what left for max firepower. Missiles are a crap shoot and can be left in.
Now we have only the 6 damage per, non-missile weapon units left. Surely that will make game play more interesting...
As soon as PGI made 3 weapons, one with 10 damage, one 15 damage and one @20 damage, then 4 Mechs, one @ 50t, one @ 70t, one @ 90t and one @ 100t, the stone was cast.
I guess it is PGI's fault after all.
Edited by MaddMaxx, 13 June 2013 - 09:52 AM.