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Why Can't You Just Bring Back Ppc's Original Heat Values?


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#1 PanzerMagier

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Posted 12 June 2013 - 02:18 PM

You know. Why can't you. You buffed PPC's and ER PPC's by decreasing their heat.
Why can't you just undo that, PGI? A simple change of one single value...

Why?

#2 FupDup

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Posted 12 June 2013 - 02:19 PM

Because opening up weapons.xml and changing ppc_heat = '8' to '10' and erppc_heat = '11' to '15' is hard.

#3 Jonneh

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Posted 12 June 2013 - 02:21 PM

Personally I believe its because they think such a drastic move would just push them back into worthlessness.

I'm not sure I agree. Just re-raising the heat on them probably wouldn't stop the PPC snipe boats, they'd just overheat faster. In the end it probably just hurts people using them in "normal" builds more.

I still believe that they need to re-evaluate all weapons in the game and put them into "role" categories, tweaking each one's heat, range, damage, reload and drawbacks so that they offer something for each situation. Allowing you as the pilot to design a mech suited to your play style.

#4 keith

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Posted 12 June 2013 - 02:22 PM

this would show they were wrong it what they original did. can't have that........

#5 Und3rSc0re

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Posted 12 June 2013 - 02:23 PM

Remember when people cried about ppcs being underpowered then pgi finally caved into buffing them? Yeah pgi doesnt want to admit they listened to bads on that change, especially when nothing was all that balanced at the time.

Edited by Und3rSc0re, 12 June 2013 - 02:25 PM.


#6 Khell DarkWolf

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Posted 12 June 2013 - 02:25 PM

You forgot that they increased the cooldown of PPC's. This ultimately actually made PPCs much more cool efficient because of how slower it has to fire.

Increasing the original values won't solve the problem, because 10 heat being fired every 4 seconds only generates 2.5 Heat per second.

It would have to be an even steeper heat cost like 16 as an example being fired every 4 seconds to be 4 HPS. or even 22 heat fired every 6 seconds to be 3.66 HPS.

Just as examples

#7 Punkass

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Posted 12 June 2013 - 02:25 PM

View PostPanzerMagier, on 12 June 2013 - 02:18 PM, said:

You know. Why can't you. You buffed PPC's and ER PPC's by decreasing their heat.
Why can't you just undo that, PGI? A simple change of one single value...

Why?

Because that would be a simple solution. And we all know that simple solutions are always the dumbest ones.

#8 Sephlock

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Posted 12 June 2013 - 02:27 PM

Honestly I think its more of a convergence issue than anything else, because if you are just carrying a single PPC the current state of PPCs feels about right, IMHO.

#9 Kell Commander

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Posted 12 June 2013 - 02:28 PM

Reference this : http://mwomercs.com/...te-june-112013/
It is a much better plan because the guy that has 1 PPC to disable a Raven's ECM won't be effected but it will help limit the "I will put ALL the ppc's ever on my stalker!" people.

EDIT: apparently just linked to command chair and not actual update. Fixed.

Edited by Kell Commander, 12 June 2013 - 02:29 PM.


#10 armyof1

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Posted 12 June 2013 - 02:28 PM

My Dragon run 2 PPCs and I don't see how that would be a boating problem that needs to be nerfed. Heat penalty should hit the boaters that alpha with all PPCs, not everyone using them.

#11 Und3rSc0re

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Posted 12 June 2013 - 02:28 PM

View PostSephlock, on 12 June 2013 - 02:27 PM, said:

Honestly I think its more of a convergence issue than anything else, because if you are just carrying a single PPC the current state of PPCs feels about right, IMHO.

Remember convergence will also nerf everything else not just ppcs...

#12 Jonneh

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Posted 12 June 2013 - 02:33 PM

Actually if you just nerfed convergence on high alpha strikes, it wouldn't nerf "everything".

#13 PanzerMagier

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Posted 12 June 2013 - 02:39 PM

I used ppcs before they were buffed. I loved them. They were hard to handle and took skill. I ******* LOVED THEM.
I was one of the few players who could play with ppcs and do well.

So pathetic.

#14 armyof1

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Posted 12 June 2013 - 02:41 PM

View PostPanzerMagier, on 12 June 2013 - 02:39 PM, said:

I used ppcs before they were buffed. I loved them. They were hard to handle and took skill. I ******* LOVED THEM.
I was one of the few players who could play with ppcs and do well.

So pathetic.


Well if the devs agree to it I'd vote for letting you get the PPC heat increase and speed decrease to original values, since you now hate the current PPCs.

#15 PanzerMagier

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Posted 12 June 2013 - 02:47 PM

View Postarmyof1, on 12 June 2013 - 02:41 PM, said:


Well if the devs agree to it I'd vote for letting you get the PPC heat increase and speed decrease to original values, since you now hate the current PPCs.

Yes. Do to it for my account only and give me a badge. I'll shut up then. I can then use ppcs as I wish and know they're balanced.

#16 armyof1

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Posted 12 June 2013 - 02:51 PM

View PostPanzerMagier, on 12 June 2013 - 02:47 PM, said:

Yes. Do to it for my account only and give me a badge. I'll shut up then. I can then use ppcs as I wish and know they're balanced.


No better time as the present, e-mail the devs and ask for it. Problem solved.

#17 Corvus Antaka

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Posted 12 June 2013 - 03:22 PM

we totally should. they where brought down when we had SHS, it's obvious they run way too cool now. everything is 3 ppc & 1 gauss or some variant of that, or dual ac/20. nothing else can really compete it seems like.

#18 Pinselborste

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Posted 12 June 2013 - 03:56 PM

solution would be to drop TT values and balance weapons for a realtime game where you aim yourself.

#19 Tennex

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Posted 12 June 2013 - 04:09 PM

original would be too much. bump it up by 1 heat.

#20 Scandinavian Jawbreaker

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Posted 12 June 2013 - 04:25 PM

I like the idea. I myself use 2 PPC's max on a build and right now you can even brawl with them heat efficient. The heat increase would definitely nerf the xPPC+Gauss builds to a point where you could deal that >35 dmg only every now and then and would make you consider when to shoot it instead of spamming them every 4 seconds without any real concern of overheating.

This added with overheating damage (somewhere near 125%) would have serious impact on the current meta. Too much?





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