

Why Can't You Just Bring Back Ppc's Original Heat Values?
#21
Posted 12 June 2013 - 09:31 PM
#23
Posted 12 June 2013 - 10:22 PM
Why not small changes, but more often to gradually reach acceptable values?
Won solve all the more complex problems ( like the convergence discussion) but it would be a start.
#25
Posted 12 June 2013 - 11:03 PM
Edited by Leimrey, 12 June 2013 - 11:03 PM.
#26
Posted 12 June 2013 - 11:18 PM
Being hitscan weapons, it is very hard to keep the lasers on one section of your target without spreading some damage to other sections (The further away the target is and movement increases the difficulty exponentially). With PPCs you either hit or miss... but with a hit, then 100% of the damage is applied to a small area.
EDIT: And Large Lasers deal 1 less damage per shot in total (cause less heat though to balance it out)
In summary;
PPC /ERPPC
+range
+damage per shot
+pinpoint damage
-Heat
-Weight
-Minimum range for regular PPCs
Lasers
+weight
+heat
-no minimum range
-damage per shot
-damage over time casues the damage to be spread
-shorter range than PPCs
Edited by Rushin Roulette, 12 June 2013 - 11:22 PM.
#27
Posted 12 June 2013 - 11:21 PM
I still think boating too much of effective weapons is the problem... but if you nerf this weapons they will become worthles in single or dual configurations.
#28
Posted 12 June 2013 - 11:42 PM
#29
Posted 13 June 2013 - 12:00 AM
Rushin Roulette, on 12 June 2013 - 11:18 PM, said:
Being hitscan weapons, it is very hard to keep the lasers on one section of your target without spreading some damage to other sections (The further away the target is and movement increases the difficulty exponentially). With PPCs you either hit or miss... but with a hit, then 100% of the damage is applied to a small area.
EDIT: And Large Lasers deal 1 less damage per shot in total (cause less heat though to balance it out)
In summary;
PPC /ERPPC
+range
+damage per shot
+pinpoint damage
-Heat
-Weight
-Minimum range for regular PPCs
Lasers
+weight
+heat
-no minimum range
-damage per shot
-damage over time casues the damage to be spread
-shorter range than PPCs
You can surgically remove components off heavies and assaults without too much effort even when they're moving at full speed. Fast moving mediums and lights? They just melt, doesn't matter where you hit them. I wrote that large lasers hit harder because you can effectively boat 5 of them on a stalker, which results in 45 damage, while you can effectively boat only 4 PPCs, which is 40 damage. It all comes down to the skill of the person firing them and their ability to keep the beam on target, true, but it's not that hard.
#30
Posted 13 June 2013 - 12:31 AM
there were somebuffs to LL too if i mind correctly?
just revert everything back and tweak that heatscale thingy from
there and i think we are good to have a great game if adaptet
the right way and if harsh rules are createt without hurting some chassis
#31
Posted 13 June 2013 - 12:33 AM
Up close... no problem. Id say hitting one section is also easy on a medum up close, but the further away you get, hitting and staying one point for the whole beam duration becomes increasingly difficult.
PPCs dont have to worry about that, as there is no beam duration.
#32
Posted 13 June 2013 - 01:04 AM
Personally I think that the old heat values + the damage for exceeding the heat cap will help a lot.
#33
Posted 13 June 2013 - 01:33 AM
Or put another way, the "issue" is that other weapons were changed and the PPC was not...
#34
Posted 13 June 2013 - 01:38 AM
#35
Posted 13 June 2013 - 02:00 AM
I propose +1 heat for both PPC and ERPPC.
Edited by Kmieciu, 13 June 2013 - 09:55 PM.
#36
Posted 13 June 2013 - 03:21 AM
Leimrey, on 12 June 2013 - 11:03 PM, said:
Can't really take this seriously because you run premades of ppc boats. Now if you all were using LL. It would be a different game... One I might actually enjoy.
But I guess, you can't stop a scumbag from being a scumbag right? Just because there is a broken mechanic, it means you absolutely MUST abuse it right? In the name of beta testing right? Like they don't already know that ppc boating is broken? RIGHT? right.
#37
Posted 13 June 2013 - 04:53 AM
PanzerMagier, on 13 June 2013 - 03:21 AM, said:
I'm proud to say I've NEVER taken a twin AC/20 boat. I think I did try out a Gaussapult between resets about a year ago, when they were all the rage, just to see how hard it was to use.
It wasn't.
When the next reset happened, I went back to using 'mechs that require skill to use, which is why my stats are so 'bad' (like I really give a s***?)
I still play for the about-1-in-20-games where nobody is using a dodgy loadout and your success is defined by your ability to use multiple, varied weapons on a single 'mech and co-ordinate with your team mates.
#38
Posted 13 June 2013 - 05:22 AM
Lazy Eye, on 13 June 2013 - 04:53 AM, said:
I'm proud to say I've NEVER taken a twin AC/20 boat. I think I did try out a Gaussapult between resets about a year ago, when they were all the rage, just to see how hard it was to use.
It wasn't.
When the next reset happened, I went back to using 'mechs that require skill to use, which is why my stats are so 'bad' (like I really give a s***?)
I still play for the about-1-in-20-games where nobody is using a dodgy loadout and your success is defined by your ability to use multiple, varied weapons on a single 'mech and co-ordinate with your team mates.
Couldn't have said it any better myself. I play with almost everything that isn't cheese, I still do reasonably well. At least I don't get 2 digit scores every match like half the pugs in my games... ~Sigh~
I have played with cheese mechs before but solely to understand the opposite end of pointy stick. Duel ac20 mech is a lot harder I than I thought but still pretty easy. Knowing the mech from both angles I can say it's a click to win button mech.
But that's kinda off topic.
PPC boats aren't click to win. They're more like oh look if I click this button, I look extremely cool and skillful. You don't necessarily win with them ,but they do give the moronic fallacy that you're good, "because look I can kill a mech in 1 shot 900m away, I'm so pro right?!". It's not click to win this fight like a duelac20 jager. It's click to show i'm a ********* and extremely good at it.
#39
Posted 13 June 2013 - 05:25 AM
Seems to me this is just die hard battletech "pgi suck" whine. You're just adding nothing to the solution.
Edited by Jonneh, 13 June 2013 - 05:31 AM.
#40
Posted 13 June 2013 - 05:28 AM
BECAUSE IT WERE THE PEOPLE THEMSELVES WHO HAD BEEN CREATING A HUNDRED THREADS A DAY TELLING: "PULL OUT YOUR HEAD OUT OF YOUR *** AND LOWER TEH HEAT VALUE, PPC IS USELESS!"
AND NOW YOU B*TCH AT THEM FOR ACTUALLY LISTENING TO YOU FOR ONE DAMN TIME? ARE YOU NUTS?
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