

Please Don't Use Lpl's Post Balance Pass.
#21
Posted 12 June 2013 - 09:42 PM
I would always take a PPC over a LPL now because you get about the same damage and accuracy and heat for your tonnage - but the PPC has MUCH more range.
The PPC Minimum range is also hardly a major issue.
If you keep the range the same then the damage must increase or heat be reduced or both to some measure.
One balancing factor that should be in its favour and the same for all pulse lasers is that it only takes one hardpoint. If you have that energy hardpoint left and mroe tonnage to spend you should be seriously considering if upping your medlas to a MPL for instance is a worthwhile trade off in terms of your role - but the tonnage you spend needs to come back in raw damage output as well - but its single energy hardpoint usage means it migth be something worthwhile if you cannot fit 2 ML or 2 LL
if that makes sense ....
For instance. I was running a dragon with a gauss in one arm and 4 medlas 2 in the other arm two in the torso. I wanted to strip the medlas in the torso and upgrade the ones in the arms to pulse so i didnt split my laser fire too much ... but the investment in the pulse and the advantage it would give was still not good enough for me to consider it even though that should be a meaningful choice.
#22
Posted 12 June 2013 - 09:56 PM
Make them small, rapid fire lasers. Instead of several beams make them shoot a single bolt or pulse (hit scan like the beams) that does pin-point damage. Make the beam duration for the weapons on the magnitude of 0.10 seconds, or less and their cool down roughly as short. Give them superior DPS to that of beam weapons but cause them you heat you mech up slowly and steadily. Basically, make them short range, energy AC2s or short range, rapid fire PPCs.
Suddenly the pulse laser has a niche. While the beam laser is about "burst" damage and allows you to make a shot for full effect then duck behind cover a pulse laser is about sustained damage and for more of a stand and deliver style of combat. Suddenly the pulse weapons are unique and have a role all their own as laser machine guns.
#23
Posted 12 June 2013 - 11:41 PM
scJazz, on 12 June 2013 - 06:58 PM, said:
The upcoming changes are not a "Balancing" pass. They are a "Normalization" pass. They are adjusting the values to follow the normal laser pattern of damage and heat. This goes into the next patch. They are then going to assess the effects and do a "Balancing" pass after that if needed. Which it will be... which is why they mention this fact.
What is the point of the normalization, though? Is there any value from it? Is anything meaningful normalized?
#24
Posted 13 June 2013 - 12:25 AM
- in the context of game design, an iterative effort to build upon a specific aspect of the game
I haven't seen it suggested anywhere that this is, nor resembles the final intended form of LPL. The impression I got from how the post was worded is that this was an attempt to make the 3 PL comparable in an attempt to make future balancing easier to manage.
#25
Posted 13 June 2013 - 02:36 AM
Edited by armyof1, 13 June 2013 - 03:11 AM.
#26
Posted 13 June 2013 - 02:43 AM
gjnii, on 12 June 2013 - 06:26 PM, said:
4Large Lasers
20 Tons
36 Damage (27 of that damage is in .75 seconds)
8.48 DPS at 300m
8.48 DPS at 450m
5.65 DPS at 600m
28 Alpha Heat
6.6 Heat/Sec
1.28 Damage/Heat
3LPL
21 Tons (WORSE)
31.8 Damage (WORSE) (31.8 is in .75 seconds, so slightly better)
7.95 DPS at 300m (WORSE)
3.975 DPS at 450m (WORSE)
0 DPS at 600m (WORSE)
25.5 Alpha Heat (WOR... wait better?
6.45 Heat/Sec ok.. slightly better.
1.24 Damage/Heat (WORSE) THERE WE GO
So only use LPL's if you want
extra tonnage
inferior damage
inferior DPS
inferior damage/heat efficiency
at Short Medium and Long range battles
For a tradeoff of:
3% less heat/second (and 12% less damage to go with it of course)
15% more damage if you cannot EVER keep a beam on a target for a whole 1s when they've closed to under 300m away from you.
it doesn't really improve as you scale down either, because at that point. you should just be taking ML's... which are 1/2 an LPL in damage, and full cycle time, (edit they do have slightly longer beam duration) for 1/7th THE TONNAGE.
EDIT: this post is has an inflammatory tone because I love LPL's. I love their pulsing fire animation, I love their blue color, I love their firing sound... I will miss them enormously.
The Inner Sphere LPL was only better cause it was 18% more accurate. In the MMO we don't get that +2 to hit So pulse lasers suffer from a lack of range that had a positive offset on TT. I haven't read the thread yet But I am sure there will be someone who will of course claim "Mad skillz for the win". Thing is, I was never a fan of IS Pulse weapons due to the reduced range.
#27
Posted 13 June 2013 - 02:47 AM
#28
Posted 13 June 2013 - 02:48 AM

#29
Posted 13 June 2013 - 03:20 AM
Cubivorre, on 13 June 2013 - 02:48 AM, said:

I am old school. If my enemy gets into short range, I made a mistake! Training as a Marine Infantryman, was to kill them BEFORE you see the whites of their eyes.
Pulse lasers disobey that order.

Seriously, Why would I want to let my enemy get close enough to stick a knife in me???

#30
Posted 13 June 2013 - 03:48 AM
#31
Posted 13 June 2013 - 03:56 AM
MustrumRidcully, on 12 June 2013 - 11:41 PM, said:
Depends on how much else is getting normalized, ac/20 debate could get interesting if they do a pass on ballistics and use say a 3.33 dps (almost the average of the group atm and would mean a 6 sec cd on the wep)
Edited by Ralgas, 13 June 2013 - 03:57 AM.
#32
Posted 13 June 2013 - 04:37 AM
Ralgas, on 13 June 2013 - 03:56 AM, said:
Depends on how much else is getting normalized, ac/20 debate could get interesting if they do a pass on ballistics and use say a 3.33 dps (almost the average of the group atm and would mean a 6 sec cd on the wep)
I am not sure what they intended to normalize, but they didn't normalize DPS.
#33
Posted 13 June 2013 - 04:47 AM
#34
Posted 13 June 2013 - 04:59 AM
The large pulse laser is currently one of the less popular large energy weapons. The large laser, PPC and ER PPC are far more common. At the moment, a lot of fans believe that the weight, short range and heat problems don't make up for the potential extra damage.
To fix this problem, PGI has decided to nerf the large pulse laser further, so that it will be in proportion to other pulse lasers. They do acknowledge that this arbitrary need for proportion is completely irrelevant, of course, so they are preparing to change the values later.
It's kind of like if you're raising a bunch of cattle and you see that one cow is a bit malnourished. Then you decide to give it even less food, and judge the result to determine how much more food you should have given it in the first place. It's all very technical, you guys wouldn't understand.
#35
Posted 13 June 2013 - 05:20 AM
John MatriX82, on 13 June 2013 - 03:48 AM, said:
Lemme just state "stock/TT specs" (tonnage+crits/slots) before someone reams you over that. There will be somethings that won't change.
Alistair Winter, on 13 June 2013 - 04:59 AM, said:
It's kind of like if you're raising a bunch of cattle and you see that one cow is a bit malnourished. Then you decide to give it even less food, and judge the result to determine how much more food you should have given it in the first place. It's all very technical, you guys wouldn't understand.
It's so backwards, it's genius!
#36
Posted 13 June 2013 - 05:22 AM
#37
Posted 13 June 2013 - 05:31 AM
Alistair Winter, on 13 June 2013 - 04:59 AM, said:
The large pulse laser is currently one of the less popular large energy weapons. The large laser, PPC and ER PPC are far more common. At the moment, a lot of fans believe that the weight, short range and heat problems don't make up for the potential extra damage.
To fix this problem, PGI has decided to nerf the large pulse laser further, so that it will be in proportion to other pulse lasers. They do acknowledge that this arbitrary need for proportion is completely irrelevant, of course, so they are preparing to change the values later.
It's kind of like if you're raising a bunch of cattle and you see that one cow is a bit malnourished. Then you decide to give it even less food, and judge the result to determine how much more food you should have given it in the first place. It's all very technical, you guys wouldn't understand.
Great use of sarcasm. A+++ would read again.
#38
Posted 13 June 2013 - 06:19 AM
Alistair Winter, on 13 June 2013 - 04:59 AM, said:
The large pulse laser is currently one of the less popular large energy weapons. The large laser, PPC and ER PPC are far more common. At the moment, a lot of fans believe that the weight, short range and heat problems don't make up for the potential extra damage.
To fix this problem, PGI has decided to nerf the large pulse laser further, so that it will be in proportion to other pulse lasers. They do acknowledge that this arbitrary need for proportion is completely irrelevant, of course, so they are preparing to change the values later.
It's kind of like if you're raising a bunch of cattle and you see that one cow is a bit malnourished. Then you decide to give it even less food, and judge the result to determine how much more food you should have given it in the first place. It's all very technical, you guys wouldn't understand.
I am sorry but speaking for all us "uneducated players" I am not going to be happy tohave a weapon nerfed for a month to the point where they are pointless to take just because PGI's balance team is incapable of doing so on their own internal servers beforehand to gather further data. Your logic is completely flawed, by the incompatenece of PGI.
@ OP, I’m glad someone noticed the fail of changes LPL to these new values. As I wrote in my feedback Pulse lasers do not need to be normalise across the 3 weapon groups. If SPL need a buff, buff them but don’t do it in a way were it will make another weapon more useless then it already is. Paul really needs to start re thinking the approach the PGI balance team is taking towards weapons because at this rate no one will be left to keep testing this game.
Edited by SmokinDave73, 13 June 2013 - 06:29 AM.
#39
Posted 13 June 2013 - 06:21 AM
scJazz, on 12 June 2013 - 06:58 PM, said:
The upcoming changes are not a "Balancing" pass. They are a "Normalization" pass. They are adjusting the values to follow the normal laser pattern of damage and heat. This goes into the next patch. They are then going to assess the effects and do a "Balancing" pass after that if needed. Which it will be... which is why they mention this fact.
I want to know how the hell they think they can normalize heat and damage, when the tonnage between small/med/large pulse is at random intervals.
and they can't touch the weight.
Realize that nobody uses LPL as it is. and an addition of 1 heat would not even be beneficial for experimental/normalization reasons.
Edited by Tennex, 13 June 2013 - 06:22 AM.
#40
Posted 13 June 2013 - 06:26 AM
MustrumRidcully, on 12 June 2013 - 11:41 PM, said:
The purpose of normalization is to balance the game. however, if the process of normalization unbalances the game. (adding 1 heat to LPL nobody will use it)
then moot point.
So essentially they are going to unbalance what we have now, so that it becomes normalized. and then later go back and unnormalize it so it will be balanced again.
Edited by Tennex, 13 June 2013 - 06:27 AM.
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