There is a type of normalizing for weapons that I would really support:
Make more weapons have the same recycle time.
Make more weapons have the same beam duration.
Make more weapons have the same projectile speed.
All this helps adding advantages to mixed loadouts that normally only boats enjoy.
If you were able to fire an AC/5 and an AC/10 with the same lead, it can actually be useful to mix them. If they even had the same recycle time (yes, that might mean we need to adjust the damage per shot to make it worth carrying an AC/5 or making the AC/10 not underpowered), you could fire them together and torso twist between the full cooldown time.
But even if you have to stagger the shots due to different projectile speeds, the same recycle time means you can always use them with the same stagger delay without using efficiency.
For example, a standardization measure for lasers:
Small Laser and Medium Laser: 0.75 second beam duration, 3.25 second cooldown.
Large Laser: 0.5 second beam duration, 3.5 second cooldown
ER Large Laser: 0.5 second beam duration, 3.5 second cooldown
=> Total Recycle Time for all Standard and ER Lasers: 4 seconds
Small Pulse Laser: 0.5 second beam duration, 1 second cooldown
Medium Pulse Laser: 0.5 second beam duration, 1 second cooldown
Large Pulse Laser: 0.25 second beam duration, 1.25 second coolodwn
=> Total Recycle Time for all Pulse Lasers: 2 seconds
Also:
===> If you mix pulse lasers with normal lasers, you have a pulse+laser -> pulse -> pulse +laser -> pulse cycle.
Edited by MustrumRidcully, 14 June 2013 - 12:48 AM.