Jump to content

Atlas D


30 replies to this topic

#21 pow pow

    Member

  • PipPipPip
  • 93 posts
  • Locationhell

Posted 18 June 2013 - 01:19 AM

the king of brawlers: brawler king ddc. I wouldn't go for max engine. 60kph is enough.

I would actually sacrifice some speed for more ammo... or heatsinks. If you do like extra speed, then you run into a problem of becoming an oversized 2 laser zombie too soon into the match.

Edited by pow pow, 18 June 2013 - 01:20 AM.


#22 bowlie

    Member

  • PipPip
  • 43 posts

Posted 18 June 2013 - 02:34 AM

Ok cool. The speed its self isnt the problem, its more torso twist. I find the one now too slow and sluggish to aim properly. Also, I know I said I wanted the AC20, but really I just want something big in the ballistic slots. Im experimenting with uac5's, lbx 10's and gauss rifles. Gauss seems a good bet becasue it gives me some sort of long range capability and is still brawl worthy. Anyway, point is, I like a standard engine for this build.

#23 Modo44

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bad Company
  • 3,559 posts

Posted 18 June 2013 - 03:15 AM

2xUAC5 can be fun in a DDC. Hold fire until it jams, twist and turn, hold fire again.

The brawler king will stand overheated/walk laserless far too often unless you make it slower and drop ES to put in more heatsinks. Personally, I would stick to fewer missiles, but better cooling and speed. Like so.

Gauss in an Atlas will only get you frustrated. Your right torso always draws fire, so you would be prone to assploding a lot. Might as well use an XL engine...

Edited by Modo44, 18 June 2013 - 03:20 AM.


#24 pow pow

    Member

  • PipPipPip
  • 93 posts
  • Locationhell

Posted 18 June 2013 - 03:50 AM

yes heat is an issue, but I stop firing lasers when it mounts to about 65% heat. By that time i will be pretty close (hugging) my new friend and I will just spam the srms and ac20 (heat neutral) with a bit of lasers when the heat is below 65% again.
i have a 3.50 kdr with it when on average my kdr is 1.65. that's why i call it the king.

#25 Just wanna play

    Member

  • PipPipPipPipPipPipPipPip
  • 1,520 posts
  • LocationInside the Womb of a Great Turtle

Posted 18 June 2013 - 04:06 AM

View Postpow pow, on 18 June 2013 - 03:50 AM, said:

yes heat is an issue, but I stop firing lasers when it mounts to about 65% heat. By that time i will be pretty close (hugging) my new friend and I will just spam the srms and ac20 (heat neutral) with a bit of lasers when the heat is below 65% again.
i have a 3.50 kdr with it when on average my kdr is 1.65. that's why i call it the king.

i say move that srm ammo into the other arm, you want it to be first to be consumed not last

i personally say it isnt maneuverable enough with its weapons to be a proper brawling king, i also say you shouldn't be using dat ecm if you want a real brawling king, but thats just me

wait why you missing armor on arms??? take some from cockpit and slap it on those arms, theyre your shields!

Edited by Just wanna play, 18 June 2013 - 04:07 AM.


#26 pow pow

    Member

  • PipPipPip
  • 93 posts
  • Locationhell

Posted 19 June 2013 - 12:55 AM

Good points there for the ammo and armor! I missed the arm armor on smurfy, it's full on the mechlab... but yeah the atlas is not very maneuverable, but can take a beating better than anything. You need to fire your salvos and start torso twisting immediately to prolong your life in a fight... Obviously you can't solo rush a bunch of mechs, but with few teammates it can tank damage really well and allow your team to run free. the ecm I like purely because it hides me from the map. makes it harder for enemies to reinforce and you can semi sneak an attack (again... this is harder now with people carrying legal hax) it also provides an extra layer of protection from lrms that are quite lethal against slower moving mechs...

#27 bowlie

    Member

  • PipPip
  • 43 posts

Posted 19 June 2013 - 04:38 AM

Does an ECM mean no LRM's? Awesome

#28 Just wanna play

    Member

  • PipPipPipPipPipPipPipPip
  • 1,520 posts
  • LocationInside the Womb of a Great Turtle

Posted 20 June 2013 - 10:00 AM

View Postbowlie, on 19 June 2013 - 04:38 AM, said:

Does an ECM mean no LRM's? Awesome

sometimes, it really just means no lock on for them, but there are many ways to counter it, bap ppc tag narc etc

#29 XFactor777

    Member

  • PipPipPip
  • 81 posts
  • LocationCalifornia

Posted 20 June 2013 - 10:23 AM

this is how I do mine http://mwo.smurfy-ne...cf147e44d73c45b

#30 Delchev

    Member

  • PipPipPipPipPip
  • 138 posts

Posted 22 June 2013 - 01:38 AM

View PostXFactor777, on 20 June 2013 - 10:23 AM, said:



if you exchane FF to Endo Steel, you will have more tons to play with. Why you use Ferro Fibrous at all?

#31 Just wanna play

    Member

  • PipPipPipPipPipPipPipPip
  • 1,520 posts
  • LocationInside the Womb of a Great Turtle

Posted 27 June 2013 - 02:00 PM

View PostDelchev, on 22 June 2013 - 01:38 AM, said:


if you exchane FF to Endo Steel, you will have more tons to play with. Why you use Ferro Fibrous at all?

^hes right^ here is a perfect way to explain ferro and really why not to use it over endo


Ferro-Fibrous armor (FF) is a special type of armor used by vehicles and BattleMechs. Utilizing a weave of ferro-steel, ferro-titanium, and diamond weave fibers which boosts the tensile strength of the plating[1], it provides more protection per ton than standard armor (12% for Inner Sphere FF, 20% for Clan FF), but takes up more space on the 'Mech or vehicle. (14 critical slots for inner sphere, 7 for clan on mechs. Two slots for inner sphere vehicles, one on clan.) The maximum amount of protection is not changed; merely the weight of armor required to achieve that level of protection. For a unit which already has maximum armor protection, it is therefore considered a weight-saving measure, at the cost of critical space. The weight savings for Endo Steel are greater than those saved by ferro-fibrous armor, but it is more costly and obviously more difficult to repair or add as an upgrade to a 'Mech.

people seem to think it offers more protection because its more armor per ton but tonnage isnt what is represented when you increase the number representing armor nor is it used to determine max amount of armor its points of armor and ferro doesn't absorb anymore damage then standard armor per point of armor so 114 armor on ct is always going to absorb 114 points of damage no matter if its ferro or standard

Edited by Just wanna play, 27 June 2013 - 02:03 PM.






5 user(s) are reading this topic

0 members, 5 guests, 0 anonymous users