With pulse lasers and standard lasers only distinguishable by stats alone, one will always be the better choice over the other. No matter how many times the numbers are tweaked, one will always have the best combination of stats compared to the other.
A solution for this problem would be to change the pulse lasers mechanism.
Have each flash of pulse laser front load the damage. For example, the LPL does 10 damage. Using the new weapon behavior, with a total of 7 flashes it would do 1.43 damage each flash.
Edited by Tennex, 13 June 2013 - 05:27 AM.