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The Current Player Count Must Be Very Low


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#301 MegaZordTrololo

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Posted 25 June 2013 - 03:31 AM

I'm currently struggling to find the enthusiasm to play myself. I need two things.

1. A change of meta (or perhaps even a balanced game for once =D)
2. More game modes, something interesting like King of the Hill, Escort Missions etc...

#302 StandingCow

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Posted 25 June 2013 - 04:04 AM

DHB is very active (lots of people playing at all times), but also about half of our numbers or more are in the reserves (don't play often at all).

#303 Snailio

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Posted 25 June 2013 - 06:32 AM

View PostJman5, on 21 June 2013 - 07:17 AM, said:

I know many people will simply dismiss any positive news about population numbers that conflict with their preconceived notions, but Russ Bullock said this yesterday:



https://twitter.com/...853661952679936


Player count is way up compared to where the game was at two-ish months ago with the HUD bug debacle and state of the jump jet game. People left in droves, and while many have since returned, many have not. Regardless, Bullock's statement would be factually true as the player base is higher than it was two months ago. Unfortunately, and on the other hand, statements such as that twitter post lack a qualifier in regards to timeframe, and thus is not an accurate assessment of the state of the game. Is player count way up from original open beta launch, or is it up from the previously mentioned HUD bug debacle when people left in droves and still down from where it originally was previously? There is no real way to tell because PGI doesn't give any real information that you can base any conclusions off of.

Edited by Snailio, 25 June 2013 - 06:32 AM.


#304 Acid Phase

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Posted 25 June 2013 - 06:42 AM

We should all know by now that PGI's credibility is very thin, if anything, non existent. Given their reputation up to this point. So I will not put it past me that those twitter statements are nothing more than misleading.

#305 Jman5

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Posted 25 June 2013 - 08:39 AM

View PostNeverfar, on 24 June 2013 - 03:05 PM, said:

One must only look at the last few pages and the pointless nasal shrieking about who stands where on a magic leaderboard to see why the player count seems so low.

These guys insist on what a special skilled™ minority they are, after all. The more they are catered to, the more the rest of us lose interest and move on.

This thread alone is strong evidence. "Nyeeeeh! You're terribad! I rank fifth on teh server!!!1" "no u dont ur a scrub i beat u that one time" around and around and around and around and around and around and around.

The vast majority of the playerbase don't bother reading the forums regularly and even fewer bother reading 16 page deep threads. As much as we like to think we're important, our little d*ck wagging has very little impact on the community at large. I assure you, no one outside this small echo chamber is quitting the game over this stuff. Believe me, no one at PGI is catering to us or asking our opinions on balance.

Now, I have some d*ck wagging of my own to do...

View PostJasen, on 21 June 2013 - 11:38 AM, said:

True story, I'm genuinely curious how he made exactly 1 damage...

If I recall, I knicked someone with my medium lasers outside their optimal range. Then I took a bad hit that sliced off one of my side torsos in one volley. I then spent the rest of the match failing to find a good angle of attack that wouldn't get me insta-cored. My team eventually got sniped to death and I quickly followed.

Anyway, I don't really mind what you think of my abilities, but I have a special place in my heart for the hunchback 4SP. I feel I need to show what it can do. "She may not look like much, but she's got it where it counts, kid."

Posted Image

#306 Dakkath

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Posted 25 June 2013 - 08:47 AM

This thread does not relate to gameplay balance. Moving to appropriate area.

#307 I am

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Posted 25 June 2013 - 08:36 PM

Troofz.... we hidez em. Buy more MC! Sincerely, PGI.

#308 Zerstorer Stallin

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Posted 27 June 2013 - 04:04 PM

Yeah, you can hide these threads all you want PGI, the end is the same in the long run.

#309 Dude42

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Posted 27 June 2013 - 04:16 PM

View PostDakkath, on 25 June 2013 - 08:47 AM, said:

This thread does not relate to gameplay balance. Moving to appropriate area.

I would argue that having too few players for the matchmaker to properly do its job is a gameplay balance issue, because the result of having too few players is horrifically imbalanced matches. :rolleyes:

But you do what you want.

Edited by Dude42, 27 June 2013 - 04:18 PM.


#310 Maxxinator

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Posted 04 July 2013 - 09:54 AM

View PostNamais, on 13 June 2013 - 09:08 AM, said:

I would honestly rather have a reworked core game with a decent and open mode lobby system than CW at this point. I'd like to be able to organise games, with whomever I want, with the mechs we want to play light/med/heavy/assault only etc. Points my choice. Map my choice. There's a good game struggling to get out here and it seems to have been lashed further and further down as the last year had progressed.

If leagues or standings come later - fine. Just please god let us play when, how and with whom we wish.


Mech Warrior 4: Mercenaries did that perfectly. It was an unbalanced online game full of poptarting, but there is no denying that the lobby system was brilliant.

#311 SJ Osiris

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Posted 20 June 2014 - 06:05 PM

Arise, and tell me the fate of the player base. 5000, 3000, or 3.50; How many yet remain?

#312 Goosfraba

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Posted 20 June 2014 - 06:52 PM

View PostSJ Osiris, on 20 June 2014 - 06:05 PM, said:

Arise, and tell me the fate of the player base. 5000, 3000, or 3.50; How many yet remain?


3.

#313 Rebas Kradd

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Posted 20 June 2014 - 08:26 PM

Actually, Russ mentioned today that traffic is near peak level.





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