I've been reading a lot of the feedback and suggestion threads lately, and came up with a few observations on the more popular ideas/themes. This may be long, and I apologise. I like my words.
I think the important thing to remember is that the feel of a game is just as important as the balance. One gives fun, the other fairness. That being said:
- Adding a cone of fire: Usually suggested as a solution for pinpoint damage alphas, occasionally with a scaling cone solution with number of weapons/heat generated.
The problem right now, of course, is that at the moment it's just plain more efficient to hit the CT 2-3 times rather than take the time to blow an arm or a leg off first. If you only really had a chance to fire one salvo, due to heat or whatever limiting mechanic, it might be more strategically viable to aim for a crippling arm/leg shot before whittling him down.
People often compare the random cone mechanic to other shooters, which is fair. But remember that in other shooters nobody hip-fires, except in emergencies. That's what the iron sights are for, and we don't really have that option here.
- Removing torso convergence: Causing torso weapons to fire straight ahead, rather than converging with arm weapons. Again, this is to address pinpoint alpha damage.
I would also see a gravitation towards arm-focused mechs. I doubt many people would use Cataphracts nearly as much, or even Atlai, due to a sizeable chunk of their big weapons being torso-mounted. The Hunchback would certainly completely die off, that's for sure, and the poor thing already has enough problems.
ON THE OTHER HAND: Slowing down weapon convergence (significantly) I think is a fabulous compromise, and a fine idea. It also gives that Elite skill a purpose again.
- Add hardpoint size restrictions: The idea, of course, is to prevent boating by just removing boats altogether.
Being able to create cheese is part of the fun. It keeps things fresh. And the people that want to boat PPCs will still do it - just with mechs that were designed to. Is that better? Healthier for the game? Who knows. But I like my trollback with 2 LL and 3 MGs on it, because it's MY crappy build.
- Weapons in a group shouldn't fire together/weapons should all do laser-type damage-over-time: The idea is to reduce the ability to put all your damage into one location, without sacrificing aiming ability.
- ECM should do less/something different: Just an observation here. I can see why it's implemented the way that it is: It encourages players to use their eyes to spot enemy forces, which is actually really rewarding in it's own way. It lets ECM mechs be sneaky, and rewards getting some high ground to do some old-fashioned scouting. Does that mean it shouldn't change? I don't know. But I can see how it fits.
And if I could chuck in one actual suggestion to this post: Just adding a "DPS" indicator in Mechlab alongside "Damage" would probably do wonders for very little cost. Just saying.
Edited by MajorChunks, 14 June 2013 - 06:06 AM.

















