Would You Be Fine With A Cone Of Fire Or Diverging Convergence?
#441
Posted 05 July 2013 - 10:37 PM
#442
Posted 05 July 2013 - 11:28 PM
#443
Posted 05 July 2013 - 11:40 PM
#444
Posted 17 July 2013 - 12:57 PM
#445
Posted 17 July 2013 - 01:16 PM
#446
Posted 17 July 2013 - 03:03 PM
#448
Posted 17 July 2013 - 05:51 PM
Zylo, on 14 June 2013 - 12:13 PM, said:
Convergence has been talking about by many players, I think the solution would be a player selected convergence range for torso mounted weapons with the exception of lasers since it would be rather easy for the lenses to adjust the convergence.
Take a dual AC/20 K2 for example, due to the torso mounted ballistic slots a player would need to select the convergence of the weapons and could do so using a slider that might go from 50m to 2000m. Let's say this player chooses 200m for the convergence of the AC/20s which means at ranges closer than 200m both shots might not hit the same location and at ranges beyond 200m the paths of each shot would cross in a sort of X pattern possibly missing completely.
If this system was applied to all ballistic weapons + PPCs this would force PPC boats to set their convergence and be stuck with it. If they wanted to snipe at long range they would have trouble concentrating damage on a mech that engaged at close range.
PPCs and ballistic weapons mounted in the arms would not be limited by fixed convergence like a torso mounted weapon.
The TT rules for standard PPCs and minimum ranges (for every other weapon) is literally a Convergence issue, not a "damage ramping" limiter.
At ranges closer than 90m, you get a +1 to-hit modifier for every 30m, up to a +3 modifier for targets closer than 30m. What that means is that it's harder to hit targets closer than the minimum range, not that your weapons suddenly start doing less damage. If you do manage to hit, you do full damage, but it's just harder pull off.
Airborne Thunder, on 17 July 2013 - 12:57 PM, said:
?? You are aware that the WoT game you would retreat to if a Cone of Fire was implemented, also uses a Cone of Fire?
#449
Posted 17 July 2013 - 06:25 PM
DirePhoenix, on 17 July 2013 - 05:51 PM, said:
The TT rules for standard PPCs and minimum ranges (for every other weapon) is literally a Convergence issue, not a "damage ramping" limiter.
At ranges closer than 90m, you get a +1 to-hit modifier for every 30m, up to a +3 modifier for targets closer than 30m. What that means is that it's harder to hit targets closer than the minimum range, not that your weapons suddenly start doing less damage. If you do manage to hit, you do full damage, but it's just harder pull off.
?? You are aware that the WoT game you would retreat to if a Cone of Fire was implemented, also uses a Cone of Fire?
Yes, I am well aware that World of Tanks uses Cone of Fire. And it makes sense that they do. It is a World War 2 tank game. This is a giant robot from the future game in which they have targeting computers and lasers that shoot in a perfectly strait line. This game has been like this from conception. My point is that if they implement something as stupid as a cone of fire this far along I would be so disgusted I would take my money elsewhere. Right back to WoT and my garage full of awesomeness. Adding Jump Jet reticule shake to every weapon would change the game into something that I wouldn’t even bother with anymore. But don’t worry they won’t use the Cone of Fire idea and even if they did it would be hot fixed within a week.
Edited by Airborne Thunder, 17 July 2013 - 06:36 PM.
#450
Posted 17 July 2013 - 06:29 PM
Airborne Thunder, on 17 July 2013 - 06:25 PM, said:
And a (fictional) future that is well documented where those Lasers cause armor to melt off all over a Mech.
#451
Posted 17 July 2013 - 06:33 PM
#452
Posted 17 July 2013 - 07:16 PM
Edited by Tekadept, 17 July 2013 - 07:16 PM.
#453
Posted 17 July 2013 - 07:30 PM
Tekadept, on 17 July 2013 - 07:16 PM, said:
that's pretty much what my OP recommended
And smaller weapons have faster convergence speed
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