Is it just me or does it seem like all mechs have random arm hardpoints, balistic in the right torso, missle in the left, and then sometimes a laser boating hardpoint loadout. I dont get why missles are almost always in the left torso besides maybe the awesomes.
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Hardpoint Diversity
Started by Jazzbandit1313, Jun 13 2013 08:37 PM
2 replies to this topic
#1
Posted 13 June 2013 - 08:37 PM
#2
Posted 13 June 2013 - 10:14 PM
You can go back and ask the designers of the original boardgame why they did what they did. The answer that was given was they deliberately made some mechs janky so they wouldn't have builds that couldn't be topped or improved on.
The board game has always had design rules. They wanted players to make use of that, so you get mechs that are 'broke' on purpose. I.E. The 80 ton Charger class mech with a massive 400 engine, but only enough tonnage left for 5 small lasers, or the Trebuchet that has a pair of LRM-15's, but one of them is in the left arm and the other in the right torso for no good reason. Other times (like the Quickdraw and Centurion) they put perfectly good weapons that fire into the rear arc simply because that isn't actually a good idea.
Other times you get a mech that is only half full of armor, and doesn't have enough heat sinks to properly use all of its weapons. Hell, the famous Marauder mech actually is well known for having really weak leg armor, less armored than its arms, and it was one of the original 16 mechs.
They knew what they were doing. It was supposed to be that way.
That is the reason. They're broken on purpose so there wouldn't be the perfect mech, and you would would have a reason to try and make one yourself instead.
The board game has always had design rules. They wanted players to make use of that, so you get mechs that are 'broke' on purpose. I.E. The 80 ton Charger class mech with a massive 400 engine, but only enough tonnage left for 5 small lasers, or the Trebuchet that has a pair of LRM-15's, but one of them is in the left arm and the other in the right torso for no good reason. Other times (like the Quickdraw and Centurion) they put perfectly good weapons that fire into the rear arc simply because that isn't actually a good idea.
Other times you get a mech that is only half full of armor, and doesn't have enough heat sinks to properly use all of its weapons. Hell, the famous Marauder mech actually is well known for having really weak leg armor, less armored than its arms, and it was one of the original 16 mechs.
They knew what they were doing. It was supposed to be that way.
That is the reason. They're broken on purpose so there wouldn't be the perfect mech, and you would would have a reason to try and make one yourself instead.
Edited by Hans Von Lohman, 13 June 2013 - 10:26 PM.
#3
Posted 13 June 2013 - 10:19 PM
Also, a lot of the original mechs were designed to match up with artwork, rather than the artwork being drawn to match up with an already designed mech. So mech drawings with lots of guns were given lots of guns to match the drawing with no consideration given to armour or heatsinks.
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