Skadi, on 14 June 2013 - 11:34 PM, said:
you also forget clan heatsinks... and clan XLs, smaller. more heat efficient. balances things out quite nicely, and to the master pilots such changes will be trivial.
The thing you fail to realise short of those only saving you one and two critical slots respectively is that Omni's, unlike regular Mechs don't rely on tonnage and critical space. They rely on Pod space.
The Mad Dog C variant is the best example of this, it trades 26 tonnes of LRM's and lasers (Prime) for a mere 12 tonnes of two Gauss rifles. The variant effectivly removes the arm pods and the shoulder pods. I personally wouldn't do that but others would. Effectivly you're wasting, after ammo (4 tonnes) is taken into account, 12 tonnes of your pod space. Bear in mind, neither of these setups have heatsinks placed in pod space.
You can't just keep shoving stuff on an Omni and think it's going to work. It doesn't. It has
X tonnes of
allocated pod space. Pod space which you put your weapons in. Now while I have no idea exactly how heavy a clan 300 XL is for this example but as the Mad Dog is a 60 tonne Omni, if you get rid of it's pod space you're only left with 32 tonnes of free space in which you need to fit an XL engine, heat sinks and armour. That's not a lot of room to play with when you start taking critical space into account either.
People need to learn that Omni's aren't BattleMechs, you can't just duct tape equipment on them like a battlemech and expect it to work, it doesn't work that way.
The Timber Wolf, the one Omnis that everyone is so afraid someone will end up 'taping' Clan ER PPCs to only has 27.5 tonnes of pod space. Now while I have no idea how pod space will effectivly work, if you notice the larger weapons, PPCs, Gauss Rifles, generally take up whole pods which can usually be split between the regular lasers (Small, Medium, Large), and as I showed above, depending on the Omni, can require the entire disassembly of other pods to fit. Even the Assaults can only manage two ER PPC's per arm (not to say the Dire Wolf probably couldn't fit a third in both but the sacrifice would be substancial).
Basically the heavier the weapons you fill those pods with, the bigger your disadvantage especially depending on the Omni you actually pick as all of them vary depending on pod allowances. You pick heavy weapons, you risk not only overheating but ending up with less fire power then someone who split their weapons into smaller, more heat efficient groups much alike those ******** PPC Stalkers you see that manage to cook themselves on the ice maps.
We all get a little embarrassed when we see them. Now imagine you did it in a Clan Omni... People just seem to overlook the most basic of ideas when they point out their 'inbalance' arguement. If you are complaining about Clan tech being too overpowered, then you are clearly not here for any of the right reasons. We chose to play the Clans because we will be at a disadvantage in both numbers and, technically, technology. Sure, it's lighter, takes up less space, does more damage even. But what we sacrifice for those benefits more then makes up for what we gain. We all know the first person who jumps in a Clan Mech thinking he is some kind of diety is going to walk into an Atlas, cook the damn thing and end up making us all look like idiots.
Stepping away from the Mechs themselves I did notice a rather exensive post above about being hurt for not following the Clan's individualistic mannerisms much alike we are hurt for friendly kills at present. This could also be added on top of the Omni mech's already extensive list of fallbacks.
Edited by KelesK, 18 June 2013 - 02:55 AM.